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Scrambled Bugs (by KernalsEgg)


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5 minutes ago, gamingsrc said:

I want really to say something about the "flora respawn" fix in this mod:

It only restore vanilla respawn flag on flora/tree on cell that have respawned.

 

1) If you ever enter a cell before it was respawned, the flora respawn delay is reset.

2) Flora/trees never respawn on dungeons/cells that nerver respawn. (e.g. ustengrav or snow veil sanctum or dawnstarsanctuary).

 

This is exactly what solve the mod "Flora respawn fix". With that mod installed, flora/trees respawn on conditions (1) and (2) above.

 

I would also add the following:

 

3) The idea that placeatme commands cause bloats in games is wrong and comes from TES 4 game which was another game engine.

Skyrim saves are only altered by plugins and things that are controlled by scripts or persistent.

The unofficial Skyrim Patch have done an error when they changed the game setting:

iDeathDropWeaponChance

they have no idea what do that game setting and certainly not what they think.

You should report any errors/bugs or preferences to the mod author(s). That said, #1-#2 are good callouts.

I cannot speak to #3, but you should report to the USSEP team on that mod page on Nexus

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I'm playing with vanilla drop game settings since ages:

100% in that game settings mean 10% of chance to drop a weapon/shield.

 

No bloat. 

 

Edit.

I don't report anything to that project, simply because I'm against AIO (all in one) fix solutions for games.

Edited by gamingsrc
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  • 2 weeks later...

KernelsEgg commented on the modpage that he will unleash the update "in the next week or so"... Same with BugFixes.

Quote

The teammate difficulty patch will likely return in the next update, which will hopefully be released in the next week or so. It will however only support game version 1.6.629.0+ on Steam and presumably game version 1.6.659.0+ on GOG.

 

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@TechAngel85@DoubleYou@Greg (and anyone else reading this)

Revisiting this mods guide recommendations, as some settings have been updated/merged/dropped I suspect. I think that for some of the patches disabled by default, we should recommend they be enabled (e.g., underfilled soul gems). Some of these counter vanilla behavior that is arguably an oversight or just not ideal or sensible. We're doing this with equipBestAmmunition (probably because we deviate via BethINI for this one) but not for any of the other settings.

Trying to determine if anyone else thinks we should be recommending some of the other 'patches' settings be enabled. Currently, I have a 2.2.0 note stating that the other settings are optional per the user, but I think some of these are quite difficult to comprehend for those not very familiar with the specific vanilla mechanics addressed (me included). It's therefore best if we provide recommendations for certain of these. I see quite a few 'patches' settings that I would call soft 'fixes' due to oversight rather than purposefully intended in vanilla.

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I think Genuinely Intelligent Soul Trap already fixes the issue for underfilled soul gems and DoubleYou may be correct that some of these conflict with other mods in the guide.

EDIT: I seem to recall we have another mod that automatically equips arrows/bolts when equipping a bow or crossbow and this behavior may conflict with Equip Best Ammunition. I just don't remember whether it always equips the last arrows that were equipped or whether it allowed linking arrows to each bow (equip iron arrows with an Imperial bow or equip ebony arrows with a more powerful bow).

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11 hours ago, Greg said:

EDIT: I seem to recall we have another mod that automatically equips arrows/bolts when equipping a bow or crossbow and this behavior may conflict with Equip Best Ammunition. I just don't remember whether it always equips the last arrows that were equipped or whether it allowed linking arrows to each bow (equip iron arrows with an Imperial bow or equip ebony arrows with a more powerful bow).

The mentioned conflict of 'Equip Best Ammunition' is with the settings in 'Unequip Quiver SE', see page 3 of this thread.

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10 hours ago, CorneliusC said:

The mentioned conflict of 'Equip Best Ammunition' is with the settings in 'Unequip Quiver SE', see page 3 of this thread.

Silly me. I forget so easily. I'm sorting out the MCM of Unequip Quiver now and reconciling with this mod's setting. I may need to test in game.

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3 hours ago, CorneliusC said:

Maybe also worth considering to enable the patch:

Steep Slopes (default: disabled)
Both the player and non-player characters move slower on slopes than on flat surfaces. The steeper the slope, the slower you move. Requires the Movement Speed fix in Bug Fixes SSE.

Wow! I've been waiting for this feature since Oblivion modding days!

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  • 3 months later...

Updated on Nexus.

  • Version 21

    • Removed the dependency on Windows 10 update 1903 and later
    • The shared SKSE trampoline is now used instead of creating a trampoline for Scrambled Bugs
    • Added the Script Effect Archetype Crash Fix to the optional files section that supports game versions 1.5.97.0 and earlier on Steam, game versions 1.6.318.0 and later on Steam, and game versions 1.6.659.0 and later on GOG
    • Added the Vendor Respawn Fix to the optional files section that supports game versions 1.5.97.0 and earlier on Steam, game versions 1.6.629.0 and later on Steam, and game versions 1.6.659.0 and later on GOG
    • Added the IsCurrentSpell fix
    • Added the Staff Experience Ignore Enchantment Cost patch
    • Fixed a rare bug with the Staff Experience patch that sometimes resulted in the player earning no experience when using staves
    • Settings are no longer optional
    • Many other miscellaneous changes
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