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I left out Sentry Bot Toy Attacks in the list above.

 

Tested Removable Pip-Boy Glove. It works as advertised. I like having a glove as an optional as well. Also tested Cook at Grills and Campfires. Works well, will probably use that in game. I'm not adding those mod just yet because I want there to be a couple more tested since it will be a mergeable section and I don't want to start that with two mods.

 

I've gone through A chunk of the Repconn mission too, and there were no bugs yet, so the Repconn test Site Fixes mod seems to working. I'll probably finish up that quest next time I start up the game to see if one more fix works before adding it.

 

I added Radar HUD and Extended HUD to go along with Ambient Temp and Powered Power Armor. I wish they all had MCM menus, but only Radar has it. Not sure if I'm going to keep them yet, but having the weather in the HUD is cool. Gonna have to wait till i'm deeper in this Power Armor playthrough to see if I want to keep them. Having a crazy HUD with power armor on seems pretty cool, but if I'm wearing some jeans and tshirt then it seems kinda dumb.

 

Oh and I already like what I'm seeing out of distribute Neck Chains. The seems are just lessened somehow. That will probably be the first mod I add from this playthrough along with Repconn Test Site Fixes. Maybe tomorrow while I watch football and eat nachos and drink beer. Drunk mod testing makes up around 75% of F&L already, so why mess with a good thing. ::P:

 

I still didn't add IHWT because it has a weird install method with WMX. Audley came up with a solution, but I'm still hesitant since it requires a bunch of extra work that I hate making people do. After going through the UI section, people are already at their wit's end with me, so running bat files and moving folders in windows explorer will probably push people over the edge. Like Falling Down over the edge.

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Hey guys, what's the general view on https://www.nexusmods.com/newvegas/mods/55334/?. I think it is a valuable addition and I've never tried it personally but it seems like it is very worthwhile. Also with https://www.nexusmods.com/newvegas/mods/55648/? the animations can be used as well allowing for such awesome stuff such as https://www.nexusmods.com/newvegas/images/78221/?page=1&sort=DESC&pid=0&thread_id=1696598&pUp=1. It isn't quite finished transferring all the animations yet but I think that is most definitely worth keeping an eye upon.

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Hey SRB, installing the guide right now and I wanted to ask you something.

 

I just finished the Fixes section and I was wondering whether it would be a bad or not idea to install the NVEC BugFixes file from NVEC - New Vegas Enhanced Content [ https://www.nexusmods.com/newvegas/mods/44204/? ] alongside with YUP.

It already contains the Armor Replacer Child NPC fix and Reload Speed Game Start Fix (which would save you one plugin slot in total) and as you can see from the BugFix Mod Inclusions List that hairylegs provides in NVEC's description, the amount of mods and fixes that are merged in his mod is amazing.

 

Now, my concern is whether and how much it would conflict with YUP but in the end I wouldn't really mind if I had the same bugs or glitches being fixed with one or the other way, as long as I have as many bug fixes as possible :)

 

What do you think?

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Hey guys, what's the general view on https://www.nexusmods.com/newvegas/mods/55334/?. I think it is a valuable addition and I've never tried it personally but it seems like it is very worthwhile. Also with https://www.nexusmods.com/newvegas/mods/55648/? the animations can be used as well allowing for such awesome stuff such as https://www.nexusmods.com/newvegas/images/78221/?page=1&sort=DESC&pid=0&thread_id=1696598&pUp=1. It isn't quite finished transferring all the animations yet but I think that is most definitely worth keeping an eye upon.

I've got both those mods in my current test build, so I'll be having a look at them shortly. That last mod looks great, thanks for bringing it to my attention. I'll have to keep my eye on it.

 

Hey SRB, installing the guide right now and I wanted to ask you something.

 

I just finished the Fixes section and I was wondering whether it would be a bad or not idea to install the NVEC BugFixes file from NVEC - New Vegas Enhanced Content [ https://www.nexusmods.com/newvegas/mods/44204/? ] alongside with YUP.

It already contains the Armor Replacer Child NPC fix and Reload Speed Game Start Fix (which would save you one plugin slot in total) and as you can see from the BugFix Mod Inclusions List that hairylegs provides in NVEC's description, the amount of mods and fixes that are merged in his mod is amazing.

 

Now, my concern is whether and how much it would conflict with YUP but in the end I wouldn't really mind if I had the same bugs or glitches being fixed with one or the other way, as long as I have as many bug fixes as possible :)

 

What do you think?

NVEC guys gave Yuki permission to go through their bugfixes and incorporate as much of it that are actually bugfixes. I don't think it would be a problem installing it. My advice is install it and put it before YUP in the left pane of MO, so all Yuki's fixes take priority if their is overlap. Then remove the mods you mentioned. I'll be leaving that mod out and just wait for Yuki and sandbox6 to add those fixes as YUP keep updating. Hell, I may start doing some fixes myself and create an F&L fixes thingy.

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You guys may have seen that a new Wrye Flash is out. Don't update from 16.0 quite yet. There is a new bash tag for Cell Light Templates and Image Spaces that isn't opened up yet. The old version merges all that stuff at once. The new will be better because it will allow for more customization, but until then don't update.

 

Anyways, I found out that ILO can be installed with the external installer very easily. Disable the FOMOD installer in the plugins tab in the options then install ILO. It should even detect the mods you already have installed. I'll have to reorder that section for the installer to work for new users too. After completion enable the FOMOD installer again.

 

I'm also going to add some merging instructions for the ILO patches to keep plugin counts down even more.

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One question - where can I find Assets for New Vegas Redesigned 3 because in optional files there is no such thing. I instaled without that and I'm getting people running without heads.Insead of them,they have error signs above their heads.It's kinda funny lol.

I added a notice above FCO about that very thing. You'll have to skip nvr3 until the whole thing is sorted out.
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50K page views just inside of a year!! WHOOOOOOOO!!!!!!!!!

Congratulations :pThanks to you, many Wastelanders will find the wastes a little more enjoyable. ::D:

 

Also, to help people with the HUD mods, would this work? https://www.nexusmods.com/newvegas/mods/57174/

"UI Organizer, or UIO, is an NVSE-powered plugin that is designed to manage and maintain all UI/HUD extensions added to the game by various mods. Once installed, UIO will ensure UI extensions are always properly installed and, when necessary, properly removed; it will automatically detect, resolve and prevent UI-related issues, and will help keep the game's UI intact. You will be able to safely install/remove UI mods, at any time, without having to worry about it breaking other UI mods, or worse - the game."

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Congratulations :pThanks to you, many Wastelanders will find the wastes a little more enjoyable. ::D:

 

Also, to help people with the HUD mods, would this work? https://www.nexusmods.com/newvegas/mods/57174/

"UI Organizer, or UIO, is an NVSE-powered plugin that is designed to manage and maintain all UI/HUD extensions added to the game by various mods. Once installed, UIO will ensure UI extensions are always properly installed and, when necessary, properly removed; it will automatically detect, resolve and prevent UI-related issues, and will help keep the game's UI intact. You will be able to safely install/remove UI mods, at any time, without having to worry about it breaking other UI mods, or worse - the game."

Oh. My. Gosh. This is AWESOME! I have not been this pumped up for a mod release since YUP. 

 

I did some initial testing with MO and it works as advertised. However, it does not prevent Darn UI from being overwritten by The Mod Configuration Menu. So, if you are using F&L place Darnified UI just before One HUD if you don't want to have to hide any files. Or you can just hide the file in MCM and all should be good.

 

This is going to require some testing and (I dare say) reading, before EssArrBee will add it to the guide. Though I think it will become the successor to UHP (still love that mod though) due to the way it works.

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One Important thing I forgot to Mention. Once you exit your game UI Organizer will attempt to put everything back the way it was. However, due to the way MO works it will place everything in the "Overwrite Folder" so you will need to delete those before starting the game again. 

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