TechAngel85 Posted December 9, 2019 Posted December 9, 2019 Discussion topic: Blended Roads by T4gtr34um3r Wiki Link The plugin is redundant with Cathedral Landscapes.esp, so move Blended Roads.esp to Optional ESPs. Blended Roads option: Cathedral Landscapes --> Blended Roads REALly Blended Roads option: Cathedral Landscapes --> Blended Roads Bridge issue fixed in Blended Roads v1.7
z929669 Posted October 16, 2021 Posted October 16, 2021 @TechAngel85 @DoubleYou @Greg I have installed this into M&T for 2.0.0
DoubleYou Posted October 17, 2021 Posted October 17, 2021 Updated OP. I vote to accept for 2.0.0 since it includes updates/fixes not included in Cathedral Landscapes. FYI, I checked out Blended Roads Redone, and it is waaaaay too dark.
z929669 Posted October 17, 2021 Posted October 17, 2021 I also merged medieval bridges, but not sure about that one.
DoubleYou Posted October 17, 2021 Posted October 17, 2021 On 10/17/2021 at 4:19 AM, z929669 said: I also merged medieval bridges, but not sure about that one. Expand I didn't.
TechAngel85 Posted October 21, 2021 Author Posted October 21, 2021 On 10/17/2021 at 4:19 AM, z929669 said: I also merged medieval bridges, but not sure about that one. Expand Nope. Different style vs vanilla so that would likely break mandate.
TechAngel85 Posted November 21, 2021 Author Posted November 21, 2021 I'm going to second vote to add this one back in. I think we're all in agreement so marking this once back as accepted.
DoubleYou Posted November 21, 2021 Posted November 21, 2021 On 11/21/2021 at 3:05 AM, TechAngel85 said: I'm going to second vote to add this one back in. I think we're all in agreement so marking this once back as accepted. Expand Agreed.
Greg Posted November 21, 2021 Posted November 21, 2021 On 11/21/2021 at 3:05 AM, TechAngel85 said: I'm going to second vote to add this one back in. I think we're all in agreement so marking this once back as accepted. Expand Agreed
TechAngel85 Posted December 10, 2021 Author Posted December 10, 2021 Updated instructions to hide a mesh
Mousetick Posted December 11, 2021 Posted December 11, 2021 (edited) If you treat Blended Roads as a patch or update to Cathedral Landscapes rather than a standalone mod, and install it right after Cathedral Landscapes in Foundation, there is no need to hide Meshes\architecture\solitude\sbridge01.nif as that gets overwritten later by mesh fixes. IMHO such arrangement makes sense (Blended Roads being included in Cathedral Landscapes, it's essentially part of Foundation) and is simpler. Edited December 11, 2021 by Mousetick
z929669 Posted December 11, 2021 Posted December 11, 2021 On 12/11/2021 at 2:28 AM, Mousetick said: If you treat Blended Roads as a patch or update to Cathedral Landscapes rather than a standalone mod, and install it right after Cathedral Landscapes in Foundation, there is no need to hide Meshes\architecture\solitude\sbridge01.nif as that gets overwritten later by mesh fixes. IMHO such arrangement makes sense (Blended Roads being included in Cathedral Landscapes, it's essentially part of Foundation) and is simpler. Expand This makes sense to me, but hiding a single file is pretty simple as well ... one less to-do though.
Mousetick Posted December 11, 2021 Posted December 11, 2021 On 12/11/2021 at 3:15 AM, z929669 said: This makes sense to me, but hiding a single file is pretty simple as well ... one less to-do though. Expand Looking at the latest WIP guide I realize my suggestion wouldn't work anyway. To minimize the amount of hiding, I follow the order suggested by 'Mesh Patch for Various Mods' and I treat 'Skyrim: A Mountainous Experience' as a patch/update add-on to Majestic Mountains (the latter is a 'hard' requirement for the former) rather than a standalone mod: SMIM SRO MM (STEP puts it below mesh fixes) Skyrim - A Mountainous Experience (STEP puts it in M&T modgroup - no hiding necessary when placed here) Cathedral Landscapes (STEP puts it below mesh fixes) Blended Roads (STEP puts it in M&T modgroup - no hiding necessary when placed here) ELFX ELFX Fixes SMIM Quality Addon Skyrim Landscape and Water Fixes (STEP puts it in Fixes modgroup - almost no hiding necessary when placed here) Other mesh fixes and improvements + "cumulative patches" from 'Mesh Patch for Various Mods' As a rule of thumb, I find it easier to manage patches/fixes/updates when placed directly next to the mod(s) they're designed for, without regards for Nexus' categorization.
z929669 Posted December 13, 2021 Posted December 13, 2021 On 12/11/2021 at 5:43 AM, Mousetick said: Looking at the latest WIP guide I realize my suggestion wouldn't work anyway. To minimize the amount of hiding, I follow the order suggested by 'Mesh Patch for Various Mods' and I treat 'Skyrim: A Mountainous Experience' as a patch/update add-on to Majestic Mountains (the latter is a 'hard' requirement for the former) rather than a standalone mod: SMIM SRO MM (STEP puts it below mesh fixes) Skyrim - A Mountainous Experience (STEP puts it in M&T modgroup - no hiding necessary when placed here) Cathedral Landscapes (STEP puts it below mesh fixes) Blended Roads (STEP puts it in M&T modgroup - no hiding necessary when placed here) ELFX ELFX Fixes SMIM Quality Addon Skyrim Landscape and Water Fixes (STEP puts it in Fixes modgroup - almost no hiding necessary when placed here) Other mesh fixes and improvements + "cumulative patches" from 'Mesh Patch for Various Mods' As a rule of thumb, I find it easier to manage patches/fixes/updates when placed directly next to the mod(s) they're designed for, without regards for Nexus' categorization. Expand This mod prioritization works fine and probably does reduce the need to hide files in some cases. Nevertheless, we try to keep the Foundation ModGroup limited to larger overhauls with many assets that should generally be overridden by other mods. This way, this ModGroup remains limited in size and relatively consistent. Hiding files only takes a few seconds and is now standardized in Mod Recommendations. That said, I'd support some arrangement limiting the need to hide files but the other admins will need to also express support without any objections.
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