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Posted

Should this mod overwrite Better Dynamic Snow's meshes\architecture\farmhouse\walkway\walkwaycwall01.nif? The mod page would seem to indicate, since BDS is mentioned but this conflict not mentioned specifically, that BDS should win the conflict.

Posted
37 minutes ago, DoubleYou said:

Should this mod overwrite Better Dynamic Snow's meshes\architecture\farmhouse\walkway\walkwaycwall01.nif? The mod page would seem to indicate, since BDS is mentioned but this conflict not mentioned specifically, that BDS should win the conflict.

No. Like I've said, this mod has gone WAY out of scope. 

Posted
23 minutes ago, TechAngel85 said:

No. Like I've said, this mod has gone WAY out of scope. 

Then we should instruct to hide the file, since this mod currently will override it in its current position.

Posted
16 minutes ago, DoubleYou said:

Then we should instruct to hide the file, since this mod currently will override it in its current position.

Go through and update the mod list/pages as needed. Z and I have already done our runs; mine through Models & Textures so I haven't hit this mod yet.

Posted

I have yet to install all accepted and remove all dropped from my mod list. Once I do this, I will be able to validate instructions. I am also installing 2.0.0 from scratch in Vortex, so that will be an opportunity for me to fine tune and validate everything. All mods downloaded (not installed) but will need to drops a few and add a few new ones from today's changes and anything else coming down the pipe in the next few days.

  • 4 weeks later...
Posted

Mod updated on Nexus.

  • Version v6.4.1

    • Fixed position of two RockL01Snow [STAT:0002695C] in cell 24, 14
    • Fixed position of a RockPileL03CoastBeach01 [STAT:000B23FC] in cell 38, 12
    • Fixed position of a RockCliff03 [STAT:00025DA8] in cell 40, 14
    • Fixed position of a RockL05Wet [STAT:000BB8C0] in cell 40, 18
    • Fixed position of a WRWallStr01Stockades02 [STAT:000DCD68] in cell WhiterunWorld
    • Fixed landscape seams in cells "40, 14" - "41, 13" - "40, 13"
    • Removed "wrwallmaingate01_lawf.nif" since is no more used
  • 2 weeks later...
Posted
On 10/9/2021 at 11:08 AM, DoubleYou said:

Added hiding rules for conflicts with Better Dynamic Snow for live guide, and Flickering Mesh Fixes for 2.0.0 dev guide.

On 10/9/2021 at 10:50 AM, TechAngel85 said:

Go through and update the mod list/pages as needed. Z and I have already done our runs; mine through Models & Textures so I haven't hit this mod yet.

There are now ELFX and RS patches as well as Walkway Wall Fix, Missing Lights Fix, and ELF - Exteriors Mesh fix.

Please advise. I will install all and inspect (except Missing Lights Fix, which will be incompatible).

Posted
2 hours ago, z929669 said:

There are now ELFX and RS patches as well as Walkway Wall Fix, Missing Lights Fix, and ELF - Exteriors Mesh fix.

Please advise. I will install all and inspect (except Missing Lights Fix, which will be incompatible).

RS patch? Probably not needed. No time to check right now. My work week is Sun-Thurs, don't expect much from me those days.

  • 6 months later...
Posted

Updated instructions to hide meshes/landscape/ice/icepilem02.nif as it is currently overriding Fixed Mesh Lighting, which has a compatibility patch between this mod and itself. Not sure how we missed this before.

  • 1 month later...
Posted

Based on this post, I think we should be installing this just before USSEP in Foundation (although it can go later, since anything USSEP overrides from this mod is also overridden by another mod). This is the most 'proper' place for it it seems.

Vote to make this change in 2.1.0 (and all guide, effectively, since changing ModGroup impacts all applicable guides)

Posted
30 minutes ago, TechAngel85 said:

I can second that vote.

OK, I will make the change and update 2.0.0 ModList/changelog and 2.1.0 ModList

Posted

Once you move it higher in the list (i.e. give it lower priority), you can then get rid of these hiding instructions which are no longer necessary because SLaWF will now be logically overwritten by all the respective mesh fix mods and other mods that are installed below it and have precedence/preference over SLaWF:

image.png

It makes your life easier, and installation by users simpler. Nice, huh? :)

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