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Skyrim Landscape and Water Fixes (by Wizkid34)


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28 minutes ago, CorneliusC said:

To summarize for me in the interim, with 'No Ownerships Edits' chosen for the main esp the only relevant patch to add would be for 'Landscape Fixes for Grass Mods', and the 'Walkway Wall Fix' chosen for SMIM, which doesn't really matter since the mesh is overwritten anyway ? Thanks ...

Current instructions are probably still applicable

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The mod updated again on Sunday, to version 7.3. I am always a bit unsure whether to update this because of the ongoing discussion about this mod modifying too much in too many different areas. According to the changelog and posts there are again interior changes as well as changes around the Nightgate Inn, which would conflict with CRF and Majestic Mountains.

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It's pretty safe to update, in case of conflicts, this mod always loses as its plugin is loaded very high (with LOOT).

If you're still unsure, you can skip it, it's completely fine. None of this mod's fixes (or arbitrary changes, as the case may be) are essential, they're just nice to have. They don't make the game work better, they don't solve gameplay issues. The majority of changes fall in the "cosmetic" category that you might not even notice.

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I have confirmed that the plugin isn't making any consequential changes with the update (using modGroups with CRCs in my dev setup), but there are a couple records we will be snuffing in our patch related to ownership and one or two other overreaches of this mod. Most of it is really just landscape edits if you install as indicated in the guide.

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Mod updated on Nexus.

  • Version v8.3

    • Fixed landscape seams and inconsistencies in cells 000090CE, 000090CF, 000090ED, 000090EF, 000090B0, 00008EE5, 00008EE6, 00008EE7, 00008EA6, 00008EA7, 00008EA8, 00008EC5, 00008EC6, 00008EC7, 00008EC8, 000090CB, 000090CC, 000090CD, 000090EB, 000090EC, 000090AD, 000090AE, 000090E3, 00009102, 00009127, 00009146, 000094FE, 0000951F, 000090E2, 00009101, 000090CC, 000090CD, 000090AD, 000090AE, 0000B55D, 000092CB, 000092CC, 000092AA, 000092AB, 000094C5, 000094C6, 000094C7, 000094E6, 000094E7, 000094E8, 00009507, 00009528, 000094A4, 000094A5, 000094C4, 000094E5, 00009506, 000094A3, 00009222, 00009223, 00009243, 00009244, 000090E4, 000090E5, 000090C5, 000090C6, 000090D1, 000090D2, 000090F0, 000090F1, 000090E6, 000090E7, 00009104, 00009105, 00009106, 00009123, 00009124, 00009125, 000090A6, 000090A7, 000090C7, 000090F0, 000090B2, 00006EC7, 00006EA8, 00009289, 0000928A,
    • Replaced many static objects in cells 000090CE, 000090AF, 00008EA6, 00008EA7, 00008EC7, 000090CD with their snowy counterparts to reflect the surrounding environment
    • Fixed position of a IcePileL01Snow01 in cell 00008EA7
    • Fixed position of a RockCliff04SnowLight in cell 0000B55D (KynesgroveBurialMound01)
    • Fixed position of a CivilWarRubble03Snow in cell 0000B4DC (WindhelmBridge04)
    • Replaced many static objects in cell KjenstagRuinsExterior cell 00009377 with their snowy counterparts to reflect the surrounding environment
    • Replaced many static objects in cells 0000902F with their snowy counterparts to reflect the surrounding environment
    • Fixed postion of a MountainTrimSlab in cel 000090D0
    • Added a patch for Skyrim Roads Reconstruction Project
    • Updated Landscape fixes for Grass Mods patch
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This mod is so out of scope compared to what it started out to be. It seems like it's trying to be a competitor with the USSEP. Half the edits it makes could have been reported to the UP Team and called it a day. The more the mod updates the more it conflicts, and the more I want to remove it.

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8 hours ago, TechAngel85 said:

This mod is so out of scope compared to what it started out to be. It seems like it's trying to be a competitor with the USSEP. Half the edits it makes could have been reported to the UP Team and called it a day. The more the mod updates the more it conflicts, and the more I want to remove it.

I agree, and I'm all for removing it and using our own patch (or some other mod) to fill any gaps from dropping it. It may be that there's room to create a similar mod that defines a clear scope and sticks to that.

Foundational mods like this should not need many updates over time if it has a clear scope and is deployed deliberatively according to some strategy or goal (like the USSEP). I personally think it gets updated for the DP.

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On 11/9/2023 at 7:32 PM, z929669 said:

I agree, and I'm all for removing it and using our own patch (or some other mod) to fill any gaps from dropping it. It may be that there's room to create a similar mod that defines a clear scope and sticks to that.

Whatever the reasons, it has gone far out of the scope from the initial reasons we added the mod. I agree with dropping it at this point.

I'm all-in for creating our own mod that does something similar, but sticks to the basics of fixing issues USSEP can't. Since SLaWF has closed permissions, we would need to start from scratch by fixing things as we find them or as reported. The time I can dedicate towards working on such a mod would be the same amount of time I'm dedicating to the mods under Stewardship.

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