DarkladyLexy Posted May 25, 2017 Posted May 25, 2017 (edited) Well, what I think we could do is when Nozzer creates his options page for LOTD we could suggest ECTV there. I did have a go this morning at creating the ECTV merge but after regenerating Navmeshes Xedit was still bitterly moaning about broken navmeshes; I'll have another go later. Just in case people don't quit eunderstand... his prologue is not 'alpha' it's fully release quality mod for the features currently contained. If it doesn't ahve the features you want yet then waiting makes sense. If it does, however, have features you want there's no point in waiting.. it's already a full quality chesko release. Prologue just means it's only a subset of the features anticipated in the final version.personally, I would rather wait a little bit longer for Chesko to iron out things. Edited May 25, 2017 by DarkladyLexy
paul666root Posted May 25, 2017 Posted May 25, 2017 (edited) Well, what I think we could do is when Nozzer creates his options page for LOTD we could suggest ECTV there. I did have a go this morning at creating the ECTV merge but of regenerating Navmeshes Xedit was still bitterly moaning about broken navmeshes; I'll have another go later. personally, I would rather wait a little bit longer for Chesko to iron out things.Just to make this clear. NAVI and navmeshes are not the same thing. NAVI is Navigation Mesh Info Map. That record is a collection of data regarding the navmeshes used within a plugin ( a map if you want). If you merge more mods with navmeshes then all those mods have individual plugins NAVI which do not merge with MP. This requires to be regenerated in CK. navmeshes or navigation mesh is a collection of two-dimensional polygons that define what areas of an environment are traversable by NPCs. In other words, a NPC could freely walk around within these areas unobstructed by trees, walls or other objects in their path. so having in xedit broken navmeshes or deleted or w/e it says they are it's not due to regeneration of NAVI. That does not fix nav meshes. Edited May 25, 2017 by paul666root
Nebulous112 Posted May 25, 2017 Posted May 25, 2017 Right now, Last Seed is not even compatible with CACO. One of the main things he is working on. And I have to agree...I would much rather have a few people full of life than a bunch of mindless robots. ICAIO is worth more than Populated, IMO. But I do see where Paul is coming from. If you just keep moving on and don't talk to people, I could see it maybe being worthwhile.
DarkladyLexy Posted May 25, 2017 Posted May 25, 2017 OK so had another go with ECTV merge and the same result on the NAVI front I know when I am beaten I give up. As for the Populated series, I have not yet made my final decision as there are bits I quite and other bits I could live without so still evaluating.
berndaroy Posted May 25, 2017 Posted May 25, 2017 (edited) Lexy i wonder if these may help..or if Paul/J D know if this is still relevant and useful....1.https://www.reddit.com/r/skyrimmods/comments/64jp7u/pc_oldrim_help_navmesh_conflict_after_merging/. 2.https://www.nexusmods.com/skyrim/ajax/comments/?mod_id=13608&page=1&sort=DESC&pid=0&thread_id=1775296&pUp=1. 3.https://www.reddit.com/r/skyrimmods/comments/43w0ci/merged_mods_navmesh_conflicts/...2 is found on 3 under more info here! Berndaroy Edited May 25, 2017 by berndaroy
DarkladyLexy Posted May 25, 2017 Posted May 25, 2017 Lexy i wonder if these may help..or if Paul/J D know if this is still relevant and useful....1.https://www.reddit.com/r/skyrimmods/comments/64jp7u/pc_oldrim_help_navmesh_conflict_after_merging/. 2.https://www.nexusmods.com/skyrim/ajax/comments/?mod_id=13608&page=1&sort=DESC&pid=0&thread_id=1775296&pUp=1. 3.https://www.reddit.com/r/skyrimmods/comments/43w0ci/merged_mods_navmesh_conflicts/...2 is found on 3 under more info here! BerndaroyThanks but I am done fiddling around with it time to move on to other things, more mods to test plus playtesting continues already wasted a day and my time is precious as I don't get many when I can actually just sit and play without the kids screaming in my ear both young and slightly older.
DarkladyLexy Posted May 26, 2017 Posted May 26, 2017 What do people think of adding a taxation mod will add more immersion I was thinking something like Taxes of the Nine Holds - https://www.nexusmods.com/skyrim/mods/65519/?
DarkladyLexy Posted May 26, 2017 Posted May 26, 2017 OK after a massive FPS drop while fighting in the fort near Whistling Mine I have decided not to add the populated series as 25 fps is a joke. I like the mod I don't like the massive fps drop. 1
reddvilzz Posted May 27, 2017 Posted May 27, 2017 OK after a massive FPS drop while fighting in the fort near Whistling Mine I have decided not to add the populated series as 25 fps is a joke. I like the mod I don't like the massive fps drop.What causes the FPS drop to be exact? Script? Or the amount of npcs in one area? These talk about NAVI and navmesh again reminds me when I'm still trying to learn from the master @paulWhat do people think of adding a taxation mod will add more immersion I was thinking something like Taxes of the Nine Holds - https://www.nexusmods.com/skyrim/mods/65519/?I don't mind at all, because I adds it in my own modlist. This guide is starting to look like my modlist slowly. Sent from my Nexus 5 using Tapatalk
DarkladyLexy Posted May 27, 2017 Posted May 27, 2017 What causes the FPS drop to be exact? Script? Or the amount of npcs in one area?I think it actually caused by the amount of NPC's that spawned in that area cos not only I did I have the bandit spawning I had imperial and Stormcloaks as well. So that amount of NPC's all spawning at the same time caused my fps to massively drop.
reddvilzz Posted May 27, 2017 Posted May 27, 2017 I think it actually caused by the amount of NPC's that spawned in that area cos not only I did I have the bandit spawning I had imperial and Stormcloaks as well. So that amount of NPC's all spawning at the same time caused my fps to massively drop.Ooh skirmishes at the fort. Alright thank you. Sent from my Nexus 5 using Tapatalk
omgitskae Posted May 28, 2017 Posted May 28, 2017 On the topic of ICAIO/ECTV, I personally like mods like ETaC and Dawn of Skyrim (which does ICAIO-similar things to npcs in larger cities). They add enough buildings and npcs that makes towns still feel lively, even if some of the vanilla npcs are rather lifeless. However, I tried ETaC+DoS in the SRLE: LotD load order and had to do some custom patching (ELFX was doing weird things with them) but the fps hit was significant on a GTX 970. I had consistently ~15-20 fps in certain villages (Riverwood, Falkreath) and Solitude whereas I have ~40-45 in those areas without the ECTV mods.
paul666root Posted May 29, 2017 Posted May 29, 2017 On the topic of ICAIO/ECTV, I personally like mods like ETaC and Dawn of Skyrim (which does ICAIO-similar things to npcs in larger cities). They add enough buildings and npcs that makes towns still feel lively, even if some of the vanilla npcs are rather lifeless. However, I tried ETaC+DoS in the SRLE: LotD load order and had to do some custom patching (ELFX was doing weird things with them) but the fps hit was significant on a GTX 970. I had consistently ~15-20 fps in certain villages (Riverwood, Falkreath) and Solitude whereas I have ~40-45 in those areas without the ECTV mods.ELFX is a compatibility pita. That's why i only use it for interiors.
reddvilzz Posted June 1, 2017 Posted June 1, 2017 May I suggest Immersive Jewelry ? I think I've mentioned this before though. Sent from my Nexus 5 using Tapatalk
omgitskae Posted June 1, 2017 Posted June 1, 2017 I saw this released today, co-created by icecreamassassin and has museum displays for them. Fossil Mining - https://www.nexusmods.com/skyrim/mods/84307/?
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