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A Real Explorer's Guide to Skyrim


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The author is active and planning to post an update soon, but his permission page states that no modification to his files are allowed.

 

Speaking of update, I got a few fixes that I'm gonna be releasing soon, just have to test that everything is working and send an update to Zebra0 for Better Docks.

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Because I am interested in having a go at Become Jarl of Ivarstead, whilst not doing without this pack I have edited a copy of your ETAC - Complete.esp file so that it has no Ivarstead stuff in it. I did this by comparing it to the module for Ivarstead from the original mod and removing every file that crops up in both. This should mean that nothing is left that could conflict with BJoI, am I correct or does another mod in the pack fool around in that area also?

 

::):

 

P.S. I flew around Skyrim for a while with this pack on top of SR:LE for a good long while - looks great.

Edited by Smile44
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Cool thanks for that, hopefully not too much as I'm not sure if there is a comparison file for that one - still nothing ventured nothing gained.

 

::):

 

Nope doesn't touch it or at least your REGS - Cites.esp doesn't seem to which is the only obvious place to look.

Edited by Smile44
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Because I am interested in having a go at Become Jarl of Ivarstead, whilst not doing without this pack I have edited a copy of your ETAC - Complete.esp file so that it has no Ivarstead stuff in it. I did this by comparing it to the module for Ivarstead from the original mod and removing every file that crops up in both. This should mean that nothing is left that could conflict with BJoI, am I correct or does another mod in the pack fool around in that area also? ::):P.S. I flew around Skyrim for a while with this pack on top of SR:LE for a good long while - looks great.

You might actually end up with a couple of floating doors, or harmless invisible markers (the worse that could happen would be an NPC leaning against an invisible wall (very unlikely though) 

I believe Nernie's also modifes Ivarstead a little bit

No, that part was removed since the very first release of REGS.Well, except for that one floating door that stayed there for a couple of versions... Edited by CJ2311
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Hopefully I wont get any of that as I removed all added NPCs and every placed item etc... In theory I have nothing at all in Ivarstead not already there from vanilla. I will get back to you on how it goes should this mod interest you as well, if my version works I could sling you a copy - save a bit of time.

 

::):

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Version 3.2

Guide Updates:

  • Changed the layout of the entire guide again. This time it's based on the SR:LE layout.
  • Added Windhelm Lighthouse to the guide.
  • Changed the BUM updating rule for REGS Patch - 3DNPC.esp.
  • Removed the BUM override rule for 3DNPC.esp.

REGS - Cities Updates:

  • Merged Windhelm Lighthouse by MannyGT into the main REGS - Cities.esp file.
  • Updated REGS - Better Docks, please download it again from the Better Docks nexus page.
  • Added some horses to the Whiterun Stables.
  • Added a smelter to Solitude.
  • Fixed a problem where some dock workers in Windhelm would fall in the water.
  • Fixed the packages of the Librarian in Solitude and made her sell books.
  • Fixed the packages of Old Herta in the Solitude docks inn and gave her a merchant chest so she could sell food.
  • Fixed some lighting issues.
  • Fixed a compatibility issue in Solitude with 3DNPC.
  • Removed the Jeweller at the entrance of Whiterun because he was messing up a lot of civil war stuff with his stand anyway.
  • Removed a stray horse in Whiterun.

REGS - Patches Updates:

  • Removed the RWT Patch (no longer needed with the Better Docks update).
  • Updated the 3DNPC Patch. The custom sorting rule for Interesting NPCs isn't needed any longer.

ETaC Replacer Updates:

  • Removed the allegiance to the stormcloaks of two civilians in Ivarstead and a huntress in Riverwood, to stop them from randomly attacking the player due to a bug.
  • Fixed the Thaumaturgist Hut's door in Morthal (for good this time, I swear).
  • Removed some clipping benches.
  • Updated Morthal's navmesh.
  • Updated the ORS-Morthal patch.
  • Something else that I forgot.
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Awesomeness exemplified yet again.

 

Just one thing I noticed - it seems that the userlist.txt text on dropbox still needs to be updated. I see the 3DNPC.eps override and the RWT rules are still listed there.

 

I'm currently working on improving FPS (farewell SFO and Unique Grasses, sniff-sniff), so I can then settle on a "performance" ENB, and after a final conflict check in TES5Edit, I think I'll actually be ready to start my play through. Then I should be able to provide more detailed reports of any idiosyncrasies I may find.

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I just installed the newest version and it says I'm missing REGS - Resources.esm and REGS - Cities.esp

 

Not sure what I'm missing.. I installed both REGS - Patches and REGS - ETaC Replacer

I don't see those two files in either of the archives either.. are they not needed anymore? 

Edited by Arkaedius
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