Ganda Posted July 20, 2013 Posted July 20, 2013 Touring Carriages This has been released shortly, it's a replacement for both Real Carriges and ScenicCarriages. It says it's much safer to install and remove but I have no knowledge in scripting, so a review by someone more experienced would be great :p And as the other ones should add immersion!
EssArrBee Posted July 21, 2013 Posted July 21, 2013 The nexus is pretty much getting hammered by DDoS attacks so just give it time. It worked for me but took about 2 minutes to load.
torminater Posted July 21, 2013 Posted July 21, 2013 Why again are they a target for that many DDoS? Because kids start to raise botnets instead of ant farms? Stupid world.
statmonster Posted July 21, 2013 Posted July 21, 2013 I'm not sure if it's DDOS or if he just just refreshing his servers today. Anyway - seems like an interesting mod that might fill in well for Scenic Carriages.
rootsrat Posted July 25, 2013 Posted July 25, 2013 This looks very interesting! I used to love Scenic Carriages, but it had too many errors... I currently use Better Fast Travel - Ships and Carriages, but after reading the description of this mod I may replace it.
Neovalen Posted July 25, 2013 Posted July 25, 2013 I tested this mod last night and while there are quirks (odd physics and sometimes blinking actors on carriage) it is a very immersive add.
rootsrat Posted July 25, 2013 Posted July 25, 2013 I think the dodgy physics was the reason Bethesda did not implement this in the first place. As far as I remember from reading about scenic carriages the functionality was there, but it was locked. Sent from my GT-I9100 using Tapatalk 2
Astakos Posted July 26, 2013 Posted July 26, 2013 I tested this mod last night and while there are quirks (odd physics and sometimes blinking actors on carriage) it is a very immersive add.I fully agree! Neo, as I am still learning how to move things around with TES5EDIT...I checked the esp of this mod last night and noticed some compatibility issues with Dungeon Quest Awareness (1 issue) and a few more with Unique Region Names. Did I do right that I created a patch for them? P.S.: Don't get me wrong here guys...I knew nothing about modding Skyrim a few months ago nor about any of the applicable tools (TES5EDIT, MO, WB, etc...). What I have learned so far was solely due to installing and uninstalling SR following Neo's guide to the letter and also reading a lot from forums, articles, etc...but...I still need the re-confirmation from you TES5EDIT experts out there as to what I see/figure out is right or wrong! Thanks!
Garfink Posted September 2, 2013 Posted September 2, 2013 I am still testing this. I love it and it works, the odd physics isn't bad at all really and certainly not game breaking. I just kept getting crashed as I approach the cart outside Whiterun and I don't know why, maybe it was this mod, maybe it was something else. So I disable this and some other stuff and crash was gone. I will probably try again.
torminater Posted September 2, 2013 Posted September 2, 2013 I had an issue with one follower, don't know about multiple. Lydia would disappear from the cart halfway to windhelm, and reappear only after I would enter windhelm.
Neovalen Posted September 2, 2013 Posted September 2, 2013 I think the latest version is supposed to have a fix for it but I haven't had time to test.
statmonster Posted February 9, 2014 Posted February 9, 2014 New update for this. In fact it looks like 4 in rapid succession: Version 2.2.0 Release with explicit USKP master for newest NMM. Version 2.1.9 Update to match USKP 2.0.1 navmesh. Version 2.1.8 Fix Helgen gates on leaving (reported by Slavemaster4u). Version 2.1.7 Add Nimalten Wood stable stop.
Nearox Posted February 9, 2014 Posted February 9, 2014 Thx statmonster... Would like to note however that we all got Nexus mod tracking, no offense :P
CJ2311 Posted February 9, 2014 Posted February 9, 2014 Thx statmonster... Would like to note however that we all got Nexus mod tracking' date=' no offense :P[/quote']I don't :pNow I have to check compatibility again *sigh*
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