TechAngel85 14 Report post Posted December 11, 2019 Discussion topic:SKSE64 by The SKSE TeamMod Picker Link Share this post Link to post Share on other sites
0 lareri 0 Report post Posted January 25, 2020 Hello. Is SKSE.ini still advisable? [General] EnableDiagnostics = 1 ClearInvalidRegistrations = 1 [Display] iTintTextureResolution = 2048 [Memory] defaultHeapInitialAllocMB = 1024 scrapHeapSizeMB = 256 It seems to work, but I'm not sure. Share this post Link to post Share on other sites
0 Greg 30 Report post Posted January 25, 2020 This is not valid for Skyrim Special Edition. See the wiki page for the correct INI file for Skyrim Special Edition:https://wiki.step-project.com/SKSE64#Recommendations Share this post Link to post Share on other sites
0 lareri 0 Report post Posted January 25, 2020 OK thanks a lot. Share this post Link to post Share on other sites
0 Mercury71 23 Report post Posted January 25, 2020 I run with this skse.ini for SE. Dont remember where i got it from though. [Display]iTintTextureResolution=2048[General]ClearInvalidRegistrations=1EnableDiagnostics=1[Memory]DefaultHeapInitialAllocMB=1024ScrapHeapSizeMB=256[Debug]WriteMiniDumps=1 Share this post Link to post Share on other sites
0 TechAngel85 14 Report post Posted January 25, 2020 I run with this skse.ini for SE. Dont remember where i got it from though. [Display]iTintTextureResolution=2048[General]ClearInvalidRegistrations=1EnableDiagnostics=1[Memory]DefaultHeapInitialAllocMB=1024ScrapHeapSizeMB=256[Debug]WriteMiniDumps=1The memory portion I don't think is valid anymore in SE. Share this post Link to post Share on other sites
0 Simondererste 5 Report post Posted September 8, 2020 In Root Files Installation at 3.:"Keep this archive open for the for the next steps."double for the.I cant change it in the forms, as it is greyed out for me, so you have to do it Share this post Link to post Share on other sites
0 Greg 30 Report post Posted September 8, 2020 In Root Files Installation at 3.:"Keep this archive open for the for the next steps."double for the.I cant change it in the forms, as it is greyed out for me, so you have to do it This should be fixed now. Thanks Share this post Link to post Share on other sites
0 Kerilz 0 Report post Posted September 16, 2020 (edited) Hi, I'm trying to make my first moded playthrough of Skyrim special edition using MO2. Every time I try to launch SKSE a command prompt shows up and says :shgetFolderpath 00000005 failed (result = 00000005) assertion failed in IDebugLog.cpp(64): Succeded(err) (code = ffffffff80070005 (-2147024891)) I searched everywhere and nothing worked pls help me edit: I figured it out it was windows defender that was seeing it as a ransomware so I added it as a allowed app. Edited September 16, 2020 by Kerilz Share this post Link to post Share on other sites
0 kabepo 7 Report post Posted October 3, 2020 Regarding the instructions for SKSE64 install for STEP 0.3.0b, a couple of small points: SKSE.ini"[Display] iTintTextureResolution=2048"I don't think the space before iTintTextureResolution is necessary. "4. STEP recommends renaming from "SKSE" to "SKSE Skyrim Launcher" or similar."When you do this, the next time Mod Organizer 2.3.2 starts it recognizes the "SKSE" entry is missing and automatically recreates it! So now you have two different SKSE entries. Share this post Link to post Share on other sites
0 z929669 0 Report post Posted October 3, 2020 I removed the space and added a note about "SKSE" autocreation. Not sure how to stop that behavior, but it places it at bottom of the list, so not a bid deal to just leave the redundancy Share this post Link to post Share on other sites
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SKSE64 by The SKSE Team
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