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STEP v2.2.9.2 Official Bug Reports


TechAngel85

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I think WATER covers both. I really don't know why isoku didn't cover the troughs. I can easily make The Ruffled Feather install the trough water from WATER for STEP users. I would need some compares on The Ruffled Feather topic first, though. This has been a known issue that keep being forgot. I'll make note of it right now.

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I have just finished my install of STEP Extended 2.2.9.2 and i have noticed a few bugs.

 

- Insects land on invisible fauna

 

- Actors and creatures seem to drop from the sky whilst walking exteriors (intermittent)

 

- Black hand textures whilst they are covered in blood (intermittent)

 

- Grass pop-out at the edges of the screen (FoV as per the guide set to 16:9 value)

 

These are just a few i have spotted on a quick test run It should be noted I have installed all recommended mods following baseline and 1-2k textures with ENBoost. (Assuming no error on my part!)

 

I shall update with system and build info if needed. Absolutely great guide i have to say!

 

Thanks.

Edited by carlocgc
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I have just finished my install of STEP Extended 2.2.9.2 and i have noticed a few bugs.

 

- Insects land on invisible fauna

 

- Actors and creatures seem to drop from the sky whilst walking exteriors (intermittent)

 

- Black hand textures whilst they are covered in blood (intermittent)

 

- Grass pop-out at the edges of the screen (FoV as per the guide set to 16:9 value)

 

These are just a few i have spotted on a quick test run It should be noted I have installed all recommended mods following baseline and 1-2k textures with ENBoost. (Assuming no error on my part!)

 

I shall update with system and build info if needed. Absolutely great guide i have to say!

 

Thanks.

 

 

 I'm using is Phinix Natural ENB

*note  Description on Mod page says ' Texture Filtering - Negative LOD Bias" (or something similar) is set to "Clamp" or "Off

 

If running Nivida on 144Hz screen , use the half refresh rate ,and have the 'clamp OFF ' both setting are in the  Nvidia control

I also used a Merge .esp following the Step video  watch the bash video as well .I have no issues. expect NPC sleeping habits :)

Edited by sutex
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I have just finished my install of STEP Extended 2.2.9.2 and i have noticed a few bugs.

 

- Insects land on invisible fauna

 

- Actors and creatures seem to drop from the sky whilst walking exteriors (intermittent)

 

- Black hand textures whilst they are covered in blood (intermittent)

 

- Grass pop-out at the edges of the screen (FoV as per the guide set to 16:9 value)

 

These are just a few i have spotted on a quick test run It should be noted I have installed all recommended mods following baseline and 1-2k textures with ENBoost. (Assuming no error on my part!)

 

I shall update with system and build info if needed. Absolutely great guide i have to say!

 

Thanks.

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Regarding trough water, debatably couldn't smiths be using quenching oil in their troughs resulting in the unedited texture in game? I know people want to replace it, it just might look that way for a reason, which might change someone's mind about replacing it.

 

I don't remember ever looking in a horse water trough to see if they're the same though.

Edited by sinarra
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fGrassMinStartFadeDistance =0.0000

Maybe DoubleYou will have a better idea of what is happening here.

 

Regarding trough water, debatably couldn't smiths be using quenching oil in their troughs resulting in the unedited texture in game? I know people want to replace it, it just might look that way for a reason, which might change someone's mind about replacing it.

 

I don't remember ever looking in a horse water trough to see if they're the same though.

No, it's water. If you open up the mesh, you can see what textures are used. For the toughs it's, textures\effects\FXWaterTileFLAT_*.dds. It was a good theory though. :^_^:

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Skyrim.ini:

 

 

[General]
sLanguage = ENGLISH
uExterior Cell Buffer = 36
sIntroSequence =
fFlickeringLightDistance = 8192.0

[Display]
fShadowLODMaxStartFade = 1000.0
fSpecularLODMaxStartFade = 2000.0
fLightLODMaxStartFade = 3500.0
iShadowMapResolutionPrimary = 2048
bAllowScreenshot = 0
fSunUpdateThreshold = 1.5
fSunShadowUpdateTime = 0.25
iPresentInterval=1

[Audio]
fMusicDuckingSeconds = 6.0
fMusicUnDuckingSeconds = 8.0
fMenuModeFadeOutTime = 3.0
fMenuModeFadeInTime = 1.0

[Grass]
bAllowCreateGrass = 1
bAllowLoadGrass = 0
fGrassFadeRange = 10000.0
iMaxGrassTypesPerTexure = 7
iMinGrassSize = 40

[GeneralWarnings]
SGeneralMasterMismatchWarning = One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

[Archive]
sResourceArchiveList = Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2 = Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
bInvalidateOlderFiles =0
SInvalidationFile =ArchiveInvalidation.txt

[Combat]
fMagnetismStrafeHeadingMult = 0.0
fMagnetismLookingMult = 0.0
f1PArrowTiltUpAngle = 0.7
f1PBoltTiltUpAngle = 0.7
f3PArrowTiltUpAngle = 0.7

[Papyrus]
fPostLoadUpdateTimeMS = 500.0
bEnableLogging = 0
bEnableTrace = 0
bLoadDebugInformation = 0

[Water]
bReflectLODObjects = 1
bReflectLODLand = 1
bReflectSky = 1
bReflectLODTrees = 1

[Camera]
fMouseWheelZoomSpeed = 10.0

[interface]
bShowTutorials = 0

[MapMenu]
fMapWorldYawRange = 400.0
fMapWorldMinPitch = 0.0
fMapWorldMaxPitch = 90.0

 

 

 

 

Skyrimprefs.ini:

 

 

[General]
fBrightLightColorB = 1.0000
fBrightLightColorG = 1.0000
fBrightLightColorR = 1.0000
iStoryManagerLoggingEvent =-1
bEnableStoryManagerLogging =0

[imagespace]
bDoDepthOfField =1
iRadialBlurLevel = 2

[Display]
iBlurDeferredShadowMask =3
fInteriorShadowDistance =3000.0000
fShadowDistance =8000.0000
iShadowMapResolutionSecondary = 1024
iShadowMapResolutionPrimary = 2048
iShadowSplitCount = 2
iMaxAnisotropy =1
fLeafAnimDampenDistEnd =4600.0000
fLeafAnimDampenDistStart =3600.0000
fTreesMidLODSwitchDist =8192.0000
fGamma =1.0000
fDecalLOD2 =1500.0000
fDecalLOD1 =1000.0000
fSpecularLODStartFade =2000.0000
fShadowLODStartFade =200.0000
fLightLODStartFade =3500.0000
iTexMipMapMinimum =0
iTexMipMapSkip =0
iWaterMultiSamples =0
iMultiSample =0
iShadowMode =3
bTreesReceiveShadows =1
bDrawLandShadows =1
bFull Screen =1
iSize H =1080
iSize W =1920
fMeshLODFadePercentDefault =1.2000
fMeshLODFadeBoundDefault =256.0000
fMeshLODLevel2FadeTreeDistance =4096.0000
fMeshLODLevel1FadeTreeDistance =6144.0000
fMeshLODLevel2FadeDist =10000000.0000
fMeshLODLevel1FadeDist =10000000.0000
iScreenShotIndex =2
bShadowMaskZPrepass =0
bMainZPrepass =0
iMaxSkinDecalsPerFrame =250
iMaxDecalsPerFrame =800
bFloatPointRenderTarget =1
sD3DDevice = "NVIDIA GeForce GTX 970"
bFXAAEnabled =0
iShadowMapResolution =4096
fShadowBiasScale =0.1500
iShadowMaskQuarter =4
iAdapter = 0
iPresentInterval = 1
iShadowFilter=3
bShadowsOnGrass=1
bTransparencyMultisampling=0
bDeferredShadows=1
bDrawShadows=1

[Grass]
b30GrassVS =0
fGrassStartFadeDistance =7000.0000
fGrassMaxStartFadeDistance =7000.0000
fGrassMinStartFadeDistance =0.0000

[MAIN]
bGamepadEnable =0
bCrosshairEnabled =1
fHUDOpacity =1.0000
bSaveOnPause =1
bSaveOnTravel =1
bSaveOnWait =1
bSaveOnRest =1
fSkyCellRefFadeDistance=150000.0000

[GamePlay]
bShowFloatingQuestMarkers =1
bShowQuestMarkers =1
iDifficulty =3

[interface]
bDialogueSubtitles =0
bGeneralSubtitles =0
fMouseCursorSpeed=1.0000
bShowCompass=1

[Controls]
fGamepadHeadingSensitivity =1.0000
fMouseHeadingSensitivity =0.0125
bAlwaysRunByDefault =1
bInvertYValues =0
bGamePadRumble =0
bMouseAcceleration = 1
bUseKinect=0

[Particles]
iMaxDesired =750

[saveGame]
fAutosaveEveryXMins =15.0000

[AudioMenu]
fAudioMasterVolume =1.0000
fVal7 =1.0000
uID7 =771956918
fVal6 =1.0000
uID6 =3954
fVal5 =1.0000
uID5 =788945009
fVal4 =1.0000
uID4 =788531293
fVal3 =1.0000
uID3 =94881
fVal2 =0.4000
uID2 =466532
fVal1 =1.0000
uID1 =554685
fVal0 =0.8000
uID0 =1007612

[Clouds]
fCloudLevel2Distance =262144.0000
fCloudLevel1Distance =32768.0000
fCloudLevel0Distance =16384.0000
fCloudNearFadeDistance =9000.0000

[TerrainManager]
fTreeLoadDistance =75000.0000
fBlockMaximumDistance =250000.0000
fBlockLevel1Distance =70000.0000
fBlockLevel0Distance =35000.0000
fSplitDistanceMult =1.5000
bShowLODInEditor =0

[NavMesh]
fObstacleAlpha = 0.5000
fCoverSideHighAlpha = 0.8000
fCoverSideLowAlpha = 0.6500
fEdgeFullAlpha = 1.0000
fEdgeHighAlpha = 0.7500
fEdgeLowAlpha = 0.5000
fTriangleFullAlpha = 0.7000
fTriangleHighAlpha = 0.3500
fTriangleLowAlpha = 0.2000
fLedgeBoxHalfHeight = 25.0000
fEdgeDistFromVert = 10.0000
fEdgeThickness = 10.0000
fPointSize = 2.5000

[Trees]
bRenderSkinnedTrees =1
uiMaxSkinnedTreesToRender =200
bUseMultiThreadedTrees =1

[Decals]
uMaxDecals =1000
bDecals = 1
bSkinnedDecals = 1
uMaxSkinDecals = 100
uMaxSkinDecalsPerActor = 60

[LOD]
fLODFadeOutMultObjects =15.0000
fLODFadeOutMultItems =15.0000
fLODFadeOutMultActors =15.0000
fLODFadeOutMultSkyCell=1.0000

[Launcher]
bEnableFileSelection = 1
bShowAllResolutions = 1
uLastAspectRatio = 3

[blurShaderHDR]
bDoHighDynamicRange = 1

[blurShader]
bUseBlurShader = 0

[Water]
iWaterReflectHeight =1024
iWaterReflectWidth =1024

bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1

 

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