Jump to content

Recommended Posts

Posted

You can use the 1K textures alone without the rest of the mod? That's nice.

That file is just a replacer Data->textures->blood. Very nice for those that just like the awesome blood RAN made. Also, you could just extract the 2k textures from the main file and not use anything else if you want really high resolution gore.
Posted

Alright I got a quick question regarding the extraction of the 2k version in the main file.

 

When I opened the blood folder, there seems to be 75 items, while in the 1024 blood texture folder contains only 54 items.

 

My question is, do i extract exactly the 54 items in the main file or use all 75 textures?

Posted

So I just tried the blood texture only, and to my surprise the 5 bandits I killed did not create a blood puddle that usually happens on vanilla.

 

Is this suppose to happen? or do I have to install meshes also?

Posted

After some extensive test with this mod on and off.

 

I realized that this mod does so much to the immersion/realism to the game.

 

In the vanilla game, all you see is a blood dot on the floor when the enemy dies.

However, using this mod, you actually see a blood puddle when the enemy dies which makes it more realistic compared to the drop of blood.

 

I for one dont believe this mod can cause any major issues compared to burn freeze shock, skyrealisitic, and deadly spell impacts mods.

 

Considering I have used this mod since the beginning, I have yet to see any major ctd that directly points the fingers to this mod.

 

As a result, this mod cannot be removed as it makes skyrim less enjoyable for my personal setup.

Posted

Not really a matter of belief... just a matter of having enough scripts running. It can cause just as much issue as any other script based mod.

If you can live without wet and cold, frostfall etc. then sure you can run with it without any issues.. but running with large amounts of them... nope.

Perhaps if threading issues ever get solved.

 

Deadly spell impacts is mainly a weird engine issue since it apparently does not like decals being too large res I think. At least reducing the size of the textures make most issues directly related to that mod go away.

Posted

I think that too much blood is rather unrealistic. You would need to cleanly slice a major artery to get noticeable blood puddling, which does not really happen often or only when slicing off limbs or heads. Even then, puddling is surprisingly minimal (living bodies and beating hearts ... AND clean-cut arteries lead to big puddles). And blood spatter from blunt trauma is subtle. It would be good to see a lot of blood if you stood there slicing up or beating your fallen enemy for a minute or two. That is a less-intensive scripted action I would think.

 

I always thought that the blood-enhancement mods just took bleeding way too far, so I personally won't miss this literal overkill.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.