TechAngel85 Posted March 25, 2021 Posted March 25, 2021 Discussion topic: XP32 Maximum Skeleton SE - Fixed Scripts by foreverphoenix Wiki Link
boycad Posted April 30, 2021 Posted April 30, 2021 It looks like an important improvement in one of the more complex parts of the game to mod: where behaviour and appearance intersect. -Required for FK's Diverse Racial Skeletons, allowing for races to have more distinct forms, nice. -improved Nemesis compatibility, it says. Nice. -Author is affiliated with a guide website, nice again.
TechAngel85 Posted March 3, 2022 Author Posted March 3, 2022 This should be in Fixes. There are no Animations, it's just a few corrections to a few scripts.
z929669 Posted March 3, 2022 Posted March 3, 2022 11 hours ago, TechAngel85 said: This should be in Fixes. There are no Animations, it's just a few corrections to a few scripts. It's a fix to a mod-supplied script though so more of an extension to XP32 fixed scripts, so I think it rides with that mod EDIT: ... and now I see your comment on that mod. I must revert and agree with you now
z929669 Posted July 1, 2022 Posted July 1, 2022 I vote to drop this mod in 2.1.0, since we are disabling the XP32 plugin
ButchDiavolo Posted July 1, 2022 Posted July 1, 2022 47 minutes ago, z929669 said: I vote to drop this mod in 2.1.0, since we are disabling the XP32 plugin And the Nemesis fix as well I guess.
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