Jump to content

Recommended Posts

Posted
On 12/24/2021 at 5:08 AM, z929669 said:

No idea about the benefits (or pitfalls) of this one. I never noticed an issue either.

If there is an issue, we may also want to consider DAR

DAR was updated for AE today.

Posted
9 hours ago, z929669 said:

I have been wanting to look at that one. Maybe we should consider it?

It would be easy to add and would not conflict with anything on its one. Question is... is there any DAR-mods that would fit in with STEP or enhance STEP?

That said i do belive many people add DAR on top of STEP and other guides to get mods like EVG. Idles adds to immersion.

Posted

I do think this should be re-marked for testing, since we are using both prerequisite mods, and this would seem to apply.

It is also arguable that we don't need XPMSSE and Nemesis though.

Posted
21 hours ago, z929669 said:

I do think this should be re-marked for testing, since we are using both prerequisite mods, and this would seem to apply.

It is also arguable that we don't need XPMSSE and Nemesis though.

Quite true. We only include them for the time being to support users who wish to add other animations to their mod lists. Our Animations mod group has always been rather light because these mods are so subjective to user preference. Hence we've mainly provided the tools and base requirements to add additional animations, if so desired, to the Guides without users having to jump through hoops or figure things out on their own. It should mainly be as simple as installing mods and rerunning Nemesis to accomplish this.

Posted
6 minutes ago, TechAngel85 said:

Quite true. We only include them for the time being to support users who wish to add other animations to their mod lists. Our Animations mod group has always been rather light because these mods are so subjective to user preference. Hence we've mainly provided the tools and base requirements to add additional animations, if so desired, to the Guides without users having to jump through hoops or figure things out on their own. It should mainly be as simple as installing mods and rerunning Nemesis to accomplish this.

Yep, makes good sense. So this mod would seem to be a no brainer then. Only one big report that was promptly addressed with a response by the MA, but submitter hasn't replaid with the request for more info.

  • 1 month later...
Posted

Looks like the issues that cropped up with this are/have been addressed. I see no reason to not include this mod as it fixes the stacks and possibly the Styles from XPMSSE. I can recall someone recently posting about the Styles being broken so the fix may be installing this mod.

  • 4 weeks later...
Posted (edited)

There are two versions in Main Files, and according to the mod author the most recent version "should contain all the fixes [from XP32 Maximum Skeleton Special Extended - Fixed Scripts]" (source).

Edit: NVM about the author's comment (it doesn't contain RaceMenuPluginWeapons.pex which is provided by XPMSSE - Fixed Scripts).

Edited by alphaniner

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.