Van555 Posted March 3, 2016 Posted March 3, 2016 On 3/3/2016 at 9:20 PM, MonoAccipiter said: All it takes is weirdos like me being annoyed with way too many things. God bless us all
darkside Posted March 4, 2016 Posted March 4, 2016 I have a question about plugin limit. My current F&LNV profile has 129 plugins. Is it safe to add a couple more plugins (up to total of 130-135)?I plan to add Mobile Truck Base to my load order. Thanks
EssArrBee Posted March 4, 2016 Author Posted March 4, 2016 Yes it's safe. The engine really starts getting buggy around 135. I try to stay under 130.
Hackerpcs Posted March 4, 2016 Posted March 4, 2016 Does MO have an active plugins count? https://i.imgur.com/m8lx5Gd.png
GrantSP Posted March 4, 2016 Posted March 4, 2016 On 3/4/2016 at 4:37 AM, Hackerpcs said: Does MO have an active plugins count?https://i.imgur.com/m8lx5Gd.pngYes, if can read hexadecimal on the fly.
darkside Posted March 4, 2016 Posted March 4, 2016 On 3/4/2016 at 4:01 AM, darkside said: I have a question about plugin limit. My current F&LNV profile has 129 plugins. Is it safe to add a couple more plugins (up to total of 130-135)?I plan to add Mobile Truck Base to my load order. Thanks Sorry. I have only 108 plugins. I looked at the wrong number.
EssArrBee Posted March 4, 2016 Author Posted March 4, 2016 On 3/4/2016 at 4:44 AM, GrantSP said: Yes, if can read hexadecimal on the fly.Or just use Google if you can't multiply by 16.
Van555 Posted March 4, 2016 Posted March 4, 2016 On 3/4/2016 at 5:25 AM, darkside said: Sorry. I have only 108 plugins. I looked at the wrong number.Then you can have even more!
Hackerpcs Posted March 4, 2016 Posted March 4, 2016 (edited) On 3/4/2016 at 5:25 AM, darkside said: Sorry. I have only 108 plugins. I looked at the wrong number.I suspected that, that's why I showed that :) On 3/4/2016 at 4:44 AM, GrantSP said: Yes, if can read hexadecimal on the fly.Didn't notice that the right counter counted only active plugins. A convert to number would be nice to those who don't though :P Edited March 4, 2016 by Hackerpcs
whattado Posted March 5, 2016 Posted March 5, 2016 hey, quick question: i finished the guide around february 11th, now that new merge came up. i haven't played yet so i tried to merge it, but it can't be merged because of the bashed patch. how do i circumvent this?
MonoAccipiter Posted March 5, 2016 Posted March 5, 2016 How does the bashed patch stop you from merging it? Presuming that you have put the bashed patch into its own folder in MO's left pane, you can just disable it while doing the merge if it gives you issued (though I don't see how it would).
Mikaal Posted March 5, 2016 Posted March 5, 2016 Lately I found a solution to my pipboy clipping bug. I installed the Roberts Pipboy Fix and I wondered why the clipping bug was still there. The pipboyarm.nif in "Pip-Boy Light Colours\meshes\pipboy3000" has to be hidden. That's all! After that it worked again!
darkside Posted March 5, 2016 Posted March 5, 2016 (edited) Any recommendation on vanilla companion that has lots of dialog related to places/quests? I picked up ED-E from Primm and recruited Willow (Not vanilla as you guys know). I can now recruit Boone, and Veronica. What do you guys think about Willow? I tried to limit to 1-2 companions. Thanks! EDITI also found many male NPCs have pearl necklaces. I check the mod page and this should not happen. Any fix? Thanks. Edited March 5, 2016 by darkside
MonoAccipiter Posted March 5, 2016 Posted March 5, 2016 Boone is very loyal to the NCR (though mostly the men and women in the ranks, not necessarily the command structure) and some of his triggers (basically events that need to happen in a certain way to unlock the companion quest) reflect that. Veronica's triggers are not so much related to your decisions as it is to her hearing certain (dialogue) lines when in the company of the players. They're both pretty good in their own way IMO, and you can probably find another companion (written by Chris Avellone) if you take a look around the Mojave Outpost.
Shad73 Posted March 5, 2016 Posted March 5, 2016 I seem to be having trouble with getting the Removable Pip boy glove to work with Robert's Male Body...Both work fine by themselves, but Robert's Body seems to cancel Yuki's Removable glove.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now