WilliamImm Posted April 8, 2014 Posted April 8, 2014 I've spent enough time telling people off at the DSR page that the errors there are harmless. I hope it's the same case for this mod, and I think it is. Haven't tried it, through.
Noobsayer Posted April 8, 2014 Posted April 8, 2014 It seems, at minimum, kinda sloppy to get CoT errors in the non-CoT version though? Like I said it didn't crash me at all or anything. It's also not working for a lot of people though, which further makes me cautious. Thanks for weighing in :)
Aiyen Posted April 8, 2014 Posted April 8, 2014 I would not bother worrying about that sort of scripting errors... it is just a case of copy pasting and not enough time spent polishing the code... but imo that sort of thing can always be done after initial release! As for making it work, then the main issue I think many are having is the same as me.... using fw or sw does not seem to work nicely with the scripts. Even less when the overall script load is high. This means one have to do even slower testing of it, which causes everything related to making a proper patch for the weather patch to take much longer.
Garfink Posted April 10, 2014 Posted April 10, 2014 (edited) I have been using the COT version and it works like a charm. No problems in many hours of play. Still working where it should be working. Its sometimes surprising to see it work.. as you walk under something and suddenly there is no snow/rain, its freaky and it reminds you the mod is there. I sign of a good mod. The only problem is that you aren't suppose to save in a shelter and that could happen inadvertently or you could forget not to. Not a major problem though. Edited April 10, 2014 by Garfink
MadWizard25 Posted April 10, 2014 Posted April 10, 2014 Has anybody tried this with ETaC? I know they are not technically compatible but im sure a large majority of shelters must be available right?Hardcore frostfall + requiem makes this mod very tempting as fighting with debuffs in cold with rain or snow in requiem is deadly. Would be nice to have some dry shelter
CJ2311 Posted April 10, 2014 Posted April 10, 2014 (edited) Has anybody tried this with ETaC? I know they are not technically compatible but im sure a large majority of shelters must be available right?Hardcore frostfall + requiem makes this mod very tempting as fighting with debuffs in cold with rain or snow in requiem is deadly. Would be nice to have some dry shelter ETaC - Winterhold's shelters are not all covered, as well as the Riverwood gate (it looks very weird because you get the shelter effect when you're in the open at the place where the gate used to be). Oh and Dawnstar's all messed up shelter wise. (That's the ones I know about, I didn't check more because I decided not to keep the mod either way D:) Edited April 10, 2014 by CJ2311 1
MadWizard25 Posted April 10, 2014 Posted April 10, 2014 (edited) Hmmm. Well as long as it doesnt crash the game, I might as well try it like you did. If it gets to weird Ill just revert to pre test save and remove the mod. Ive never actually been to dawnstar, didnt even know it existed Ill coc there asap for weirdness threshold testing! Edited April 10, 2014 by MadWizard25
DoYouEvenModBro Posted April 11, 2014 Posted April 11, 2014 What happens if you accidentally save under a shelter? I've probably saved under shelters a ton of times.
MadWizard25 Posted April 11, 2014 Posted April 11, 2014 The rapture happens. This mod causes CTD on savegame load for me. Load order makes no difference. Ah well.
DoYouEvenModBro Posted April 11, 2014 Posted April 11, 2014 Ok I'm definitely NOT installing this mod then. Sounds bugged as hell.
Noobsayer Posted April 11, 2014 Posted April 11, 2014 It also is causing problems with Dawnguard for a lot of people, though the upcoming update is supposed to fix that.
Garfink Posted April 12, 2014 Posted April 12, 2014 It took the guy over 2 years between updates... so I wouldn't hold my breath if I were you.
Noobsayer Posted April 13, 2014 Posted April 13, 2014 (edited) Well, it got an update yesterday. Peeked at the Non-CoT, Full DLC version. Still a handful of places where Dawnguard location info isn't forwarded (and a couple where Solstheim info is referenced?) and at least in my version, a lot of "could not be resolved" errors regarding the just-added Solstheim shelters. I still think the mod has a lot of potential, but I don't think it's "there" yet. I did send a detailed list to the author, though. Edited April 13, 2014 by Noobsayer
Garfink Posted April 14, 2014 Posted April 14, 2014 Just so people here know, remember if you use the COT Weather Patch then don't install this mod. They change some of the same image spaces and will conflict. Probably won't crash your game, just won't work in certain areas.
kryptopyr Posted June 27, 2014 Posted June 27, 2014 This mod has been updated since the previous comments. It looks like there are now more versions (CoT Weather Patch and ETaC have patches). So I'm curious, has anyone been using the latest version, and have most of the remaining issues been resolved at this point? How obvious are the transitions when using CoT and CoT Weather Patch?
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