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Rendering Grass-Tree Distance With DynDOLOD Questions?
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Question
mooit
Hi,
I've spent a lot of time, trying to figure out if what I am seeing is simply just the way it is, or there's something I can do to correct this.
I created a grass cache size of 70, and for DynDOLOD at present I'm using DynDOLOD 3 Alpha 122, LOD4/Billboard4, LOD8/Billboard4, LOD16/Billboard1 for Veydogolt Trees.
At what I thought would be just short distances, I see grass and trees rendering in the distance.
These are my INI settings.
Skyrim.ini
fGrassFadeRange=14128
fGrassMaxStartFadeDistance=20000.0000
fGrassMinStartFadeDistance=400.0000
SkyrimPrefs.ini
[Display]
fMeshLODLevel1FadeDist=7000.0000
fMeshLODLevel1FadeTreeDistance=12288.0000
fMeshLODLevel2FadeDist=10240.0000
fMeshLODLevel2FadeTreeDistance=16384.0000
[Grass]
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=400.0000
fGrassStartFadeDistance=7000.0000
[TerrainManager]
fBlockLevel0Distance=98304.0000
fBlockLevel1Distance=262144.0000
fBlockMaximumDistance=393216.0000
fSplitDistanceMult=4.0000
fTreeLoadDistance=108314.0000
Here's a video I made, at around 15 seconds, look up to around 11 oclock at the mountains, some of it pops into view and then the left of the windmill, grass coming into view.
Here's another one with some grass and tress popping into view.
I understand that the game can only render so much, but I would of thought with DynDOLOD at this short of distance, I wouldn't see this happening?
THANKS
Edited by mooit28 answers to this question
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