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Grass not generating anywhere


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2 hours ago, JaxonHellsing said:

Hello. Very recently I've been having an issue where grass won't generate anywhere and I don't know why. It's been driving be nuts. I've changed my ini's multiple times and that did nothing. So my game is a barren wasteland right now.

You'll need to provide information about what steps you have taken to generate grass or what guide or process you are using to do so.

Please post your [Grass] Skyrim.ini settings for starters

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2 hours ago, z929669 said:

You'll need to provide information about what steps you have taken to generate grass or what guide or process you are using to do so.

Please post your [Grass] Skyrim.ini settings for starters

[General]
sLanguage=ENGLISH
sTestFile1=Dawnguard.esm
sTestFile2=HearthFires.esm
sTestFile3=Dragonborn.esm

uExterior Cell Buffer=36

[Display]
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
fLightLODStartFade=3500.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=1
fTreesMidLODSwitchDist=9999999.0000
fFirstSliceDistance=2000.0000
fDynamicDOFFarBlur=0.4
fDDOFFocusCenterweightExt=2
fDOFMaxDepthParticipation=10000

[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0

[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=1
bDrawShaderGrass=1
bGenerateGrassDataFiles=0
bGrassPointLighting=0
iMaxGrassTypesPerTexure=15
iMinGrassSize=75
fGrassFadeRange=10000
fGrassDefaultStartFadeDistance=3500

[Decals]
uMaxSkinDecalPerActor=60

[LightingShader]
fDecalLODFadeStart=0.45
fDecalLODFadeEnd=0.5

[Imagespace]
iRadialBlurLevel=2

[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa
bLoadArchiveInMemory=1
sArchiveToLoadInMemoryList=Skyrim - Animations.bsa

[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0

[Actor]
bUseNavMeshForMovement=0

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
[Launcher]
bEnableFileSelection=1

 

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14 hours ago, JaxonHellsing said:

skyrim.iniI've changed the grass setting so many times and nothings worked so idk if it will help

 

10 hours ago, DoubleYou said:

If you installed Grass Cache Helper NG without installing/using a cgid grass cache, that could do it.

One of the problems here is that we have no idea of the context.

@JaxonHellsing We need to know exactly the problem and your goal. All we know now is that you cannot see grass anywhere in the game.

  1. Are you simply trying to render grass?
  2. Are you attempting to render grass LOD?
  3. Are you running Skyrim 1.5.97 and using NGIO?
  4. Are you using a third-party grass cache?
  5. Are you following a third-party guide?

We can only assume #1 is the case without more info. DoubleYou is assuming you are doing something related to #2-5.

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11 hours ago, DoubleYou said:

If you installed Grass Cache Helper NG without installing/using a cgid grass cache, that could do it.

ok thanks

41 minutes ago, z929669 said:

 

One of the problems here is that we have no idea of the context.

@JaxonHellsing We need to know exactly the problem and your goal. All we know now is that you cannot see grass anywhere in the game.

  1. Are you simply trying to render grass?
  2. Are you attempting to render grass LOD?
  3. Are you running Skyrim 1.5.97 and using NGIO?
  4. Are you using a third-party grass cache?
  5. Are you following a third-party guide?

We can only assume #1 is the case without more info. DoubleYou is assuming you are doing something related to #2-5.

I am trying to render grass, I am not using skyrim 1.5.97 but I am using ngio, I'm not doing anything third party. My grass just stopped randomly generating in game

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On 9/27/2023 at 9:37 PM, DoubleYou said:

This makes no sense. It is impossible to use NGIO without also using 1.5.97.0.

 

On 9/27/2023 at 10:12 AM, JaxonHellsing said:

ok thanks

I am trying to render grass, I am not using skyrim 1.5.97 but I am using ngio, I'm not doing anything third party. My grass just stopped randomly generating in game

This is why we need to know your specific goal ... so that "grass won't generate anywhere" makes more sense.

I think you should focus solely on rendering grass per the vanilla mechanics first. Forget about precaching grass, NGIO, DynDOLOD grass and all that for now.

What mod manager are you using? can you render grass in the vanilla game when running via your mod manager?

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  • 1 month later...

This topic seems similar to the problem I'm having, so I'll try explaining my problem here.  I've modded a bit in the past, but am far from an expert.  I've been working through https://stepmodifications.org/wiki/SkyrimSE:2.2.0 using MO2. When I reached the Performance Tuning section,  I had excellent fps and was only using 1/2 my vram.  However,  I had no grass anywhere, just weird oddly colored ground in both Whiterun and Riften.  I was concerned as I didn't know why, but since the ENB section implied it would be generating grass, I continued through the 21-Post-Processing section.  Based on the benchmarking I decided to try running the Heavy ENB settings.  I've never run ENB before and lack knowledge about how the settings interact with it.  After adding the ENB section the tundra west of Whiterun looked much better, but Riften had floating leaves like something is missing. 

I went through all the mods I knew touched grass and only found one change that I didn't think would cause the problem.  I choose Green Tundra instead of Brown Tundra.  So I reverted to brown tundra (as instructions suggested).  Unfortunately, same problem, just brown instead of green.

Brown Tundra screen shots:

Spoiler

image.thumb.png.7a4ac9fb25e0f80ac1c5ac84821babb1.pngimage.thumb.png.b0d87a32b033d9670faf3eb973151888.pngimage.thumb.png.197b930dd98b158c5e6815512e915248.pngimage.thumb.png.bbc4efe4aa473fc9f773f4e2ecc44a9a.png

Skyrim.ini 

Spoiler

[Actor]
bUseNavMeshForMovement=0

[Archive]
bInvalidateOlderFiles=1
bLoadArchiveInMemory=1
sArchiveToLoadInMemoryList=Skyrim - Animations.bsa
sInvalidationFile=ArchiveInvalidation.txt
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa

[Audio]
fMenuModeFadeInTime=1.0
fMenuModeFadeOutTime=3.0
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
uMaxSizeForCachedSound=4096

[Camera]
fMouseWheelZoomSpeed=10.00

[Combat]
f1PArrowTiltUpAngle=0.7
f1PBoltTiltUpAngle=0.7
f3PArrowTiltUpAngle=2.5
fMagnetismLookingMult=0.0
fMagnetismStrafeHeadingMult=0.0

[Controls]
fDialogueHardStopAngle1P=180
fDialogueHardStopAngle3P=180
fDialogueSoftStopAngle1P=150
fDialogueSoftStopAngle3P=150
fMouseHeadingSensitivityMax=0.0625
fMouseHeadingXScale=0.0200
fMouseHeadingYScale=0.8500

[Decals]
uMaxSkinDecalPerActor=60

[Display]
bEnableLandFade=0
bEnableSnowMask=0
bEnableSnowRimLighting=0
bLockFrameRate=0
bVolumetricLightingDisableInterior=1
fDDOFFocusCenterweightExt=2
fDecalLifetime=300
fDOFMaxDepthParticipation=10000
fDynamicDOFFarBlur=0.4
fFirstSliceDistance=3620
fGlobalBrightnessBoost=0.0000
fGlobalContrastBoost=0.0000
fGlobalSaturationBoost=0.0000
fLightLODRange=34816
fLightLODStartFade=3500.0
fShadowDirectionalBiasScale=0.47
fSnowGeometrySpecPower=3.00
fSnowNormalSpecPower=2.00
fSnowRimLightIntensity=0.30
fSparklesDensity=0.85
fSparklesSize=6.00
fTreesMidLODSwitchDist=9999999.0000
fWaterSSRIntensity=0.5
iLandscapeMultiNormalTilingFactor=1
sScreenShotBaseName=E:\Screenshots\Step_Skyrim

[General]
bBackgroundLoadVMData=1
bDisableAllGore=1
bModManagerMenuEnabled=0
fEncumberedReminderTimer=300
fFlickeringLightDistance=8192
sIntroSequence=
sLanguage=ENGLISH
sLocalSavePath=__MO_Saves\
sTestFile1=Dawnguard.esm
sTestFile2=HearthFires.esm
sTestFile3=Dragonborn.esm
uExterior Cell Buffer=36
uGridsToLoad=5

[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
bDrawShaderGrass=1
bEnableGrassFade=0
fGrassFadeRange=14128
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
fGrassWindMagnitudeMax=125
fGrassWindMagnitudeMin=5
iGrassCellRadius=2
iMaxGrassTypesPerTexure=15
iMinGrassSize=60

[HAVOK]
fMaxTime=0.01666667

[Imagespace]
iRadialBlurLevel=2

[Interface]
bShowTutorials=0
uMaxCustomItemNameLength=64

[LightingShader]
fDecalLODFadeEnd=1.1
fDecalLODFadeStart=1
fEnvmapLODFadeEnd=1.1
fEnvmapLODFadeStart=1

[LOD]
fDistanceMultiplier=1.00

[MapMenu]
fMapWorldMaxPitch=90
fMapWorldMinPitch=0
fMapWorldYawRange=400

[Menu]
iConsoleSizeScreenPercent=40
iConsoleTextSize=20

[Papyrus]
bEnableLogging=0
bEnableProfiling=0
bEnableTrace=0
bLoadDebugInformation=0
fPostLoadUpdateTimeMS=2000
iMaxAllocatedMemoryBytes=500000

[SaveGame]
iAutoSaveCount=3

[Trees]
bEnableTreeAnimations=1
bEnableTrees=1
fUpdateBudget=1.5

[Water]
bReflectLODLand=1
bReflectLODObjects=1
bReflectLODTrees=1
bReflectSky=0

[Weather]
fSunBaseSize=200
fSunGlareSize=282
[Launcher]
bEnableFileSelection=1

 

skyrimprefs.ini

Spoiler

[AudioMenu]
fAudioMasterVolume=1.0000
fVal0=1.0000
fVal1=0.8000
fVal2=0.8000
fVal3=0.5000
fVal4=0.3300
fVal5=1.0000
fVal6=0.5000
fVal7=1.0000
uID0=94881
uID1=1007612
uID2=554685
uID3=466532
uID4=522251
uID5=410705
uID6=106685
uID7=488118016

[Clouds]
fCloudLevel0Distance=16384.0000
fCloudLevel1Distance=32768.0000
fCloudLevel2Distance=262144.0000
fCloudNearFadeDistance=9000.0000

[Controls]
bAlwaysRunByDefault=1
bGamePadRumble=1
bInvertYValues=0
fGamepadHeadingSensitivity=0.6667
fMouseHeadingSensitivity=0.0125
bUseKinect=0

[Decals]
bDecals=1
bSkinnedDecals=1
uMaxDecals=350
uMaxSkinDecals=100

[Display]
bBorderless=1
bDrawLandShadows=1
bEnableImprovedSnow=0
bEnableProjecteUVDiffuseNormals=1
bFull Screen=0
bFXAAEnabled=0
bIBLFEnable=0
bIndEnable=0
bSAO_CS_Enable=0
bSAOEnable=0
bScreenSpaceReflectionEnabled=1
bToggleSparkles=0
bTreesReceiveShadows=1
bUse64bitsHDRRenderTarget=1
bUsePrecipitationOcclusion=1
bUseTAA=1
bVolumetricLightingEnable=1
fDynamicDOFBlurMultiplier=0.8000
ffocusShadowMapDoubleEveryXUnit=450.0000
fGamma=1.0000
fInteriorShadowDistance=3000.0000
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fLightLODStartFade=6144.0000
fMeshLODFadeBoundDefault=256.0000
fMeshLODFadePercentDefault=1.2000
fMeshLODLevel1FadeDist=12288.0000
fMeshLODLevel1FadeTreeDistance=12288.0000
fMeshLODLevel2FadeDist=16384.0000
fMeshLODLevel2FadeTreeDistance=16384.0000
fProjectedUVDiffuseNormalTilingScale=0.2000
fProjectedUVNormalDetailTilingScale=0.8000
fShadowDistance=10860.0000
fTreesMidLODSwitchDist=16384.0000
iMaxDecalsPerFrame=250
iMaxSkinDecalsPerFrame=100
iNumFocusShadow=4
iReflectionResolutionDivider=2
iSaveGameScreenShotHeight=192
iSaveGameScreenShotHeighWSt=192
iSaveGameScreenShotWidth=256
iSaveGameScreenShotWidthWS=320
iScreenShotIndex=8
iShadowMapResolution=4096
iShadowMaskQuarter=4
iSize H=1080
iSize W=1920
iVolumetricLightingQuality=2
iVSyncPresentInterval=0
iNumSplits=2
uBookRatio=2
bForceCreateTarget=0

[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2

[General]
bEnableStoryManagerLogging=0
fLightingOutputColourClampPostEnv=1.0000
fLightingOutputColourClampPostLit=1.0000
fLightingOutputColourClampPostSpec=1.0000
iStoryManagerLoggingEvent=-1
uLargeRefLODGridSize=11
bFreebiesSeen=1

[Grass]
fGrassMaxStartFadeDistance=6144.0000
fGrassMinStartFadeDistance=0.0000
fGrassStartFadeDistance=6144.0000

[Imagespace]
bDoDepthOfField=1
bLensFlare=0

[Interface]
bDialogueSubtitles=1
bGeneralSubtitles=1
bShowCompass=1
fMouseCursorSpeed=1.0000

[Launcher]
sD3DDevice="NVIDIA GeForce RTX 3070"

[LOD]
fLODFadeOutMultActors=15.0000
fLODFadeOutMultItems=10.0000
fLODFadeOutMultObjects=30.0000
fLODFadeOutMultSkyCell=1.0000

[MAIN]
bCrosshairEnabled=1
bGamepadEnable=1
bSaveOnPause=0
bSaveOnRest=1
bSaveOnTravel=1
bSaveOnWait=1
fHUDOpacity=1.0000
fSkyCellRefFadeDistance=600000.0000

[NavMesh]
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeDistFromVert=10.0000
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fEdgeThickness=10.0000
fLedgeBoxHalfHeight=25.0000
fObstacleAlpha=0.5000
fPointSize=2.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000

[Particles]
iMaxDesired=7500

[SaveGame]
fAutosaveEveryXMins=15.0000

[TerrainManager]
bShowLODInEditor=1
fBlockLevel0Distance=57344.0000
fBlockLevel1Distance=147456.0000
fBlockMaximumDistance=327680.0000
fSplitDistanceMult=1.0000
fTreeLoadDistance=0.0000

[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=200

[Water]
bUseWaterDepth=1
bUseWaterDisplacements=1
bUseWaterReflections=1
bUseWaterRefractions=1
[Bethesda.net]
uPersistentUuidData3=3831119180
uPersistentUuidData2=3082973926
uPersistentUuidData1=29901671
uPersistentUuidData0=402593777
 

skyrimcustom.ini

Spoiler

[Actor]
bUseNavMeshForMovement=0

[Archive]
bInvalidateOlderFiles=1
bLoadArchiveInMemory=1
sArchiveToLoadInMemoryList=Skyrim - Animations.bsa
sInvalidationFile=ArchiveInvalidation.txt
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa

[Audio]
fMenuModeFadeInTime=1.0
fMenuModeFadeOutTime=3.0
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
uMaxSizeForCachedSound=4096

[Camera]
fMouseWheelZoomSpeed=10.00

[Combat]
f1PArrowTiltUpAngle=0.7
f1PBoltTiltUpAngle=0.7
f3PArrowTiltUpAngle=2.5
fMagnetismLookingMult=0.0
fMagnetismStrafeHeadingMult=0.0

[Controls]
fDialogueHardStopAngle1P=180
fDialogueHardStopAngle3P=180
fDialogueSoftStopAngle1P=150
fDialogueSoftStopAngle3P=150
fMouseHeadingSensitivityMax=0.0625
fMouseHeadingXScale=0.0200
fMouseHeadingYScale=0.8500

[Decals]
uMaxSkinDecalPerActor=60

[Display]
bEnableLandFade=0
bEnableSnowMask=0
bEnableSnowRimLighting=0
bLockFrameRate=0
bVolumetricLightingDisableInterior=1
fDDOFFocusCenterweightExt=2
fDecalLifetime=300
fDOFMaxDepthParticipation=10000
fDynamicDOFFarBlur=0.4
fFirstSliceDistance=3620
fGlobalBrightnessBoost=0.0000
fGlobalContrastBoost=0.0000
fGlobalSaturationBoost=0.0000
fLightLODRange=34816
fLightLODStartFade=3500.0
fShadowDirectionalBiasScale=0.47
fSnowGeometrySpecPower=3.00
fSnowNormalSpecPower=2.00
fSnowRimLightIntensity=0.30
fSparklesDensity=0.85
fSparklesSize=6.00
fTreesMidLODSwitchDist=9999999.0000
fWaterSSRIntensity=0.5
iLandscapeMultiNormalTilingFactor=1
sScreenShotBaseName=E:\Screenshots\Step_Skyrim

[General]
bBackgroundLoadVMData=1
bDisableAllGore=1
bModManagerMenuEnabled=0
fEncumberedReminderTimer=300
fFlickeringLightDistance=8192
sIntroSequence=
sLanguage=ENGLISH
sLocalSavePath=__MO_Saves\
sTestFile1=Dawnguard.esm
sTestFile2=HearthFires.esm
sTestFile3=Dragonborn.esm
uExterior Cell Buffer=36
uGridsToLoad=5

[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
bDrawShaderGrass=1
bEnableGrassFade=0
fGrassFadeRange=14128
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
fGrassWindMagnitudeMax=125
fGrassWindMagnitudeMin=5
iGrassCellRadius=2
iMaxGrassTypesPerTexure=15
iMinGrassSize=60

[HAVOK]
fMaxTime=0.01666667

[Imagespace]
iRadialBlurLevel=2

[Interface]
bShowTutorials=0
uMaxCustomItemNameLength=64

[LightingShader]
fDecalLODFadeEnd=1.1
fDecalLODFadeStart=1
fEnvmapLODFadeEnd=1.1
fEnvmapLODFadeStart=1

[LOD]
fDistanceMultiplier=1.00

[MapMenu]
fMapWorldMaxPitch=90
fMapWorldMinPitch=0
fMapWorldYawRange=400

[Menu]
iConsoleSizeScreenPercent=40
iConsoleTextSize=20

[Papyrus]
bEnableLogging=0
bEnableProfiling=0
bEnableTrace=0
bLoadDebugInformation=0
fPostLoadUpdateTimeMS=2000
iMaxAllocatedMemoryBytes=500000

[SaveGame]
iAutoSaveCount=3

[Trees]
bEnableTreeAnimations=1
bEnableTrees=1
fUpdateBudget=1.5

[Water]
bReflectLODLand=1
bReflectLODObjects=1
bReflectLODTrees=1
bReflectSky=0

[Weather]
fSunBaseSize=200
fSunGlareSize=282

I'm out of ideas,  Can anyone point me in the right direction?

 

THANK YOU!!!

 

 

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6 hours ago, Lynndy_Asta said:

This topic seems similar to the problem I'm having, so I'll try explaining my problem here.  I've modded a bit in the past, but am far from an expert.  I've been working through https://stepmodifications.org/wiki/SkyrimSE:2.2.0 using MO2. When I reached the Performance Tuning section,  I had excellent fps and was only using 1/2 my vram.  However,  I had no grass anywhere, just weird oddly colored ground in both Whiterun and Riften.  I was concerned as I didn't know why, but since the ENB section implied it would be generating grass, I continued through the 21-Post-Processing section.  Based on the benchmarking I decided to try running the Heavy ENB settings.  I've never run ENB before and lack knowledge about how the settings interact with it.  After adding the ENB section the tundra west of Whiterun looked much better, but Riften had floating leaves like something is missing. 

I went through all the mods I knew touched grass and only found one change that I didn't think would cause the problem.  I choose Green Tundra instead of Brown Tundra.  So I reverted to brown tundra (as instructions suggested).  Unfortunately, same problem, just brown instead of green.

Brown Tundra screen shots:

  Reveal hidden contents

Skyrim.ini 

  Reveal hidden contents

skyrimprefs.ini

  Reveal hidden contents

skyrimcustom.ini

  Reveal hidden contents

I'm out of ideas,  Can anyone point me in the right direction?

 

THANK YOU!!!

 

 

First, you should run through the BenINI setup. If you do so for your actual performance expectations this time (e.g. setting High or Ultra presets), there's no need to look at your INIs. BethINI will back up your current MO profile INIs and generate proper ones.

Also, be certain you installed all of 17-Locations accurately (and all mods for that matter) and have no other mods of your own installed. Don't bother with DynDOLOD or ENB yet. Keep these disabled in MO and their runtime files in the game root directory renamed/removed. We just need to get your grass working properly first.

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6 hours ago, Lynndy_Asta said:

This topic seems similar to the problem I'm having, so I'll try explaining my problem here.  I've modded a bit in the past, but am far from an expert.  I've been working through https://stepmodifications.org/wiki/SkyrimSE:2.2.0 using MO2. When I reached the Performance Tuning section,  I had excellent fps and was only using 1/2 my vram.  However,  I had no grass anywhere, just weird oddly colored ground in both Whiterun and Riften.  I was concerned as I didn't know why, but since the ENB section implied it would be generating grass, I continued through the 21-Post-Processing section.  Based on the benchmarking I decided to try running the Heavy ENB settings.  I've never run ENB before and lack knowledge about how the settings interact with it.  After adding the ENB section the tundra west of Whiterun looked much better, but Riften had floating leaves like something is missing. 

I went through all the mods I knew touched grass and only found one change that I didn't think would cause the problem.  I choose Green Tundra instead of Brown Tundra.  So I reverted to brown tundra (as instructions suggested).  Unfortunately, same problem, just brown instead of green.

Brown Tundra screen shots:

  Reveal hidden contents

Skyrim.ini 

  Reveal hidden contents

skyrimprefs.ini

  Reveal hidden contents

skyrimcustom.ini

  Reveal hidden contents

I'm out of ideas,  Can anyone point me in the right direction?

 

THANK YOU!!!

 

 

You've left Cathedral Landscape's LOD file active. Once you've generated with it, it should be disabled.

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55 minutes ago, z929669 said:

First, you should run through the BenINI setup. If you do so for your actual performance expectations this time (e.g. setting High or Ultra presets), there's no need to look at your INIs. BethINI will back up your current MO profile INIs and generate proper ones.

Also, be certain you installed all of 17-Locations accurately (and all mods for that matter) and have no other mods of your own installed. Don't bother with DynDOLOD or ENB yet. Keep these disabled in MO and their runtime files in the game root directory renamed/removed. We just need to get your grass working properly first.

So 1st steps are:

Take BethINI back to High, as having grass may change my benchmarking. 

Turn off all of Section 21- Post Processing.

Remove ENB files from game root.  (I've moved enbcache and enbseries files,  d3d11.dll, d3dcompilier_46e.dll, enblocal and enbseries INI files, did I miss any?)

Verify install of all of section 17 - locations

 

39 minutes ago, TechAngel85 said:

You've left Cathedral Landscape's LOD file active. Once you've generated with it, it should be disabled.

 

and also:

Deactivate (TEMP) Cathedral Landscapes - xLODGen

 

I'll report status after I've finished those steps.  Thanks for prompt response!

Lynndy

 

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