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  • 1 month later...
Posted

A new version of the optional file "Patches for Arthmoor's Town add-ons" has been released, which now includes a patch for Oakwood.

Thanks! Though, I need to see if this mod is still even needed. I think Cathedral might include a tweak that removes grass from flat ground, which makes this mod much less likely to be needed.

  • 5 months later...
  • 1 year later...
Posted
22 hours ago, z929669 said:

I keep conflating this with SL&WF, but it seems like this is intended for 2.0.0 testing?

@TechAngel85?

Not sure why it's marked for testing. It should be Accepted. It's in v1 already.

EDIT:
Corrected it.

Posted
21 minutes ago, TechAngel85 said:

Not sure why it's marked for testing. It should be Accepted. It's in v1 already.

EDIT:
Corrected it.

may have been my fault. Thanks

  • 11 months later...
Posted

Version 5.0

  • -Restored path around Riverwood Sawmill to the vanilla look with pineforest01 texture instead of dirtpath01 in order to reduce or eliminate possibility of a hard conflict(texture seam) with mods like Beginner's Shack in Riverwood.
  • -A few other locations with cell border changes to reduce or eliminate possibility of hard conflicts.
  • -Restored some of the trails in the northern part of the Reach near Bthardamz.
  • -Restored trail to Bleakwind Bluff and connected to the trail leading to Soljund's Sinkhole
  • -Cleared/partially cleared other random bits of trails/roads around Skyrim.
  • -Removed a number of unnecessary cells
  • -Visual improvements to a few locations
  • Re-upload:
  • -Restored trail to Mor Khazgur from Volskygge (mostly)
  • -Removed a few unnecessary cells that i forgot last update

@z929669 I should probably update the grass cache for these changes as provided in the CR Patch.

Posted
2 hours ago, DoubleYou said:

Version 5.0

  • -Restored path around Riverwood Sawmill to the vanilla look with pineforest01 texture instead of dirtpath01 in order to reduce or eliminate possibility of a hard conflict(texture seam) with mods like Beginner's Shack in Riverwood.
  • -A few other locations with cell border changes to reduce or eliminate possibility of hard conflicts.
  • -Restored some of the trails in the northern part of the Reach near Bthardamz.
  • -Restored trail to Bleakwind Bluff and connected to the trail leading to Soljund's Sinkhole
  • -Cleared/partially cleared other random bits of trails/roads around Skyrim.
  • -Removed a number of unnecessary cells
  • -Visual improvements to a few locations
  • Re-upload:
  • -Restored trail to Mor Khazgur from Volskygge (mostly)
  • -Removed a few unnecessary cells that i forgot last update

@z929669 I should probably update the grass cache for these changes as provided in the CR Patch.

I agree. TIA buddy!

  • 2 years later...
Posted

Version 5.6 - main file

-Fixed partial texture seams at cells -42, 1 & 4, -11

-Cell border changes at 2,-18 and 1,-18 to reduce or eliminate possibility of hard conflict(texture seam) with other mods.(Alternate Start patch also updated here)

 

Version 1.0.9 - Arthmoor's Town add-ons

Alternate Start Patch:

Cell 1, -18 fixed small texture seam and copied cell border change from main file v5.6

Updated cell -40, 1 from main file v5.6

 

Should we re-run grass cache/xLODGen/TexGen/DynDOLOD?

Posted
10 hours ago, D1Z4STR said:

Version 5.6 - main file

-Fixed partial texture seams at cells -42, 1 & 4, -11

-Cell border changes at 2,-18 and 1,-18 to reduce or eliminate possibility of hard conflict(texture seam) with other mods.(Alternate Start patch also updated here)

 

Version 1.0.9 - Arthmoor's Town add-ons

Alternate Start Patch:

Cell 1, -18 fixed small texture seam and copied cell border change from main file v5.6

Updated cell -40, 1 from main file v5.6

 

Should we re-run grass cache/xLODGen/TexGen/DynDOLOD?

Updating any mod that isn't just models/textures during a playthrough is always iffy. Most updates won't 'break' anything, but why bother if you are playing the game? For me, updating is easy, since it's all about "does it work nicely with Step?". I only consider NEW playthroughs.

If you update this, technically terrain LOD and possibly grass cache should be regenerated. Probably not object LOD.

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