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Posted
11 hours ago, ButchDiavolo said:

MA also announced that starting with this update, they no longer will maintain a modular version. So for those of us who don't have ALL creations installed, well... we're outta luck I guess.

I noticed that when I updated. Makes sense to me.

  • 3 weeks later...
Posted

Mod updated on Nexus.

  • Version 7.10

    • Civil War Champions: If you killed Klija in the civil war battle, she would still remain alive in Kynesgrove
    • Bloodchill Manor: Bethesda implemented an official fix for the duplicated paragon holders that conflicted with this patch; reverted my old fix
    • Bloodchill Manor: The waiter's NPC template was pointed at a specific entry in the vampire boss leveled list instead of the list itself causing the vampire to always be level 65
  • 1 year later...
Posted

Mod updated on Nexus.

  • Version 8.0

    • Civil War Champions: Added the MatchingSetHeavyExclude check added to MatchingSetHeavy in Update.esm (Thanks to Arthmoor for providing these fixes!)
    • Orcish Scaled Armor: Updated Orchish Scaled armor to include new keywords added an official update
    • Goldenhill Plantation: Several records XLCN records were not carried forward and thus overwritten by USSEP (Thanks to Arthmoor for providing these fixes!)
    • Netch Leather Armor: The impact data set and material was mismatched among the shields added by this creation; updated to be light armor and light impact for all four shields
    • Ghosts of the Tribunal: Copied over DLC2Fahlbtharz conflicts from an official update (Thanks to Arthmoor for providing these fixes!)
    • Bow of Shadows: Copied over several conflicts in a cell from an official update (Thanks to Arthmoor for providing these fixes!)
    • Hearthfire Homestead: Copied over several conflicts in a cell from an official update (Thanks to Arthmoor for providing these fixes!)
    • Necromantic Grimoire: Copied over several conflicts in a cell from an official update (Thanks to Arthmoor for providing these fixes!)
    • Hearthfire Homestead: Copied over several conflicts in a number of cells from an official update (Thanks to Arthmoor for providing these fixes!)
    • Elven Hunter Armor: Copied over several conflicts in a cell from an official update (Thanks to Arthmoor for providing these fixes!)
    • Forgotten Seasons: the base activator DLCDwarvenPuzzleDungeonSummerRespawnLever XX000867 has the attached script dlcdwarvenpuzzlespiderrespawn with an invalid property set, with SpiderValve pointing at a NULL object
    • Forgotten Seasons: The boss DLCDwarvenPuzzleDungeonWeatherWitch was missing the "Allow Reserved" flag, which would cause the Forgotten Seasons quest to break if the boss was reserved by a radiant quest
    • Hendraheim: There's a gap between the floor (XX03DDE0) and the wall (XX03DD34) to the left of the entry upon entering Hendraheim.
    • Hendraheim: The floor segments (XX03DBE9 and XX03DC0E) of the barn outside Hendraheim are slightly overlapping, leading to z-fighting/flickering.
    • Bittercup: The ImpBLDGStraight02 object with refid XX03E9EF placed as part of the Falkreath Watchtower Barracks by Bittercup isn't placed properly and has a gap between it and the rock behind it.
    • Nordic Jewelry: ccEDHSSE001_EncounterTriggerRef would generate a Papyrus error as its attached script was trying to disable it while the parent object had an enable parent set
    • Bittercup: The quest "Fortunate Son" has a safe which was set to pull from the leveled list, LItemEnchCircletEnchanting, which is completely empty
    • Forgotten Seasons: Boss exit door needed to have the "Respawns" flag removed to prevent it from permanently locking the next time the cell reset after defeating the boss
    • Plague of the Dead: ccBGSSSE003LtemZombieWeapon80 has a chance none value of 2. Based on similar leveled lists it seems the intended value was most likely 25
    • Steel Armor: Aldepius has a voicetype that doesn't support guard dialogue and so speaks silent dialogue ingame.
    • Goldbrand: The two Boethiah cultists at the College of Winterhold Arcanaeum would respawn (script qf_ccbgssse005_mainquest_02000838)
    • Farming: A nearby wolf and predators would respawn
    • Redguard Elite Armaments: The Thalmor guards and broken cart would not despawn if you looted armor chest before attacking the guards (script qf_ccedhsse003_quest_0200088c)
    • Necromantic Grimoire: If the player had any form of spell absorption effect active and casts either the "Conjure Skeleton Champion" or "Conjure Bone Colossus" spell, it causes the spell absorption visual effect constantly appear for the player when near the summoned creature
    • Civil War Champions: Equipping the Imperial Dragon cloak with the rest of the armor set with the matching set perk would decrease the player's overall armor rating
    • Myrwatch: Carried over USSEP plaque fixes to Myrwatch plaque types
    • Hendraheim: Carried over USSEP plaque fixes to Hendraheim plaque types
    • Hendraheim: One of the downstairs weapon racks was too close to the wall, preventing the player from removing some weapons from the rack
    • Myrwatch: One of the bookshelves could only hold 6 books instead of 12 because the 7th book's activator wasn't linked to the shelf's book container
    • Shadowfoot Sanctum: Chillrend could not be placed on its dedicated weapon rack correctly due to a duplicated activator
    • Ghosts of the Tribunal: During Buyer Beware quest, the Redoran Guard's skin tone was not set and was not set to use the same template as its doppleganger
    • Fearsome Fists: Brawler's fur bracers were not craftable due to a missing field in their crafting recipe record
    • Myrwatch: The chaurus, empty wine bottle and note outside the tower would respawn because they was missing their enable parent
    • Bloodchill Manor: The NPC ccEEJSSE001_DLC1EncVampireBard2 was cloned from a female template but was set to male, resulting in the NPC having invalid selections for facial components
    • Elven Hunder Armor: Reference "0009985C" is disabled by Elven Hunter Alternative Armor but gets overridden by by USSEP, causing the old chest to spawn inside of it.
    • Chrysamere: Updated Chrysamere's swing speed to bring it in line with USSEP's fixes for greatsword speeds
    • Forgotten Seasons: Updated a few footstep keywords for the Dwarven Horse to prevent it from spamming idle sounds
    • Saturalia: Updated a few footstep keywords for the Reindeer to prevent it from spamming idle sounds
    • Goldenhills Plantation: Urval's Journal incorrectly had a weight of 0.5 instead of 1.0
    • Dragonscale Armor: Dragonplate Insulated Boots use light footstep sounds instead of heavy footstep sounds
  • Like 1

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