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TechAngel85

Thieves Guild Requirements SE (by kryptopyr)

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A rather big update. FISS-support removed.

  • Version 5.0

    • Two new alternate sets of locations for the Unusual Gems.
    • New option to randomize all Unusual Gem locations, with each gem randomly being assigned to one of three available locations (the vanilla location and the two alternates).
    • New option to move only those Unusual Gems locked behind quest locations.
    • New option to toggle taking Unusual Gems as Stealing. Getting caught in the act will result a in bounty.
    • New option to add quest markers for the Unusual Gems (but markers will only be enabled after Vex assigns quest).
    • All of the above options are configurable via the MCM.
    • Unusual Gems will now stack in your inventory.
    • Fixed a dialogue issue with TG02 which could prevent TG03 from starting in certain circumstances.
    • Removed a small number of injected records which conflicted with another mod.
    • Removed FISSES support.
    • Added an Optional file to make the Unusual Gems droppable (ESPFE).
    • Added "Thieves Guild Reformation - Taking Care of Business v1.1" Optional file, an updated version of clarota's "Thieves Guild Alternate Routes - Taking Care of Business" with TGR integration.
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Quote

Unusual Gems will now stack in your inventory.

Thank. God.

This has been a big annoyance of mine for quite some time.

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52 minutes ago, DoubleYou said:

Thank. God.

This has been a big annoyance of mine for quite some time.

From what I saw after installing it, the Unusual Gems are also droppable now through the MCM.

Edit: which is already stated in the update description... duh me (again)

Edited by ButchDiavolo

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Updated instructions to account for new game requirement

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Small update.

  • Version 5.2

    • Updated a couple dialogue conditions so Brynjolf doesn't keep going on about talking to Maven (potentially blocking other dialogue).

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