TechAngel85 Posted December 11, 2019 Posted December 11, 2019 Discussion topic: SKSE64 by The SKSE Team Wiki Link
lareri Posted January 25, 2020 Posted January 25, 2020 Hello. Is SKSE.ini still advisable? [General] EnableDiagnostics = 1 ClearInvalidRegistrations = 1 [Display] iTintTextureResolution = 2048 [Memory] defaultHeapInitialAllocMB = 1024 scrapHeapSizeMB = 256 It seems to work, but I'm not sure.
Greg Posted January 25, 2020 Posted January 25, 2020 This is not valid for Skyrim Special Edition. See the wiki page for the correct INI file for Skyrim Special Edition:https://wiki.step-project.com/SKSE64#Recommendations
Mercury71 Posted January 25, 2020 Posted January 25, 2020 I run with this skse.ini for SE. Dont remember where i got it from though. [Display]iTintTextureResolution=2048[General]ClearInvalidRegistrations=1EnableDiagnostics=1[Memory]DefaultHeapInitialAllocMB=1024ScrapHeapSizeMB=256[Debug]WriteMiniDumps=1
TechAngel85 Posted January 25, 2020 Author Posted January 25, 2020 On 1/25/2020 at 4:47 PM, Mercury71 said: I run with this skse.ini for SE. Dont remember where i got it from though. [Display]iTintTextureResolution=2048[General]ClearInvalidRegistrations=1EnableDiagnostics=1[Memory]DefaultHeapInitialAllocMB=1024ScrapHeapSizeMB=256[Debug]WriteMiniDumps=1The memory portion I don't think is valid anymore in SE.
Simondererste Posted September 8, 2020 Posted September 8, 2020 In Root Files Installation at 3.:"Keep this archive open for the for the next steps."double for the.I cant change it in the forms, as it is greyed out for me, so you have to do it
Greg Posted September 8, 2020 Posted September 8, 2020 On 9/8/2020 at 10:22 PM, Simondererste said: In Root Files Installation at 3.:"Keep this archive open for the for the next steps."double for the.I cant change it in the forms, as it is greyed out for me, so you have to do it This should be fixed now. Thanks
Kerilz Posted September 16, 2020 Posted September 16, 2020 (edited) Hi, I'm trying to make my first moded playthrough of Skyrim special edition using MO2. Every time I try to launch SKSE a command prompt shows up and says :shgetFolderpath 00000005 failed (result = 00000005) assertion failed in IDebugLog.cpp(64): Succeded(err) (code = ffffffff80070005 (-2147024891)) I searched everywhere and nothing worked pls help me edit: I figured it out it was windows defender that was seeing it as a ransomware so I added it as a allowed app. Edited September 16, 2020 by Kerilz
kabepo Posted October 3, 2020 Posted October 3, 2020 Regarding the instructions for SKSE64 install for STEP 0.3.0b, a couple of small points: SKSE.ini"[Display] iTintTextureResolution=2048"I don't think the space before iTintTextureResolution is necessary. "4. STEP recommends renaming from "SKSE" to "SKSE Skyrim Launcher" or similar."When you do this, the next time Mod Organizer 2.3.2 starts it recognizes the "SKSE" entry is missing and automatically recreates it! So now you have two different SKSE entries.
z929669 Posted October 3, 2020 Posted October 3, 2020 I removed the space and added a note about "SKSE" autocreation. Not sure how to stop that behavior, but it places it at bottom of the list, so not a bid deal to just leave the redundancy
DoubleYou Posted October 7, 2021 Posted October 7, 2021 PSA: SKSE has been updated to version 2.0.20.
TechAngel85 Posted October 8, 2021 Author Posted October 8, 2021 On 10/7/2021 at 10:15 PM, DoubleYou said: PSA: SKSE has been updated to version 2.0.20. Expand Thanks. Will be waiting on mods to update.
DoubleYou Posted October 8, 2021 Posted October 8, 2021 According to SKSE dev, this update does not require mod updates.
Mercury71 Posted November 23, 2021 Posted November 23, 2021 SKSE64 updated. Version 2.1.3 for game version 1.6.323. support for 1.6.323 many plugin error messages are now reported from SKSE rather than by loading the plugin fixed scaleform OpenJournalMenu Second change is very interesting. If you have an outdated .dll SKSE will pop up a message and tell you that and waht mod it is for. Verry nice!
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now