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Dreadflopps Modular patches


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Posted

The CRF patch will be overwritten by the STEP patch. If you place it after the STEP patch you will need the ELE patch and place it after the CRF patch. I think it is better to wait for the STEP patch to be updated.

 

I'll wait awhile before I'll include Ultimate Combat again. Judging from the comments on the nexus there are some bugs in its current version.

 

The archery gameplay overhaul needs to be patched to fully function with ordinator, which means I won't try it out unless it gets patched.

Don't want to wait for the STEP patch to update..I just forwarded the CRF patch into the conflict resolution..also the ETAC-CRF patch was conflicting with the STEP one..

Posted

Don't want to wait for the STEP patch to update..I just forwarded the CRF patch into the conflict resolution..also the ETAC-CRF patch was conflicting with the STEP one..

You can't forward navmesh records, they have to be rebuilt using the creation kit. This procedure is something I have never looked closer at but it is to my understanding handled automatically by the CK. If you don't want to do this you should use patches provided by ICAIO and place them right after the STEP patch. Don't forget the ELE patch.

Posted

You can't forward navmesh records, they have to be rebuilt using the creation kit. This procedure is something I have never looked closer at but it is to my understanding handled automatically by the CK. If you don't want to do this you should use patches provided by ICAIO and place them right after the STEP patch. Don't forget the ELE patch.

The ELE patch is it needed? I see that Neo doesn't install it in SRLE

Posted

The ELE patch is it needed? I see that Neo doesn't install it in SRLE

The STEP patch patches ICAIO and ELE. If you place ICAIO patches after the STEP patch you need the ELE patch.

Posted

The STEP patch patches ICAIO and ELE. If you place ICAIO patches after the STEP patch you need the ELE patch.

I made some non-ICAIO patches in the STEP Compilation thread. In case anyone needs them.
Posted

I didn't know that. Mavanaic, you should use the non-ICAIO that EssArrBee made and use the official ICAIO patches, including the ELE patch. Let LOOT sort the plugins.

Posted

I didn't know that. Mavanaic, you should use the non-ICAIO that EssArrBee made and use the official ICAIO patches, including the ELE patch. Let LOOT sort the plugins.

I haven't added them to the release version since ICAIO was about to update and I'd have to make a new version anyways.
Posted (edited)

I didn't know that. Mavanaic, you should use the non-ICAIO that EssArrBee made and use the official ICAIO patches, including the ELE patch. Let LOOT sort the plugins.

Will take a look when they're out. Thanks! Btw, FCO is out from SRLE and has been replaced by Dynamic Dialogue Followers...

Edited by mavanaic
Posted

Will take a look when they're out. Thanks! Btw, FCO is out from SRLE and has been replaced by Dynamic Dialogue Followers...

I'll check it out and update my patches later today.
Posted

How may i ask do you merge the for your SRLE : Explorer's Edition  patches plugins because I am using the Merge plugins tool but it always comes up with cant merge critical errors

Posted

I open merge plugins, deselect all files, select all relevant patches, select all masters, click OK. Add all patches to a new merge.

 

What causes your error? A plugin or are you using to many plugins?

Posted

hope this image helps, if you need more info just say :) 

 

https://imgur.com/x4hCQ37

You can safely ignore those errors. If you want to get rid of them, hide all plugins that you don't need from the patch mod in the left hand panel. This way all plugins will be listed without any plugins in between them. That is what these errors means.

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