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  • 1 year later...
Posted
1 hour ago, z929669 said:

@TechAngel85 @DoubleYou @Greg

The wiki instructions are pretty outdated for this one, and will need to be revised.

I'm thinking to install the main file and 4k-2k optional, but we may want the baseline to be 2k-1k optional.

How are they outdated? The Optional files are just optional files for different texture resolutions. Main file includes all necessary files.

Posted
17 minutes ago, DoubleYou said:

How are they outdated? The Optional files are just optional files for different texture resolutions. Main file includes all necessary files.

Yeah, I just found that out after posting. false alarm.

  • 2 weeks later...
Posted

Mod updated on Nexus. Among others updated for latest USSEP.

  • Version 2.6

    • Added DLC2ArmorMaterialNordicLight to the Advanced Light (Advanced) perk, and DLC2ArmorMaterialChitinHeavy, DLC2ArmorMaterialNordicHeavy, and DLC2WeaponMaterialNordic to the Advanced Heavy (Orcish) perk, to allow items with these keywords to be tempered correctly.
    • Added Blue Cowls to several outfits which formerly distributed Blue Hooded Robes.
    • Corrected model path and texture set for 1st person female model being applied by FarmerVariant04AA [ARMA:0006C1D7].
    • Added "Ancient Nord" prefix to vanilla embalming tools names.
    • Added proper world model for Arm Bandages and Head Bandages.
    • Renamed the Golden Claw to "Golden Dragon Claw" for consistency with other claws.
    • Removed WeapMaterialDraugrHoned keyword from DunYngolBarrowSteelPlateHelmet "Helm of Yngol" [ARMO:000295F3].
    • Incorporated fixed Ragged Cap meshes from "Ragged Cap -Beggar Cap Fix" by ReflexShooter.
    • Forwarded a handful of new and previously missed changes from the Unofficial Skyrim Special Edition Patch.
Posted

Mod updated on Nexus.

Version 2.8

  • Added records and WAF_PlayerPerkScript to support Fearsome Fists (CC) WACCF & CCOR patches.
  • Added Outfit.Add and Outfit.Remove bash tags
  • 2 months later...
  • 5 months later...
Posted (edited)

The guide says that a minor subset of this mod's changes are forced by the Step patches.

Is that true even if you uncheck the "Weapons Armor Clothing and Clutter Fixes" optional patch in the Conflict Resolution FOMOD?

Same question about Complete Crafting Overhaul, too.

Edited by CorpCord
Posted
35 minutes ago, CorpCord said:

The guide says that a minor subset of this mod's changes are forced by the Step patches.

Is that true even if you uncheck the "Weapons Armor Clothing and Clutter Fixes" optional patch in the Conflict Resolution FOMOD?

Same question about Complete Crafting Overhaul, too.

Yes. It's small things like item stats and weight. Nothing really significant.

Posted
13 hours ago, CorpCord said:

The guide says that a minor subset of this mod's changes are forced by the Step patches.

Is that true even if you uncheck the "Weapons Armor Clothing and Clutter Fixes" optional patch in the Conflict Resolution FOMOD?

Same question about Complete Crafting Overhaul, too.

Adding to Tech's note: We do this so that those large overhauls aren't required as masters, and while the changes are small, they are needed for consistency for the majority of our users using those mods. The trade-off is the minor inconsistency for those not using these mods in favor of a more important consistency for those using these mods, which is also a majority of users.

  • 5 months later...
Posted

Installing this update today, I believe we have accidentally missed the change in version 2.9 that added a patch for the orchish weapons to use its texture fixes alongside Better-Shaped Weapons. However, I'm unsure about this, and it probably needs a closer look.

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