EssArrBee Posted February 6, 2016 Author Share Posted February 6, 2016 Wow Ess you have only had 4 cups? If you are not seeing noises yet you have not had enough coffee. :POnly four when I posted that. It was only two hours since getting out of bed. Added more since then. Link to comment Share on other sites More sharing options...
GrantSP Posted February 6, 2016 Share Posted February 6, 2016 Here's the xEdit log for my version of NV Uncut Merged: [spoiler=Generate BASH tags script output]-------------------------------------------------------------------------------Using record structure for Fallout: New Vegas-------------------------------------------------------------------------------[GetEditValue] Names: \ [01] NewVegasUncutMerged.esp \ [11] GRUP Top "DIAL" \ [30] VFreeformFreesideVFSRotfaceTopic038 "Don't shoot! Here you go. " [DIAL:001566F9] \ [3] FULL - Name[GetEditValue] Names: \ [00] FalloutNV.esm \ [54] GRUP Top "DIAL" \ [28301] VFreeformFreesideVFSRotfaceTopic038 "Don't shoot! Here you go." [DIAL:001566F9] \ [3] FULL - Name[Assigned] Scripts: \ [01] NewVegasUncutMerged.esp \ [10] GRUP Top "CREA" \ [6] VSpawnFireGeckoTier1Cells [CREA:001365B4] \ [8] SCRI - Script[Assigned] Scripts:[GetEditValue] Actors.DeathItem: \ [01] NewVegasUncutMerged.esp \ [10] GRUP Top "CREA" \ [1] Gojira "Gojira" [CREA:0011324A] \ [10] INAM - Death item[GetEditValue] Actors.DeathItem: \ [00] FalloutNV.esm \ [38] GRUP Top "CREA" \ [950] Gojira "Gecko" [CREA:0011324A] \ [10] INAM - Death item[CompareKeys] Actors.AIPackages: \ [01] NewVegasUncutMerged.esp \ [9] GRUP Top "NPC_" \ [5] VFSNCRSquadCaptain "NCR Trooper" [NPC_:001558CC] \ [11] Packages[CompareKeys] Actors.AIPackages: \ [00] FalloutNV.esm \ [37] GRUP Top "NPC_" \ [858] VFSNCRSquadCaptain "NCR Trooper" [NPC_:001558CC] \ [11] Packages[CompareKeys] Actors.Stats: \ [01] NewVegasUncutMerged.esp \ [9] GRUP Top "NPC_" \ [4] VFortBenny "Benny" [NPC_:001344BE] \ [17] DNAM - \ [0] Skill Values[CompareKeys] Actors.Stats: \ [00] FalloutNV.esm \ [37] GRUP Top "NPC_" \ [1554] VFortBenny "Benny" [NPC_:001344BE] \ [17] DNAM - \ [0] Skill Values[Assigned] Graphics: \ [01] NewVegasUncutMerged.esp \ [8] GRUP Top "MISC" \ [1] NVSentryBotToyItem "Sentry Bot Toy" [MISC:00140CA2] \ [5] Icon[Assigned] Graphics:[CompareKeys] Stats: \ [01] NewVegasUncutMerged.esp \ [8] GRUP Top "MISC" \ [1] NVSentryBotToyItem "Sentry Bot Toy" [MISC:00140CA2] \ [7] DATA -[CompareKeys] Stats: \ [00] FalloutNV.esm \ [27] GRUP Top "MISC" \ [118] NVSentryBotToyItem "Sentry Bot Toy" [MISC:00140CA2] \ [6] DATA -[ElementCount] Relations: \ [01] NewVegasUncutMerged.esp \ [1] GRUP Top "FACT" \ [0] VThornCreatures [FACT:0015F178] \ [2] Relations[ElementCount] Relations: \ [00] FalloutNV.esm \ [6] GRUP Top "FACT" \ [71] VThornCreatures [FACT:0015F178] \ [2] Relations-------------------------------------------------------------------------------NewVegasUncutMerged.esp-------------------------------------------------------------------------------No bad tags found.11 tags added to file header:{{BASH:Actors.ACBS,Actors.AIPackages,Actors.DeathItem,Actors.Stats,Factions,Graphics,Invent,Names,Relations,Scripts,Stats}}[Apply Script done] Processed Records: 211, Elapsed Time: 00:04 Link to comment Share on other sites More sharing options...
MonoAccipiter Posted February 7, 2016 Share Posted February 7, 2016 I can play through NVBIII fairly soon, if I get my install back on its feet. The Inheritance too, though I only entered the one building there and got annoyed at the large seam between the doorway and the wall so I went straight into G.E.C.K. and kinda forgot about the rest of the mod for a while. :) Link to comment Share on other sites More sharing options...
EssArrBee Posted February 7, 2016 Author Share Posted February 7, 2016 Here's the xEdit log for my version of NV Uncut Merged: [spoiler=Generate BASH tags script output]-------------------------------------------------------------------------------Using record structure for Fallout: New Vegas------------------------------------------------------------------------------- [GetEditValue] Names: \ [01] NewVegasUncutMerged.esp \ [11] GRUP Top "DIAL" \ [30] VFreeformFreesideVFSRotfaceTopic038 "Don't shoot! Here you go. " [DIAL:001566F9] \ [3] FULL - Name[GetEditValue] Names: \ [00] FalloutNV.esm \ [54] GRUP Top "DIAL" \ [28301] VFreeformFreesideVFSRotfaceTopic038 "Don't shoot! Here you go." [DIAL:001566F9] \ [3] FULL - Name[Assigned] Scripts: \ [01] NewVegasUncutMerged.esp \ [10] GRUP Top "CREA" \ [6] VSpawnFireGeckoTier1Cells [CREA:001365B4] \ [8] SCRI - Script[Assigned] Scripts:[GetEditValue] Actors.DeathItem: \ [01] NewVegasUncutMerged.esp \ [10] GRUP Top "CREA" \ [1] Gojira "Gojira" [CREA:0011324A] \ [10] INAM - Death item[GetEditValue] Actors.DeathItem: \ [00] FalloutNV.esm \ [38] GRUP Top "CREA" \ [950] Gojira "Gecko" [CREA:0011324A] \ [10] INAM - Death item[CompareKeys] Actors.AIPackages: \ [01] NewVegasUncutMerged.esp \ [9] GRUP Top "NPC_" \ [5] VFSNCRSquadCaptain "NCR Trooper" [NPC_:001558CC] \ [11] Packages[CompareKeys] Actors.AIPackages: \ [00] FalloutNV.esm \ [37] GRUP Top "NPC_" \ [858] VFSNCRSquadCaptain "NCR Trooper" [NPC_:001558CC] \ [11] Packages[CompareKeys] Actors.Stats: \ [01] NewVegasUncutMerged.esp \ [9] GRUP Top "NPC_" \ [4] VFortBenny "Benny" [NPC_:001344BE] \ [17] DNAM - \ [0] Skill Values[CompareKeys] Actors.Stats: \ [00] FalloutNV.esm \ [37] GRUP Top "NPC_" \ [1554] VFortBenny "Benny" [NPC_:001344BE] \ [17] DNAM - \ [0] Skill Values[Assigned] Graphics: \ [01] NewVegasUncutMerged.esp \ [8] GRUP Top "MISC" \ [1] NVSentryBotToyItem "Sentry Bot Toy" [MISC:00140CA2] \ [5] Icon[Assigned] Graphics:[CompareKeys] Stats: \ [01] NewVegasUncutMerged.esp \ [8] GRUP Top "MISC" \ [1] NVSentryBotToyItem "Sentry Bot Toy" [MISC:00140CA2] \ [7] DATA -[CompareKeys] Stats: \ [00] FalloutNV.esm \ [27] GRUP Top "MISC" \ [118] NVSentryBotToyItem "Sentry Bot Toy" [MISC:00140CA2] \ [6] DATA -[ElementCount] Relations: \ [01] NewVegasUncutMerged.esp \ [1] GRUP Top "FACT" \ [0] VThornCreatures [FACT:0015F178] \ [2] Relations[ElementCount] Relations: \ [00] FalloutNV.esm \ [6] GRUP Top "FACT" \ [71] VThornCreatures [FACT:0015F178] \ [2] Relations -------------------------------------------------------------------------------NewVegasUncutMerged.esp------------------------------------------------------------------------------- No bad tags found. 11 tags added to file header:{{BASH:Actors.ACBS,Actors.AIPackages,Actors.DeathItem,Actors.Stats,Factions,Graphics,Invent,Names,Relations,Scripts,Stats}} [Apply Script done] Processed Records: 211, Elapsed Time: 00:04 Thanks, I knew I was missing a mod. Didn't Wilder Wasteland installed and was missing a tag. I can play through NVBIII fairly soon, if I get my install back on its feet. The Inheritance too, though I only entered the one building there and got annoyed at the large seam between the doorway and the wall so I went straight into G.E.C.K. and kinda forgot about the rest of the mod for a while. :)Yeah, I just need to know about if there are game breaking bugs or if there are bugs that cause you to reload a save. When I tested Russell, I got all three of the known issues to pop up on my playthrough. Probably because F&L is just to crowded with gameplay mods. Link to comment Share on other sites More sharing options...
EssArrBee Posted February 7, 2016 Author Share Posted February 7, 2016 Looks like I can redo the UI section again. Advanced Recon can get its own subsection. Now you can merge all the ESPs and just keep the ESMs. Moving DarnUI is no longer necessary. Has anyone used flashlight NVSE and not had bugs with it? I really like the mod, but I've never used it without issue. I'm thinking of freeing up a few plugin slots by dropping Flashlight NVSE and DEIMOS. I have 55 plugins by time I finished the UI section. That seems like lot to me. Link to comment Share on other sites More sharing options...
GrantSP Posted February 7, 2016 Share Posted February 7, 2016 Just tried your new instructions and I got slightly different results to you from the Bash Tag generation. In addition to those listed I also got: C.Light & Invent.Did a bit of investigating and I think it is because I had the scripts from GitHub, which include a few minor changes to some functions, and the guide uses your copy from Mega. Mostly he, @fireundubh, shifted some dependencies to his library: dubhFunctions.pas, which inturn relies on mteFunctions.pas. From a brief examination I can't see anything major has changed, except the additional tags I now have. Might want to have a look a the GitHub repo and see if yours is older or not. Link to comment Share on other sites More sharing options...
EssArrBee Posted February 7, 2016 Author Share Posted February 7, 2016 Honestly, I didn't know he brought back repo. That's why I was using a version I had saved. I'll switch over soon. Link to comment Share on other sites More sharing options...
GrantSP Posted February 7, 2016 Share Posted February 7, 2016 He comes and goes like the wind. I'd noticed him in a number of forums lately and just thought I'd check out his repo again. Link to comment Share on other sites More sharing options...
EssArrBee Posted February 7, 2016 Author Share Posted February 7, 2016 I'm still not getting C.Light. What was the formID? It might be in a log in the xEdit folder. Do you know if there is an argument to load LODGen like there is for Edit? Link to comment Share on other sites More sharing options...
GrantSP Posted February 7, 2016 Share Posted February 7, 2016 [spoiler=xEdit log]-------------------------------------------------------------------------------Using record structure for Fallout: New Vegas-------------------------------------------------------------------------------[GetEditValue] C.Water: \ [07] Cut Content Merged.esp \ [17] GRUP Top "WRLD" \ [1] GRUP World Children of WastelandNV "Mojave Wasteland" [WRLD:000DA726] \ [3] GRUP Exterior Cell Block 0, -1 \ [0] GRUP Exterior Cell Sub-Block 2, -4 \ [1] [CELL:000DAF0A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -27,23) \ [5] XCLW - Water Height[GetEditValue] C.Water: \ [06] YUP - Base Game + All DLC.esm \ [60] GRUP Top "WRLD" \ [1] GRUP World Children of WastelandNV "Mojave Wasteland" [WRLD:000DA726] \ [3] GRUP Exterior Cell Block 0, -1 \ [1] GRUP Exterior Cell Sub-Block 2, -4 \ [4] [CELL:000DAF0A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -27,23) \ [5] XCLW - Water Height[CompareKeys] C.Light: \ [07] Cut Content Merged.esp \ [16] GRUP Top "CELL" \ [5] GRUP Interior Cell Block 5 \ [2] GRUP Interior Cell Sub-Block 8 \ [0] OVWestSewers03 "The Thorn" [CELL:0013396D] \ [4] XCLL - Lighting[CompareKeys] C.Light: \ [06] YUP - Base Game + All DLC.esm \ [59] GRUP Top "CELL" \ [5] GRUP Interior Cell Block 5 \ [7] GRUP Interior Cell Sub-Block 8 \ [12] OVWestSewers03 "The Thorn" [CELL:0013396D] \ [4] XCLL - Lighting[GetEditValue] Names: \ [07] Cut Content Merged.esp \ [12] GRUP Top "DIAL" \ [32] VFreeformFreesideVFSRotfaceTopic038 "Don't shoot! Here you go. " [DIAL:001566F9] \ [3] FULL - Name[GetEditValue] Names: \ [00] FalloutNV.esm \ [54] GRUP Top "DIAL" \ [28301] VFreeformFreesideVFSRotfaceTopic038 "Don't shoot! Here you go." [DIAL:001566F9] \ [3] FULL - Name[Assigned] Scripts: \ [07] Cut Content Merged.esp \ [11] GRUP Top "CREA" \ [6] VSpawnFireGeckoTier1Cells [CREA:001365B4] \ [8] SCRI - Script[Assigned] Scripts:[GetEditValue] Actors.DeathItem: \ [07] Cut Content Merged.esp \ [11] GRUP Top "CREA" \ [1] Gojira "Gojira" [CREA:0011324A] \ [10] INAM - Death item[GetEditValue] Actors.DeathItem: \ [00] FalloutNV.esm \ [38] GRUP Top "CREA" \ [950] Gojira "Gecko" [CREA:0011324A] \ [10] INAM - Death item[ElementCount] Actors.AIPackages: \ [07] Cut Content Merged.esp \ [10] GRUP Top "NPC_" \ [46] NCRRangerVeteranCampGolf12 "NCR Veteran Ranger" [NPC_:001740C3] \ [15] Packages[ElementCount] Actors.AIPackages: \ [00] FalloutNV.esm \ [37] GRUP Top "NPC_" \ [91] NCRRangerVeteranCampGolf12 "NCR Veteran Ranger" [NPC_:001740C3] \ [15] Packages[CompareKeys] Actors.Stats: \ [07] Cut Content Merged.esp \ [10] GRUP Top "NPC_" \ [46] NCRRangerVeteranCampGolf12 "NCR Veteran Ranger" [NPC_:001740C3] \ [18] DNAM - \ [0] Skill Values[CompareKeys] Actors.Stats: \ [00] FalloutNV.esm \ [37] GRUP Top "NPC_" \ [91] NCRRangerVeteranCampGolf12 "NCR Veteran Ranger" [NPC_:001740C3] \ [18] DNAM - \ [0] Skill Values[Assigned] Graphics: \ [07] Cut Content Merged.esp \ [9] GRUP Top "MISC" \ [1] NVSentryBotToyItem "Sentry Bot Toy" [MISC:00140CA2] \ [5] Icon[Assigned] Graphics:[CompareKeys] Stats: \ [07] Cut Content Merged.esp \ [9] GRUP Top "MISC" \ [1] NVSentryBotToyItem "Sentry Bot Toy" [MISC:00140CA2] \ [7] DATA -[CompareKeys] Stats: \ [00] FalloutNV.esm \ [27] GRUP Top "MISC" \ [118] NVSentryBotToyItem "Sentry Bot Toy" [MISC:00140CA2] \ [6] DATA -[ElementCount] Relations: \ [07] Cut Content Merged.esp \ [1] GRUP Top "FACT" \ [0] VThornCreatures [FACT:0015F178] \ [2] Relations[ElementCount] Relations: \ [00] FalloutNV.esm \ [6] GRUP Top "FACT" \ [71] VThornCreatures [FACT:0015F178] \ [2] Relations-------------------------------------------------------------------------------Cut Content Merged.esp-------------------------------------------------------------------------------No bad tags found.13 tags added to file header:{{BASH:Actors.ACBS,Actors.AIPackages,Actors.DeathItem,Actors.Stats,C.Light,C.Water,Factions,Graphics,Invent,Names,Relations,Scripts,Stats}}[Apply Script done] Processed Records: 3512, Elapsed Time: 00:11[00:00] Saving: Cut Content Merged.esp.save.2016_02_07_14_56_58[00:00] Done saving. Looks like [CELL:0013396D] is where it is applied. Also how did you get 55 plugins after the UI section, I only have 51? Link to comment Share on other sites More sharing options...
EssArrBee Posted February 7, 2016 Author Share Posted February 7, 2016 That's weird. My record looks like this: https://puu.sh/mYLaZ/06bc2aa707.png I have 55 because I added mods for testing. Deserter's Fortress(2), NVBIII, King of the Ring, and The Inheritance. Link to comment Share on other sites More sharing options...
GrantSP Posted February 7, 2016 Share Posted February 7, 2016 That is weird. I loaded in my merged plugin AND the original: A thorny Situation and compared them alongside the masters. Somewhere my merge grabbed these RGB values instead of what is there: RGB: 87,79,57 FalloutNV.esm, YUP and AthornySituation all have:RGB: 108,97,70 So your merge is correct, mine is somehow stuffed up. Where it got those values is anybody's guess. Returning those values to original and then running Generate BASH tags removed that C.Light tag from the plugin. Still have the Invent tag though. Link to comment Share on other sites More sharing options...
EssArrBee Posted February 7, 2016 Author Share Posted February 7, 2016 Yeah, Invent is correct. It just doesn't show in the log for some reason. It is needed for Uncut Wasteland with NPCs. Link to comment Share on other sites More sharing options...
Van555 Posted February 7, 2016 Share Posted February 7, 2016 I'm happily able to report that I've been able to have both cows and posters work without flickering hardcore so far though its only been at night... Link to comment Share on other sites More sharing options...
GrantSP Posted February 7, 2016 Share Posted February 7, 2016 The Advanced Recon mods can safely be merged also. I'm down to 48 plugins now. I purposely left out the ESMs though, not sure about whether they can be merged. They more than likely can but some other mods might look for those in later installs. Advanced Recon TechAdvanced Recon RangeFinderAdvanced Recon GearAdvanced Recon Gear - Project Nevada The upshot of this too is the *.xml files for the menu are likewise merging and this may render UIO superfluous. Link to comment Share on other sites More sharing options...
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