Tiger Posted November 9, 2013 Posted November 9, 2013 Also lovely compare session there tiger! Must have taken a while to do!A while. But I'm incredibly anal about these things. I haven't decided which one I'll use yet, I may just take parts I like from different versions as there's things I like and dislike in most versions. I'd be interested to hear peoples combinations with other mods though. I don't use any other grass mod at the moment so I'll be looking at combining SFO with Grass on Steroids etc to see how they work out.
vfxninjaeditor Posted November 9, 2013 Posted November 9, 2013 SFO and Grass on Steroids don't work together anymore if you use newer versions. Vurt's distribution is completely ruined and some grasses are ignored completely. You will have to do significant tweaking with the CK or TES5Edit to get them working again.
deathneko11 Posted November 9, 2013 Posted November 9, 2013 I have an optimized version of the last version of SFO that works well with GOS if anyone is interested. even for a decent system, the grass textures look good and don't hit the performance that bad. I got a 10 fps boost on my system, with amd 6100fx 4.0 ghz, gtx 760 sc 4gb, and 16 gigs ram. Not my work, the person that optimized the textures was Ewi an enb and rock texture maker on the nexus. I don't mind sharing though and he shouldn't mind either, just shoot me a message if anyone is interested and I'll upload to mediafire for anyone that wants to download. I won't publicly host the files though, that would be disrespectful to vurt.
Nearox Posted November 10, 2013 Posted November 10, 2013 I love Ewi's stuff. Is that SFO version optimized with DDSopt or what are you referring too? I tried yesterday to reduce all SFO regular 1.89 textures by 50% for testing purpose. There was no FPS gain in the most dense areas, only about a 30-50mb vram saving. Would be great if you can share it dk11!
Aiyen Posted November 10, 2013 Posted November 10, 2013 I use v186 basic with GoS enabled. I know it is not 100% compatible, but it is compatible enough for my tastes. It still affect the grass that are used the most, and with the same ini settings, then the few that vurt has added do not stand out like a bad thing. So in general I am happy with what I have. In general I really like the new flora, they added a diversity I was missing. There where still a few textures I replaced with my own, but overall vurt has done a great job on his latest work!
phazer11 Posted November 10, 2013 Posted November 10, 2013 I've been doing some comparisons. All these are taken with just the official High Res DLC and SFO installed. I don't use an ENB. The only INI setting changed is iMaxGrassTypesPerTexure=7 in Skyrim.ini. There are a ton of optional files available but I was only testing the main mods. Vurt states that certain versions are for ENB and others aren't but I tested them anyway. 187 Basic "Saturated colors for vanilla Skyrim, might not work well with most ENB's" 188b Regular "Not recommended for non-ENB" 189 Regular "For ENB users" The Reach Vanilla 179e 180 Summer 181 Basic 181 Summer 182b Regular 184a Regular 185 Basic 186 Basic 187 Basic 188b Regular 189 Regular The Rift Vanilla 179e 180 Summer 181 Basic 181 Summer 182b Regular 184a Regular 185 Basic 186 Basic 187 Basic 188b Regular 189 Regular Falkreath Vanilla 179e 180 Summer 181 Basic 181 Summer 182b Regular 184a Regularhttps://i1116.photobucket.com/albums/k565/brilhasti1/SFO/south_184areg.jpg~original 185 Basichttps://i1116.photobucket.com/albums/k565/brilhasti1/SFO/south_185bas.jpg~original 186 Basichttps://i1116.photobucket.com/albums/k565/brilhasti1/SFO/south_186bas.jpg~original 187 Basichttps://i1116.photobucket.com/albums/k565/brilhasti1/SFO/south_187bas.jpg~original 188b Regularhttps://i1116.photobucket.com/albums/k565/brilhasti1/SFO/south_188breg.jpg~original 189 Regularhttps://i1116.photobucket.com/albums/k565/brilhasti1/SFO/south_189reg.jpg~original Tundra Vanillahttps://i1116.photobucket.com/albums/k565/brilhasti1/SFO/tundra_vanilla.jpg~original 179ehttps://i1116.photobucket.com/albums/k565/brilhasti1/SFO/tundra_179e.jpg~original 180 Summerhttps://i1116.photobucket.com/albums/k565/brilhasti1/SFO/tundra_180summer.jpg~original 181 Basichttps://i1116.photobucket.com/albums/k565/brilhasti1/SFO/tundra_181bas.jpg~original 181 Summerhttps://i1116.photobucket.com/albums/k565/brilhasti1/SFO/tundra_181summer.jpg~original 182b Regularhttps://i1116.photobucket.com/albums/k565/brilhasti1/SFO/tundra_182breg.jpg~original 184a Regularhttps://i1116.photobucket.com/albums/k565/brilhasti1/SFO/tundra_184areg.jpg~original 185 Basichttps://i1116.photobucket.com/albums/k565/brilhasti1/SFO/tundra_185bas.jpg~original 186 Basichttps://i1116.photobucket.com/albums/k565/brilhasti1/SFO/tundra_186bas.jpg~original 187 Basichttps://i1116.photobucket.com/albums/k565/brilhasti1/SFO/tundra_187bas.jpg~original 188b Regularhttps://i1116.photobucket.com/albums/k565/brilhasti1/SFO/tundra_188breg.jpg~original 189 Regularhttps://i1116.photobucket.com/albums/k565/brilhasti1/SFO/tundra_189reg.jpg~original Huh I actually like the summer version in the first compare and few of the others, less deviation from vanilla. Nice compares though.
exploiteddna Posted November 10, 2013 Posted November 10, 2013 i use a version that is totally hacked to pieces :) im at the point where i just download the mod and updates for the assets, pick and choose which i want, and use my own plugin. I use: a mixture of some vanilla grass textures and some of vurt's grass textures, in most regions other than the Reach. For the Reach I use only vurt grasses, from 181/183 -- desaturated with slight hue/contrast adjustment. all of vurt's grass meshes all of vurt's pine/aspen textures all of vurt's plants textures, other than the mountain flowers and most other textures that conflict with Hybrid's vurt's tamriel tree lod -- tweaked brightness, contrast, saturation (adapted for solstheim tree lod, as well) none of vurt's landscape textures that's all i can think of right now
z929669 Posted November 10, 2013 Posted November 10, 2013 I agree. This mod is quite a beast now. That is why I am interested in creating a comprehensive installer with all of the most polished and compatible options. It requires either a community consensus or, even better, direction from Vurt.
EssArrBee Posted November 10, 2013 Posted November 10, 2013 I agree. This mod is quite a beast now. That is why I am interested in creating a comprehensive installer with all of the most polished and compatible options. It requires either a community consensus or' date=' even better, direction from Vurt.[/quote']Based on the way vurt manages his file section and the shear amount of updates to this mod, he may not be the best choice to direct anything. :p His scatter brain nature with files helps him put out high volume of content, but maybe someone else should put an installer together.
vfxninjaeditor Posted November 10, 2013 Posted November 10, 2013 Not only that, but an installer which is self explanatory for Vurt. That way, we can understand how to make updates work better for it.
rootsrat Posted November 13, 2013 Posted November 13, 2013 Sounds like a good idea. I was always confused by the amount of different versions, optional & misc files for this mod.
EssArrBee Posted November 13, 2013 Posted November 13, 2013 Does anyone have the LOD bug coming back for the latest version? Last time the transparency fix did the job, but not with the latest version. All the distant trees look awful.
exploiteddna Posted November 15, 2013 Posted November 15, 2013 i just started using the 'full' version of the mod again, so i will look next time im in-game. take a screen of what youre talking about so we can compare lod
Nearox Posted November 15, 2013 Posted November 15, 2013 Â I'm still waiting for Rennn to update his tree lod mod
vurt Posted December 12, 2013 Posted December 12, 2013 redoing the pine trees from scratch (both meshes and textures), i've started with the snowy pines. Really don't like how scrawny the default ones are.. Far from finished though.. Not sure about size (or if i can get LOD generation to work).
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