Jump to content

Recommended Posts

Posted
  On 1/17/2023 at 12:09 PM, Chromana said:

I think the Step ENB - Light Version 2.2.0.ENB.LT.0.5.0 is corrupted. 7zip can't open it locally and Nexus can't preview the files.

 

Also I'm going to try out that Light version as the Heavy version destroys my framerate around candles (from a solid 80 FPS down to 22FPS)... Hopefully light version will work.

Update: Tried with Milk Drinker and still being hit down to 34 FPS. For reference I'm up on a hill in Solstheim where there's an alter with 10 double candles in a semi-circle. But even in the Alternate Start dungeon looking at the torch on the wall took the framerate down to the 40's. Is there a way just to turn down/off the candle lighting effects? Everywhere else is silky-smooth.

This is on an RTX 2070 with i7-13700k, QHD.

Expand  

Did you reinstall Embers XD with 'Optimized'?

  On 1/17/2023 at 5:38 AM, Mercury71 said:

The link to Dyndolod DLL NG is an archived version (i am redoing my LODs). Is that supposed to be so?

Expand  

Yes, it works fine.

  On 1/17/2023 at 6:01 AM, Mousetick said:

It's the experimental 'Large References Bugs Workarounds' version. It's hidden and not publicly available on purpose.

I'd suggest you heed this advice from the linked page if you're redoing LODs for a current game:

Expand  

This cautionary note/advice was considered, but it works well in our testing, so we're linking to it and using it in 2.2.0. Main reason is because this will almost certainly be the standard sooner or later.

 

  On 1/17/2023 at 12:09 PM, Chromana said:

I think the Step ENB - Light Version 2.2.0.ENB.LT.0.5.0 is corrupted. 7zip can't open it locally and Nexus can't preview the files.

 

Also I'm going to try out that Light version as the Heavy version destroys my framerate around candles (from a solid 80 FPS down to 22FPS)... Hopefully light version will work.

Update: Tried with Milk Drinker and still being hit down to 34 FPS. For reference I'm up on a hill in Solstheim where there's an alter with 10 double candles in a semi-circle. But even in the Alternate Start dungeon looking at the torch on the wall took the framerate down to the 40's. Is there a way just to turn down/off the candle lighting effects? Everywhere else is silky-smooth.

This is on an RTX 2070 with i7-13700k, QHD.

Expand  

This mod is not supported and not in the guide.

  On 1/17/2023 at 1:50 PM, druisiuil said:

@Chromana Try this:

 

Expand  

This mod is not supported and not in the guide.

Posted
  On 1/17/2023 at 10:51 AM, CorneliusC said:

The update file is still there as a convenience for users of previous versions not having to download one of the main files again, see the main description page of the mod: "If you have version 4.01 already installed then you only need to download and install the 4.02 patch in the update section."

So if you're downloading one of the main files now for the first time, you wouldn't need the update file. STEP instructions might be slightly outdated here.

Expand  

The instructions are accurate. Doing it this way will work for everyone without including the conditional caveat.

Posted

Currently working my way through a fresh 2.2.0 install, and will be writing up a list of anything that seems like it needs fixing. I do have a question though! Working on cleaning the vanilla masters so I can get rolling, and LOOT still advises that Dawnguard have the RiftenRatwayZone XEZM cleaned manually. (The message in LOOT links to here.) Is this necessary? The guide asks to check that "no warnings appear" and this is not technically a warning, so I assume it's unnecessary, but I'd like the clarification. Thanks!

Posted

Working on updating to the new guide. Skipping CACO and CCOR this time around. I noticed the Step Patch - CR - WACCF.esp included in the new conflict resolution patch still has CCOR and one of the CCOR patches from Kryptopyr's Patch Hub as a master. It also requires the normal aMidanBorn Content Addon version as a master, rather than the non-CCOR "Light" version. Is it safe to just disable the esp?

Screenshot 2023-01-17 234215.png

Posted

Some differences from STEP 2.1 I noticed that were not documented or not migrated:

04-Foundation/Skyrim Landscape and Water Fixes
    STEP 2.1 had the CACO patch selected, STEP 2.2 does not. There is a note in the screen shot "(covered by Step Patches)", but it is not noted in the 2.2 changelog.

06-Models & Textures/Fixed Mesh Lighting
    STEP 2.1 had a note to hide meshes/plants/floralavender01.nif, STEP 2.2 does not. Has that changed?

08-Character Appearance/Tempered Skins for Males
    STEP 2.1 had additional files to hide:
        textures/actors/character/argonianmale (entire folder)
        textures/actors/character/khajiitmale/khajiitmalehead_s.dds
    Maybe no longer needed due to dropping Coverkhajiits & Forgotten Argonian Roots? It is not noted in the 2.2 changelog.

20-Patches/Kryptopyrs Patch Hub
    STEP 2.1 had "Nordic Jewelry (CC) __ CCOR", it is not in the STEP 2.2 list. Has that changed?

20-Patches/Realistic Boat Bobbing Patch Hub
    STEP 2.1 did not have "Realistic Boat Bobbing - Bring Out Your Dead Patch", STEP 2.2 does. It is not noted in the 2.2 changelog.


 

Posted
  On 1/18/2023 at 4:34 AM, Sithishade said:

Currently working my way through a fresh 2.2.0 install, and will be writing up a list of anything that seems like it needs fixing. I do have a question though! Working on cleaning the vanilla masters so I can get rolling, and LOOT still advises that Dawnguard have the RiftenRatwayZone XEZM cleaned manually. (The message in LOOT links to here.) Is this necessary? The guide asks to check that "no warnings appear" and this is not technically a warning, so I assume it's unnecessary, but I'd like the clarification. Thanks!

Expand  

As stated in the changelog, we DO NOT advise manual cleaning any longer.

Posted
  On 1/18/2023 at 4:42 AM, QuietEyes said:

Working on updating to the new guide. Skipping CACO and CCOR this time around. I noticed the Step Patch - CR - WACCF.esp included in the new conflict resolution patch still has CCOR and one of the CCOR patches from Kryptopyr's Patch Hub as a master. It also requires the normal aMidanBorn Content Addon version as a master, rather than the non-CCOR "Light" version. Is it safe to just disable the esp?

Screenshot 2023-01-17 234215.png

Expand  

We somehow didn't catch these masters even though they are documented, so look for an updated version of the WACCF patch soon. Thanks for reporting.

Posted
  On 1/18/2023 at 5:56 AM, druisiuil said:

Some differences from STEP 2.1 I noticed that were not documented or not migrated:

04-Foundation/Skyrim Landscape and Water Fixes
    STEP 2.1 had the CACO patch selected, STEP 2.2 does not. There is a note in the screen shot "(covered by Step Patches)", but it is not noted in the 2.2 changelog.

06-Models & Textures/Fixed Mesh Lighting
    STEP 2.1 had a note to hide meshes/plants/floralavender01.nif, STEP 2.2 does not. Has that changed?

08-Character Appearance/Tempered Skins for Males
    STEP 2.1 had additional files to hide:
        textures/actors/character/argonianmale (entire folder)
        textures/actors/character/khajiitmale/khajiitmalehead_s.dds
    Maybe no longer needed due to dropping Coverkhajiits & Forgotten Argonian Roots? It is not noted in the 2.2 changelog.

20-Patches/Kryptopyrs Patch Hub
    STEP 2.1 had "Nordic Jewelry (CC) __ CCOR", it is not in the STEP 2.2 list. Has that changed?

20-Patches/Realistic Boat Bobbing Patch Hub
    STEP 2.1 did not have "Realistic Boat Bobbing - Bring Out Your Dead Patch", STEP 2.2 does. It is not noted in the 2.2 changelog.
 

Expand  

All clarified in the changelog now. Thanks for reporting.

NOTE: The FML lavender mesh must be hidden so that Cathedral - 3D Lavender wins

Posted

Finished up! Another question: should DynDOLOD Resources SE continue to be active after LODs are generated? Guessing no, since it overwrites some of Particle Patch for ENB, but I'm unsure if it fulfills the same purpose as the Cathedral xLODgen mod (i.e., assisting with LODgen and then getting kicked out). Anyway, here are the notes I took throughout:

  Reveal hidden contents

Thanks again for an awesome update!

Posted
  On 1/18/2023 at 9:27 PM, Sithishade said:

Finished up! Another question: should DynDOLOD Resources SE continue to be active after LODs are generated? Guessing no, since it overwrites some of Particle Patch for ENB, but I'm unsure if it fulfills the same purpose as the Cathedral xLODgen mod (i.e., assisting with LODgen and then getting kicked out). Anyway, here are the notes I took throughout:

  Reveal hidden contents

Thanks again for an awesome update!

Expand  

Always follow the instructions. Since the instructions don't say to disable DynDOLOD Resources, don't disable it. ;)

Posted
  On 1/18/2023 at 1:28 PM, z929669 said:

As stated in the changelog, we DO NOT advise manual cleaning any longer.

Expand  

Is there a specific reason why this is no longer recommended?  I backed up my cleaned vanilla and CC esms and was just going to add those on my next build and I just want to make sure that won't cause any issues.

Posted
  On 1/18/2023 at 1:28 PM, z929669 said:

As stated in the changelog, we DO NOT advise manual cleaning any longer.

Expand  

a) Curious why not

b) Does it matter if those manual fixes were done? I.e. Are we fine to keep using the cleaned dawngaurd from v2.1.0?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.