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Posted

Support and Tips
 
 
1) Be sure the following line is in your Skyrim.ini or DynDOLOD will not fully process:

[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa.

2) When fully complete for STEP the size of the output folders will be:

  • STEP:Core = ~1GB
  • STEP:Extended = ~1.4GB

3) You can updated DynDOLOD in the middle of a playthrough. When do you need to update? DynDOLOD can be updated whenever a new structure is added, new trees from vurt are added or changed, whever changing textures that no long match the LODs, etc. The process is not hard; however, must be done correctly. To learn how to do this, watch GamerPoets video and click on the "Update" link on the right side of the video to skip to the proper section.
 
 
 
@Moderators
Please feel free to add to this post as new issues surface which could help users solve issues without having to post Support Threads.

Posted (edited)
I completed the task but had these Notes show up in the right pane of TES5Edit.

 

  Reveal hidden contents

Doing LOD for DeepwoodRedoubtWorld

Generating tree LOD for DeepwoodRedoubtWorld  with brightness set to 0

DeepwoodRedoubtWorld Generating LOD

<Note: TreeDeadShrubSnow TREE:000A731D LOD not found Textures\Terrain\LODGen\Skyrim.esm\DeadShrub01Snow_000A731D.dds>

<Note: TreeFloraSnowberry01Snow "Snowberry" TREE:000BCF34 LOD not found Textures\Terrain\LODGen\Skyrim.esm\FloraSnowberry01Snow_000BCF34.dds>

<Note: TreePineShrub01Snow TREE:0009DAA2 LOD not found Textures\Terrain\LODGen\Skyrim.esm\PineShrub01Snow_0009DAA2.dds>

<Note: TreePineShrub02Snow TREE:0009DAA1 LOD not found Textures\Terrain\LODGen\Skyrim.esm\PineShrub02Snow_0009DAA1.dds>

<Note: TreePineShrub03 TREE:000A7312 LOD not found Textures\Terrain\LODGen\Skyrim.esm\PineShrub03_000A7312.dds>

<Note: TreePineShrub03Snow TREE:000A7313 LOD not found Textures\Terrain\LODGen\Skyrim.esm\PineShrub03Snow_000A7313.dds>

<Note: TreeThicket01Snow TREE:000ABD65 LOD not found Textures\Terrain\LODGen\Skyrim.esm\Thicket01Snow_000ABD65.dds>

<Note: TreeVineMaple01Snow TREE:0009DAA5 LOD not found Textures\Terrain\LODGen\Skyrim.esm\VineMaple01Snow_0009DAA5.dds>

TreePineForestSnow01 TREE:0005C072 using LOD Textures\Terrain\LODGen\Skyrim.esm\TreePineForestSnow01_0005C072.dds

TreePineForestSnow02 TREE:0005C071 using LOD Textures\Terrain\LODGen\Skyrim.esm\TreePineForestSnow02_0005C071.dds

TreePineForestSnow03 TREE:0005C070 using LOD Textures\Terrain\LODGen\Skyrim.esm\TreePineForestSnow03_0005C070.dds

TreePineForestSnow04 TREE:0005C06F using LOD Textures\Terrain\LODGen\Skyrim.esm\TreePineForestSnow04_0005C06F.dds

TreePineForestSnow05 TREE:0005C06E using LOD Textures\Terrain\LODGen\Skyrim.esm\TreePineForestSnow05_0005C06E.dds

TreeTundraDriftWoodTree01 TREE:000B8F53 using LOD Textures\Terrain\LODGen\Skyrim.esm\TundraDriftWood01_000B8F53.dds

00:04:58.470 Scanning DeepwoodRedoubtWorld *.BTT files in C:\Users\Steve Nantt\Desktop\STEP Extended LOD Worlds Output 2\meshes\terrain\DeepwoodRedoubtWorld\trees\ to build a list of trees with LOD

DeepwoodRedoubtWorld Trees LOD Done.

00:04:58.541  Found 43 trees with LOD

00:04:58.562 Reading DynDOLOD.esp with 3091 records for DeepwoodRedoubtWorld

00:04:58.582    1 of 3091 done


 

 

The above is an example of several spots in the log.

 

I assume this is normal behavior though and not indicative of a problem.

 

I removed the Vanilla Skyrim LOD Billboards and Vurt SFO 1.87 Basic LOD Billboards prior to starting as mentioned by Tech.

 

As stated earlier I have STEP Vanilla Optimized Textures - Standard Varsion <---(Note spelling)

And STEP Texture Compilation 11.1.2

 

For Reference:

 

System Info

 

OS;  Windows 8.1 Pro

Processor;  Intel i3-3220 @3.30GHz

Ram;  16 GB

System Type;  64-bit OS, 64-based processor

Video Card;  Nvidia GeForce GTX 650 Ti 2GB

Driver Version;  347.52

Native Resolution;  1920x1200, 59Hz

I do not have a powerful nor very modern PC

 

With Shift + OK: Background Load = 8 sec.

Apply Script TexGen = 2:19 Min

Apply Script World = 31:04 Min

 

Additional 9 Min for LOD building to cease.

 

STEP Extended LOD TexGen Output = 8.41MB

STEP Extended LOD Worlds Output 2 = 1.09GB

 

I also have several mods not on STEP Extended and as stated on the previous thread did not install BURN, Freeze & Shock, and Wet And Cold.

 

Plus I saw that you mentioned on the other thread about not hidding some files anymore.  I have all the that were required to be hidden, throughout the various Tex Mods, MO Hidden

Edited by Silverpanther34
Posted (edited)

Does this still apply?

  Quote
Go to the Plugins tab in Mod Organizer's and temporarily enable the three High Resolution Texture Pack and Unofficial High Resolution Patch dummy ESPs. This is necessary for some LOD files to be created.

 

 

I thought it was proven the output was identical if the files were installed somewhere.

 

Also, are the steps describing that textgen thing something specific to STEP? I don't remember seeing this in the manual. What does this actually do?

Edited by Octopuss
Posted

On this mod's page, it says:

 

Copy the output folder to the mods folder inside Mod Organizer.

 

So, I created a "DynDOLOD Output" folder. When the process is finished, I just cut this folder and paste it in the mods folder? Without doing anything else? I don't know why but it feels like I'm missing something here.

Posted (edited)

While creating textures for DynDOLOD through TES5Edit, the program gives an error:

 

https://i.imgur.com/THJe0ej.jpg

 

This is the bug report:

 

 

  Reveal hidden contents

 
If I just click on "Continue Application," would I have any problems? 
 
(If I do so, I get two folders in the Output folder; "DynDOLOD-temp" and "textures". The first is 269 mb and the latter is 1 mb. Is this normal?)
Edited by Judassem
Posted (edited)

I also have this problem, but right now I am watching GamerPoets video. After taking a look at MO's conflict tab I discovered that the Billboard files from TES5Lod Gen for Vanilla Trees and Vurt's SFO 1.87 are already included in the STEP Texture Compilation.

Edited by criswolf09
Posted
  On 6/22/2015 at 9:21 AM, Octopuss said:

Does this still apply?

 

I thought it was proven the output was identical if the files were installed somewhere.

 

Also, are the steps describing that textgen thing something specific to STEP? I don't remember seeing this in the manual. What does this actually do?

Yes, still necessary for script to read the BSAs.

 

  On 6/22/2015 at 9:54 AM, Judassem said:

On this mod's page, it says:

 

Copy the output folder to the mods folder inside Mod Organizer.

 

So, I created a "DynDOLOD Output" folder. When the process is finished, I just cut this folder and paste it in the mods folder? Without doing anything else? I don't know why but it feels like I'm missing something here.

Yep...well, active the mod.

 

  On 6/22/2015 at 10:14 AM, Judassem said:

 

While creating textures for DynDOLOD through TES5Edit, the program gives an error:

 

https://i.imgur.com/THJe0ej.jpg

 

This is the bug report:

 

 

  Reveal hidden contents

 
If I just click on "Continue Application," would I have any problems? 
 
(If I do so, I get two folders in the Output folder; "DynDOLOD-temp" and "textures". The first is 269 mb and the latter is 1 mb. Is this normal?)

 

That's not right. Not sure what the issue is though.

 

  On 6/22/2015 at 12:36 PM, criswolf09 said:

I also have this problem, but right now I am watching GamerPoets video. After taking a look at MO's conflict tab I discovered that the Billboard files from TES5Lod Gen for Vanilla Trees and Vurt's SFO 1.87 are already included in the STEP Texture Compilation.

Yep, Billboards for STEP are included in that mod.

Posted

 

 

  On 6/22/2015 at 1:48 PM, TechAngel85 said:

That's not right. Not sure what the issue is though.

 

OK, how can I start troubleshooting? And how big should the texture folder be?

Posted
  On 6/22/2015 at 1:48 PM, TechAngel85 said:

Yes, still necessary for script to read the BSAs.

 

Ah nevermind, I forgot you probably have everything packed in BSA in STEP. I have the optimized hires textures as loose files and DynDoLOD works just fine.

Posted
  On 6/22/2015 at 9:21 AM, Octopuss said:

Does this still apply?

 

I thought it was proven the output was identical if the files were installed somewhere.

 

Also, are the steps describing that textgen thing something specific to STEP? I don't remember seeing this in the manual. What does this actually do?

texgen is make custom LOD textures. If you look at all the textures that end with lod.dds or lod_n.dds they are made from the vanilla textures. That creates a mismatch between your replacers and the LODs. TexGen allows you to make the LOD textures from your replacers in about 10 minutes. 

Posted

Guys I am unable to generate the files. Everytime I run the script in TES5Edit, I get this Unknown error. I have installed every mod in the STEP Core profile in MO.

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