SylvanSoul81 Posted September 1, 2013 Posted September 1, 2013 Hi there I would like to just confirm if I should be installing this fix if I plan to use SkyRe? If so, I can't seem to find the multi-compatibility patch suggested by STEP available for download. Thanks
rootsrat Posted September 1, 2013 Posted September 1, 2013 W&AF require a patch to work with SkyRe. The mods are not compatible, mainly due to keyword discrepancies. There is no patch available at the moment. The multi-mod compatibility patch available on W&AF page is for other mods, not for SkyRe. The latest version of Qotsfan's SkyRe patches offers some fixes introduced by W&AF for people that don't use that mod.
kryptopyr Posted September 1, 2013 Posted September 1, 2013 For the time being, I've removed the Multi-mod patch. All of the mods that were included in the patch are still available as separate files. Part of the reason I removed the Mulit-mod patch is that I've now included individual replacement files for Improved Closefaced Helmets (and several of it's optional files). This allows for a lot more flexibility in user preferences without greatly increasing the number of patches. It also makes it easier to keep the patches updated.
Neovalen Posted September 1, 2013 Posted September 1, 2013 Did you ever get around to updating the AMB Skyforge Weapons patch? :)
Ubeogesh Posted November 12, 2013 Posted November 12, 2013 What the wiki page says:If using Guard Dialogue Overhaul, get the corresponding patch for it. Despite this mod being installed before Guard Dialog Overhaul, the patch is needed so that Guard Dialog Overhaul does not overwrite the changes from this mod.But this is wrong! The Weapon and Armor fixes mod is below the Guard Dialogue Overhaul in the 2.D section Or am I not getting something?
Smile44 Posted November 12, 2013 Posted November 12, 2013 I believe they mean load order. The patch will add back in some things from W&A Fixes that are altered by GDO which is loaded later by BOSS. :)
Nearox Posted November 12, 2013 Posted November 12, 2013 Yeah load order (the esp order), not the install order :)
Ubeogesh Posted November 14, 2013 Posted November 14, 2013 I believe they mean load order. The patch will add back in some things from W&A Fixes that are altered by GDO which is loaded later by BOSS. :)Then this should be reported to BOSS team, isn't it? So that GDO should be loaded before W&A and no need for an unnecessary ESP.
rootsrat Posted November 14, 2013 Posted November 14, 2013 I believe they mean load order. The patch will add back in some things from W&A Fixes that are altered by GDO which is loaded later by BOSS. :)Then this should be reported to BOSS team, isn't it? So that GDO should be loaded before W&A and no need for an unnecessary ESP. Depends which ESP we're talking about. GDO esp will always be required, as it refers to some edits that GDO introduces IIRC, and W&AF combines it's changes with GDO's. W&AF also replaces couple of GDO esp's with its own ones. You won't get a free esp slot here by messing with load order unfortunately, and there is nothing to report to BOSS team.
Nearox Posted November 14, 2013 Posted November 14, 2013 GDO and W&A not only alter the same fields within a record but also alter different fields within a record (formid). Therefore as rootsrat said the patch is necessary to merge both mods.Â
kryptopyr Posted November 14, 2013 Posted November 14, 2013 The patch is only necessary if GDO is loaded after WAF, in which case the patch is necessary to forward changes from WAF that would otherwise get overwritten by GDO. However, I've included the keyword changes needed by GDO in WAF, so if you load GDO before WAF you don't need to use the patch to merge the mods. I'm not sure what other conflicts you might run into between GDO and other mods if you load GDO that early in your load order, which is why I made the patch available.
TechAngel85 Posted November 14, 2013 Posted November 14, 2013 The patch is only necessary if GDO is loaded after WAF' date=' in which case the patch is necessary to forward changes from WAF that would otherwise get overwritten by GDO. However, I've included the keyword changes needed by GDO in WAF, so if you load GDO before WAF you don't need to use the patch to merge the mods. I'm not sure what other conflicts you might run into between GDO and other mods if you load GDO that early in your load order, which is why I made the patch available.[/quote']WilliamImm disagrees: https://forum.step-project.com/showthread.php?tid=3454&pid=53356#pid53356 It's not your issue though. It's the way they've set up BOSS.
kryptopyr Posted November 14, 2013 Posted November 14, 2013 Actually, I have no disagreement with what WilliamImm states. WAF should definitely be placed at the top of the list. I'm not suggesting that WAF be moved lower in the load order. Instead, the second option would be for GDO to be moved very early (between USKP and WAF). I honestly don't know if it's feasible to load GDO before WAF in a heavily modded game, since I don't know what other mods might then create conflicts with GDO. Doing this would simply resolve the conflict between GDO & WAF, but it may create problems with other mods. BOSS has to consider the best overall load order, which is probably exactly what they've done in choosing to load GDO lower in the list and use the patch for WAF.
TechAngel85 Posted November 14, 2013 Posted November 14, 2013 So lightly modded and GDO is before WAF, probably okay to skip the patch. Heavily modded, use the patch. That's just in a nutshell, but it would obviously depend on the individual setup on whether or not the patch should be used in most cases. For STEP purposes, use the patch.
WilliamImm Posted November 14, 2013 Author Posted November 14, 2013 Actually, the patch may no longer be needed. Wrye now supports merging weapon and armor stats - so the changes from WAF would take precendince in the Bash patch. Haven't tried, but it seems like we no longer would need the WAF-GDO patch.
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