Salvador Posted February 3, 2014 Share Posted February 3, 2014 Definitely. Might have to discuss whether we like the sails or not' date=' but current opinion is that we prefer it without sails.[/quote']May I ask why? Sails hide ugly artefacting in distance and are more realistic... Link to comment Share on other sites More sharing options...
EssArrBee Posted February 3, 2014 Share Posted February 3, 2014 Definitely. Might have to discuss whether we like the sails or not' date=' but current opinion is that we prefer it without sails.[/quote']May I ask why? Sails hide ugly artefacting in distance and are more realistic...Brumbek mentioned that the new windmills have issues with resolutions 1080 or lower. The pixel density isn't high enough to avoid the flickering at longer distances. Could be to mention this as recommendation based on monitor res. Link to comment Share on other sites More sharing options...
DoYouEvenModBro Posted February 3, 2014 Share Posted February 3, 2014 I would also like to know why the LoD files aren't recommended. Are we relying on one of the other current LoD mods for those? Link to comment Share on other sites More sharing options...
Salvador Posted February 3, 2014 Share Posted February 3, 2014 Definitely. Might have to discuss whether we like the sails or not' date=' but current opinion is that we prefer it without sails.[/quote']May I ask why? Sails hide ugly artefacting in distance and are more realistic...Brumbek mentioned that the new windmills have issues with resolutions 1080 or lower. The pixel density isn't high enough to avoid the flickering at longer distances. Could be to mention this as recommendation based on monitor res. This is about the meshes without the sails and is the anomaly I was talking about(1.62b). The one with sails does not have this issue. Since 90% of us play at 1080 or higher I suggest to use the one with sails. 1.62d.I would also like to know why the LoD files aren't recommended. Are we relying on one of the other current LoD mods for those? No idea, no other mod in the current STEP.... Link to comment Share on other sites More sharing options...
Neovalen Posted February 3, 2014 Share Posted February 3, 2014 Its likely because SDO is in testing ATM. Sent from my XT907 using Tapatalk Link to comment Share on other sites More sharing options...
DoYouEvenModBro Posted February 3, 2014 Share Posted February 3, 2014 The LOD files would conflict with enhanced distant terrain 2, wouldn't they? Link to comment Share on other sites More sharing options...
DoubleYou Posted February 3, 2014 Share Posted February 3, 2014 The LOD files are from Skyfalls, not this mod... Link to comment Share on other sites More sharing options...
DoYouEvenModBro Posted February 3, 2014 Share Posted February 3, 2014 The LOD files are from Skyfalls' date=' not this mod...[/quote']Yea I meant those. Link to comment Share on other sites More sharing options...
Salvador Posted February 3, 2014 Share Posted February 3, 2014 The LOD files would conflict with enhanced distant terrain 2' date=' wouldn't they?[/quote']Only SDO conflicts with the optional LOD. Distant terrain 2 does not. In fact I do not know of any other mod on the nexus that conflicts. Link to comment Share on other sites More sharing options...
DoYouEvenModBro Posted February 3, 2014 Share Posted February 3, 2014 Hm ok. I thought I saw some duplicates. Never mind. Link to comment Share on other sites More sharing options...
DatsiK96 Posted February 6, 2014 Share Posted February 6, 2014 Great job on the new update everyone! One thing I noticed was that SMIM's page was a bit... out of order and confusing. My proposal to the page: a table. With it laid out like this, you can clearly see which one you should install and which one you shouldn't. Also it offers a small level of customization for low to high end computers. I personally believe that the high poly (10k+ polycount) 3D models add way too much detail for lower end computers, Though I cannot comment onto why that is, be it, RAM, CPU, or VRAM. All I know is my friends computers have difficulty using all the high end poly meshes. Generally they have 2gbs of VRAM. And seeing as with STEP you're adding lots of high end textures, the absence of these high end meshes may not be missed on lower end computers. But, with all that said, if you have reason to believe that isn't the case, then I would suggest at least keeping the order I've used for the table; if not use the whole thing. Excel table:https://dl.dropboxusercontent.com/u/203161/STEPsmim.xlsx Thank you. Link to comment Share on other sites More sharing options...
Wadesie Posted February 6, 2014 Share Posted February 6, 2014 Would anyone be able to upload their SMIM v 1.49? I joined the modding community a bit too late and now I am unable to get it. It is the most compatible with the Skyrim Texture Pack Combiner Link to comment Share on other sites More sharing options...
DoubleYou Posted February 6, 2014 Share Posted February 6, 2014 Great job on the new update everyone! One thing I noticed was that SMIM's page was a bit... out of order and confusing. My proposal to the page: a table. With it laid out like this, you can clearly see which one you should install and which one you shouldn't. Also it offers a small level of customization for low to high end computers. I personally believe that the high poly (10k+ polycount) 3D models add way too much detail for lower end computers, Though I cannot comment onto why that is, be it, RAM, CPU, or VRAM. All I know is my friends computers have difficulty using all the high end poly meshes. Generally they have 2gbs of VRAM. And seeing as with STEP you're adding lots of high end textures, the absence of these high end meshes may not be missed on lower end computers. But, with all that said, if you have reason to believe that isn't the case, then I would suggest at least keeping the order I've used for the table; if not use the whole thing. Excel table:https://dl.dropboxusercontent.com/u/203161/STEPsmim.xlsx Thank you.It depends on which fomod installer you use to install this mod as to the order it will be given. Since the NCC installer is the most confusing, I stuck with its order, since it is easy to see which options you want if you use the internal fomod installer. As to higher polycount of 3D models being more stressful on GPUs, it all depends on how many the GPU has to render in the scene. However, higher polycount is generally more problematic on animated objects than static objects. Of course, modders may adjust the settings for SMIM to their liking, as our recommendations for things like this are simply that: recommendations. Link to comment Share on other sites More sharing options...
TechAngel85 Posted February 24, 2014 Share Posted February 24, 2014 I updated this mod to be compatible up to 1.63. We need to solve the sails vs no sails choice; however, until that is resolved I've instructed users to use the no sails version. I will see if I can test this in-game later (if I remember). Link to comment Share on other sites More sharing options...
EssArrBee Posted February 24, 2014 Share Posted February 24, 2014 You should say that there is texture popping for the no sails at 1080 or lower due to pixel density, so it should be users choice. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now