Jump to content
  • 0
TechAngel85

SKSE64 (by The SKSE Team)

Question

10 answers to this question

Recommended Posts

  • 0
Hello.

Is SKSE.ini still advisable?

 

[General]

EnableDiagnostics = 1

ClearInvalidRegistrations = 1

 

[Display]

iTintTextureResolution = 2048

 

[Memory]

defaultHeapInitialAllocMB = 1024

scrapHeapSizeMB = 256

 

It seems to work, but I'm not sure.

Share this post


Link to post
Share on other sites
  • 0

I run with this skse.ini for SE. Dont remember where i got it from though. :confusion:

 

[Display]
iTintTextureResolution=2048
[General]
ClearInvalidRegistrations=1
EnableDiagnostics=1
[Memory]
DefaultHeapInitialAllocMB=1024
ScrapHeapSizeMB=256
[Debug]
WriteMiniDumps=1

Share this post


Link to post
Share on other sites
  • 0

I run with this skse.ini for SE. Dont remember where i got it from though. :confusion:

 

[Display]

iTintTextureResolution=2048

[General]

ClearInvalidRegistrations=1

EnableDiagnostics=1

[Memory]

DefaultHeapInitialAllocMB=1024

ScrapHeapSizeMB=256

[Debug]

WriteMiniDumps=1

The memory portion I don't think is valid anymore in SE.

Share this post


Link to post
Share on other sites
  • 0

In Root Files Installation at 3.:

"Keep this archive open for the for the next steps."

double for the.

I cant change it in the forms, as it is greyed out for me, so you have to do it :cool:

This should be fixed now. Thanks

 

Share this post


Link to post
Share on other sites
  • 0

Hi,

 

I'm trying to make my first moded playthrough of Skyrim special edition using MO2. Every time I try to launch SKSE a command prompt shows up and says :shgetFolderpath 00000005 failed (result = 00000005) assertion failed in IDebugLog.cpp(64): Succeded(err) (code = ffffffff80070005 (-2147024891))

 

I searched everywhere and nothing worked 

 

pls help me 

 

edit: I figured it out it was windows defender that was seeing it as a ransomware so I added it as a allowed app. 

Edited by Kerilz

Share this post


Link to post
Share on other sites
  • 0

Regarding the instructions for SKSE64 install for STEP 0.3.0b, a couple of small points:

 

SKSE.ini

"

[Display] iTintTextureResolution=2048"

I don't think the space before iTintTextureResolution is necessary.

 

 

"4. STEP recommends renaming from "SKSE" to "SKSE Skyrim Launcher" or similar."

When you do this, the next time Mod Organizer 2.3.2 starts it recognizes the "SKSE" entry is missing and automatically recreates it! So now you have two different SKSE entries.

Share this post


Link to post
Share on other sites
  • 0

I removed the space and added a note about "SKSE" autocreation. Not sure how to stop that behavior, but it places it at bottom of the list, so not a bid deal to just leave the redundancy

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.