Silverpanther34 Posted July 9, 2015 Posted July 9, 2015 Ok great, so new info to me, not to you, I see now that the wiki changed So I apologize for the redundant info.
TechAngel85 Posted July 12, 2015 Posted July 12, 2015 This is going to be one of those tools that is ran several times for testing, updating, etc. I think I've ran it 3-4 times since I started this new character which is only at level 15. Of course, normal users would only run it for updates or added architecture.
EssArrBee Posted July 24, 2015 Posted July 24, 2015 The added notices to the DDL page have screwed up the numbering. Just use a bullet point if you can't keep the numbering consistent.
plaGGy Posted July 24, 2015 Posted July 24, 2015 Has someone recent Performance reports? Not going to think it will not decrease Performance at all so if i decide to use ist only about how much im willing to handle in Addition to ENB and better AA.
TechAngel85 Posted July 24, 2015 Posted July 24, 2015 I lose no performance in most areas. Some heavier areas will drop performance 2-3 FPS.
plaGGy Posted July 25, 2015 Posted July 25, 2015 Woah... thats pretty sick actually... think i will give it a try and fight my way trough installation procress. Do i have to do all Steps mentioned on the Wiki page again if i update it or just the second part with starting the Worlds script?
TechAngel85 Posted July 25, 2015 Posted July 25, 2015 There are special procedures when updating. What GP's video that is at that bottom of the mod page or check the second post in this thread.
AddictedxGamer Posted August 4, 2015 Posted August 4, 2015 I have a problem with the last step of the current STEP guide, revolving around DynDOLOD. Notes:Yes, I've been able to run the DynDOLOD TexGen script in TES5Edit.Yes, I have the line mentioned in the STEP Detailed Instructions for DynDOLOD added to my Skyrim.ini file.Yes, I have the STEP Texture Compilation installed.My problem is that when I try to run the DynDOLOD Worlds script in TES5Edit, I get some error messages, and the script doesn't actually run. The first error stated that I needed to deactivate the BirdsHFclean.esp plugin associated with the Birds and Flocks mod the STEP Guide has you install.After deselecting that plugin and trying to run the script again, it tells me that it couldn't find the "tree LOD billboard," whatever that means. I tried getting help in the General Support & Troubleshooting section, but it was suggested I post here, directly in the DynDOLOD thread.
EssArrBee Posted August 4, 2015 Posted August 4, 2015 THe latest version (v1.41) might not be compatible with birds and flocks. You can disable that plugin when you run DDL without consequence. It doesn't actually add any object LOD anyways, just birds, so I don't know what it matters.
Nozzer66 Posted August 4, 2015 Posted August 4, 2015 I meant the thread in the STEP hosted Mod Topics forum, Addictedxgamer. Sheson looks at that one all the time.
Greg Posted August 4, 2015 Posted August 4, 2015 THe latest version (v1.41) might not be compatible with birds and flocks. You can disable that plugin when you run DDL without consequence. It doesn't actually add any object LOD anyways, just birds, so I don't know what it matters.I think sheson explicitly checks for birdshfclean.esp because it was causing Skyrim to crash when generating the words with it loaded. At least this is how I interpret the message from eternaldevastation: Further testing. I enabled all my plugins but only have dyndolod installed on the select mods listed above. Loaded game, saved, quit. Loaded skyrim again and CTD to desktop. So looks like I dont have to generate LOD to determine what plugin is causing the problem. Final Resolution: birdshfclean.esp I disabled it and game loaded. Enabled game CTD at desktop.
AddictedxGamer Posted August 5, 2015 Posted August 5, 2015 I meant the thread in the STEP hosted Mod Topics forum, Addictedxgamer. Sheson looks at that one all the time.I have no idea where you're talking about then.
Nozzer66 Posted August 5, 2015 Posted August 5, 2015 forum search found this thread: https://forum.step-project.com/topic/5011-dynamic-distant-objects-lod-dyndolod-141/
TechAngel85 Posted September 6, 2015 Posted September 6, 2015 Hey Ess, We're getting this in the log for STEP: <Note: Can not build Trees LOD for Blackreach, no resource billboards or valid tree references found>Thoughts?
EssArrBee Posted September 6, 2015 Posted September 6, 2015 Blackreach? There shouldn't be any tree LOD there AFAIK. Pretty sure it has to be user error or something to do with a newer version. I last ran 1.35.
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