TechAngel85 Posted December 10, 2021 Author Posted December 10, 2021 On 12/10/2021 at 5:29 AM, TechAngel85 said: Included in ELFX - Fixes, dropping from testing. Expand Correction. Not completely included, but overwriting ELFX will cause possible light flicker. There are 3 meshes that are not in conflict. Now we need to decide if we want light flicker or UVed roofs. I'll grab some shots... STEP (ELFX/EFLX Fixes) > Whiterun Mesh Fixes
Mousetick Posted December 10, 2021 Posted December 10, 2021 (edited) From the comments section, FWIW: Quote Q: Hm, what about conflicts with ELFX Exteriors fixes for ENB? Will there be some lightning issues if I let your meshes overwrite that mod? MA: I suggest overwriting ELFX Exterior fixes. If you find that this causes more light flickering, I'll add the same fixes that ELFX did to my meshes. C: Installed this mod and overwrote everything from ELFX Exteriors. I didn't find any light flickering in Whiterun after running around for a minute. Expand Edited December 10, 2021 by Mousetick
z929669 Posted December 10, 2021 Posted December 10, 2021 Based on Tech's compares and Mousetick's note, I vote to override ELFX Exteriors with changes from this mod. We should ping the MA for any flickering meshes discovered.
TechAngel85 Posted December 10, 2021 Author Posted December 10, 2021 On 12/10/2021 at 8:26 PM, z929669 said: Based on Tech's compares and Mousetick's note, I vote to override ELFX Exteriors with changes from this mod. We should ping the MA for any flickering meshes discovered. Expand Agree. And it stay in Models & Textures. Doesn't need to be in Foundation.
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