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Yes somehow i succeed to upload it. No errors this time.

 

This is just 1024 resolution. The same like old file.

 

Yes, i do recommend. How much VRAM do you have, btw? I presume that people with 2 gb of VRAM can use all high-res textures?

I operate using only 1 GB VRAM (mirrored via CrossfireX), so I'd like to determine 'stretched' versus 'un-stretched'. Then I want to construct a custom hybrid of SRO and compare only the following + HRDLC over a virgin vanilla installation without any post processing or other 'noise':

  • SRO 1024 full
  • SRO hybrid full (need details on your recommendations for combining HI & LO - If I construct, I will share with you for upload to your mod)
  • SRO 2048 full
I will likely also experiment with 4096 mountains.
It easy to determine. Landscape, Dungeons and Towns are stretched in many places. But with Landscape and Towns you must be careful because they cover huge areas, and this will eat VRAM easily.

Dungeons and interiors operate like individual cells, which means when you enter some house or cave only this cell is loaded. In this case you can use even 4096 textures. 

Clutter is tricky. Many clutter textures are placed outside, and high-res is not a good idea. I can't use all high-res clutter. Also with 1gb of VRAM forget about 4096k mountains. 

 

What you need to do is find and save places where textures are stretched or not and determine which res is the best. First install all high-res textures and then throw inside low-res version, Clutter file for example. Then enter the game and load those places with Clutter textures and look.

And do not overwrite high-res files with low-res, just rename them like in attachment. Here you see Clutter which is mixed file that i use in game, and ClutterM which is high-res file. After deciding what to use you can delete high-res version file. This is how i do when testing and mixing textures.

 

Also i have to mention that i use only parts of HD DLC; armor, weapons, clothes and some clutter.  Armor, weapons and clothes textures are resized to 1024 res. I think there is mod which also did this? You also know which other mods i recommend and use, and this is included in my combination except Vurts textures. They look great but i can't use them cause game stutter to much. And to be honest those vanilla plants look pretty good. They are not stretched. 

 

Many SRO textures look very good even in 1024 resolution because i have made them to be very detailed and clear in 2048 res. So resizing wont make them look worse to much.

 

And mods like this are very helpful:

 

https://skyrim.nexusmods.com/mods/26126/

OK, this is a good start. I'll use DDSopt to reduce some of the HRDLC textures as you advised and then go through this exercise using SRO HI/LO to see what has the biggest effect.

 

The mod you mention is a MUST for STEP I think (will post a thread). SMIM USP do not do this?

 

Thanks :thumbsup:

@Starac

 

I blended your v1.6 1k/2k textures, and the result is great so far. I simply replaced the following 2k texture folders (I did not go through each texture folder. I only replaced directories where I assume most textures occur in high density/frequency outdoors. I retained 2k trees, roads and dungeons as well as all architecture directories not named after towns or that are not part of Skyrim exteriors (e.g., highhrothgar, skyhaventemple, falmer hut).

 

Following is a complete list of 2k textures that I overwrote with 1k. So far, my frame rates and VRAM consumption are only either same or slightly higher than with pure 1k (if you care to, please let me know if I missed anything obvious or if I unnecessarily included anything):

 

 

  Reveal hidden contents

 

Posted

Hey Starac, we're debating the bedroll textures for v2.2.0b (here) and as you can see, we're clashing over the fact that while SRO provides a better resolution and detail it isn't as worn as you'd expect a bedroll to be in Skyrim.  Is there any chance you could make a "dirty" version, either standalone or as part of your next update?  Thanks and keep up the great work.

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Yes somehow i succeed to upload it. No errors this time.

 

This is just 1024 resolution. The same like old file.

 

Yes, i do recommend. How much VRAM do you have, btw? I presume that people with 2 gb of VRAM can use all high-res textures?

I operate using only 1 GB VRAM (mirrored via CrossfireX), so I'd like to determine 'stretched' versus 'un-stretched'. Then I want to construct a custom hybrid of SRO and compare only the following + HRDLC over a virgin vanilla installation without any post processing or other 'noise':

  • SRO 1024 full
  • SRO hybrid full (need details on your recommendations for combining HI & LO - If I construct, I will share with you for upload to your mod)
  • SRO 2048 full
I will likely also experiment with 4096 mountains.
It easy to determine. Landscape, Dungeons and Towns are stretched in many places. But with Landscape and Towns you must be careful because they cover huge areas, and this will eat VRAM easily.

Dungeons and interiors operate like individual cells, which means when you enter some house or cave only this cell is loaded. In this case you can use even 4096 textures. 

Clutter is tricky. Many clutter textures are placed outside, and high-res is not a good idea. I can't use all high-res clutter. Also with 1gb of VRAM forget about 4096k mountains. 

 

What you need to do is find and save places where textures are stretched or not and determine which res is the best. First install all high-res textures and then throw inside low-res version, Clutter file for example. Then enter the game and load those places with Clutter textures and look.

And do not overwrite high-res files with low-res, just rename them like in attachment. Here you see Clutter which is mixed file that i use in game, and ClutterM which is high-res file. After deciding what to use you can delete high-res version file. This is how i do when testing and mixing textures.

 

Also i have to mention that i use only parts of HD DLC; armor, weapons, clothes and some clutter.  Armor, weapons and clothes textures are resized to 1024 res. I think there is mod which also did this? You also know which other mods i recommend and use, and this is included in my combination except Vurts textures. They look great but i can't use them cause game stutter to much. And to be honest those vanilla plants look pretty good. They are not stretched. 

 

Many SRO textures look very good even in 1024 resolution because i have made them to be very detailed and clear in 2048 res. So resizing wont make them look worse to much.

 

And mods like this are very helpful:

 

https://skyrim.nexusmods.com/mods/26126/

OK, this is a good start. I'll use DDSopt to reduce some of the HRDLC textures as you advised and then go through this exercise using SRO HI/LO to see what has the biggest effect.

 

The mod you mention is a MUST for STEP I think (will post a thread). SMIM USP do not do this?

 

Thanks :thumbsup:

@Starac

 

I blended your v1.6 1k/2k textures, and the result is great so far. I simply replaced the following 2k texture folders (I did not go through each texture folder. I only replaced directories where I assume most textures occur in high density/frequency outdoors. I retained 2k trees, roads and dungeons as well as all architecture directories not named after towns or that are not part of Skyrim exteriors (e.g., highhrothgar, skyhaventemple, falmer hut).

 

Following is a complete list of 2k textures that I overwrote with 1k. So far, my frame rates and VRAM consumption are only either same or slightly higher than with pure 1k (if you care to, please let me know if I missed anything obvious or if I unnecessarily included anything):

 

 

  Reveal hidden contents

 

You want me to check all this! Are you serious :)

 

Between my mixed and pure 1024k version is about 85-100mb difference. Btw, i use 2048k for Landscape, except trees. But Landscape can also be mixed, and you can use 1024 res normal maps. Be creative man :) 

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Hey Starac, we're debating the bedroll textures for v2.2.0b (here) and as you can see, we're clashing over the fact that while SRO provides a better resolution and detail it isn't as worn as you'd expect a bedroll to be in Skyrim.  Is there any chance you could make a "dirty" version, either standalone or as part of your next update?  Thanks and keep up the great work.

Actually i didn't know that bedroll textures are in 1.6 update? 

 

These are HD DLC textures that i have forget to remove during file transition. 

 

I probably will not release any more updates for Skyrim?

Posted
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Actually i didn't know that bedroll textures are in 1.6 update?

 

These are HD DLC textures that i have forget to remove during file transition. 

 

I probably will not release any more updates for Skyrim?

Ah, so those screenshots weren't deceptive.  If my vote matters at all, please do continue, your work is awesome.
Posted

 

 

  Starac said:

 

  z929669 said:
(if you care to please let me know if I missed anything obvious or if I unnecessarily included anything):

You want me to check all this! Are you serious :)

Between my mixed and pure 1024k version is about 85-100mb difference. Btw, i use 2048k for Landscape, except trees. But Landscape can also be mixed, and you can use 1024 res normal maps. Be creative man :)

No, that is why I prefaced with "if you care to" (which I suspected you wouldn't). I was just trying to find a way to creatively coax more specifics from you and save myself some time ... it worked :P 

And I honestly cannot see any perceptible difference between many of your 1k/2k terrain textures (e.g., forest floor around Riverwood) ... but I will play around some more as you suggest when I have some time :yes:

 

  Starac said:

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Hey Starac, we're debating the bedroll textures for v2.2.0b (here) and as you can see, we're clashing over the fact that while SRO provides a better resolution and detail it isn't as worn as you'd expect a bedroll to be in Skyrim.  Is there any chance you could make a "dirty" version, either standalone or as part of your next update?  Thanks and keep up the great work.

Actually i didn't know that bedroll textures are in 1.6 update? 

These are HD DLC textures that i have forget to remove during file transition. 

I probably will not release any more updates for Skyrim?

I knew they were just leftover from HRDLC as I mention in the thread that Farlo linked ... not sure what he is talking about though, because I also noted that the resolution of Better Bedrolls was same as HRDLC (but I think that the author simply sharpened the vanilla HR versions, albeit a bit too much) :?
Posted

 

 

  z929669 said:

 

  Starac said:

 

  z929669 said:
(if you care to please let me know if I missed anything obvious or if I unnecessarily included anything):

You want me to check all this! Are you serious :)

Between my mixed and pure 1024k version is about 85-100mb difference. Btw, i use 2048k for Landscape, except trees. But Landscape can also be mixed, and you can use 1024 res normal maps. Be creative man :)

No, that is why I prefaced with "if you care to" (which I suspected you wouldn't). I was just trying to find a way to creatively coax more specifics from you and save myself some time ... it worked :P 

And I honestly cannot see any perceptible difference between many of your 1k/2k terrain textures (e.g., forest floor around Riverwood) ... but I will play around some more as you suggest when I have some time :yes:

 

  Starac said:

 

  Quote
Hey Starac, we're debating the bedroll textures for v2.2.0b (here) and as you can see, we're clashing over the fact that while SRO provides a better resolution and detail it isn't as worn as you'd expect a bedroll to be in Skyrim.  Is there any chance you could make a "dirty" version, either standalone or as part of your next update?  Thanks and keep up the great work.

Actually i didn't know that bedroll textures are in 1.6 update? 

These are HD DLC textures that i have forget to remove during file transition. 

I probably will not release any more updates for Skyrim?

I knew they were just leftover from HRDLC as I mention in the thread that Farlo linked ... not sure what he is talking about though, because I also noted that the resolution of Better Bedrolls was same as HRDLC (but I think that the author simply sharpened the vanilla HR versions, albeit a bit too much) :?

There is a difference, but it depends which texture is in question.

1024 res normal maps can be used with all Landscape. But it's boring to mix this.

 

  Quote
Ah, so those screenshots weren't deceptive.  If my vote matters at all, please do continue, your work is awesome.

Thanks.
  • 4 weeks later...
Posted

Looks like this is no longer on Nexus. Starac was apparently banned after removing the files and stating he planned to charge for updates. Not sure what that was all about. I have the files except the DawnGuard update so does anyone know if he moved to another host for the mod?

  • 1 month later...
Posted

Well, we don't care. SRO is not going to be included in STEP for the forseeable future. Also, downloading something from a site that I've never heard of - what could possibly go wrong? (Hint: nearly everything. I'm not going to be suprised if that link was infected)

Posted
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Also, downloading something from a site that I've never heard of - what could possibly go wrong? (Hint: nearly everything. I'm not going to be suprised if that link was infected)

 

Wut.
Posted
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Well, we don't care. SRO is not going to be included in STEP for the forseeable future. Also, downloading something from a site that I've never heard of - what could possibly go wrong? (Hint: nearly everything. I'm not going to be suprised if that link was infected)

 

The man asked for a link and I gave it. Apologies for trying to be helpful. Second, as of STEP v2.2.0a, which is on Nexis. It uses texture combiner.

 

I'm just following the wiki

https://wiki.step-project.com/Texture_Pack_Combiner

 

As for viruses highly unlikely. Considering it's been scanned the death from four different AVS providers. That being said it still needs be hosted on proper site which most likely won't happen in the foreseeable future.

 

btw, thank you for taking the time to create/maintain the STEP project.

Posted

 

 

  WilliamImm said:
Well we don't care. SRO is not going to be included in STEP for the forseeable future. Also, downloading something from a site that I've never heard of - what could possibly go wrong? (Hint: nearly everything. I'm not going to be suprised if that link was infected)

LOL I am sorry but... this is really naive.
Posted
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Well, we don't care. SRO is not going to be included in STEP for the forseeable future.

 

Well, we DO care; however, it might be better said that "we are not interested," at this time unless the host is Starac and he is knowingly making his content available for the foreseeable future.

 

Otherwise, the source is simply one of "us," which is acceptable for personal use, but not for STEP --or the Nexus for that matter, so it is a moot point.

Posted

Yea, that was my mistake. The post was made on a rush, and I was just going to say basically, that unless the mod author uploads a official version somewhere, this mod will not be in STEP. Also, I really don't like downloading from sites that I've never heard of (and the user didn't make many posts, if at all), so I initially took it as a spambot and gave my hasty response.

 

The site is fine - nothing that brings up a red flag. Looks like a guild site, actually, on further inspection.

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