Jarda Posted May 18, 2017 Posted May 18, 2017 @Gernash Nice, now I don't feel like I am missing stuff. @TDarkShow reminded me about the ammo stuff. I can't craft some calibers, most of them(if not all) are the ones with no icons.Settlers always spawn with one weapon and 2 types of ammo. I need to remove the "wrong" one, which is always equipped by default, otherwise they will just pew pew and run around without actually shooting mobs.
rayhne Posted May 18, 2017 Posted May 18, 2017 This may be better then Better Companions ... https://www.nexusmods.com/fallout4/mods/24233/?
Gernash Posted May 18, 2017 Author Posted May 18, 2017 This may be better then Better Companions ... https://www.nexusmods.com/fallout4/mods/24233/?can replace better companion fall damage immunity.Better companion does a whole lot more. I'll actually have a close look at this mod and get back to you.@Gernash Nice, now I don't feel like I am missing stuff. @TDarkShow reminded me about the ammo stuff. I can't craft some calibers, most of them(if not all) are the ones with no icons.Settlers always spawn with one weapon and 2 types of ammo. I need to remove the "wrong" one, which is always equipped by default, otherwise they will just pew pew and run around without actually shooting mobs.you using modern weapons or just core? Settlers and companions do not use ammo their inventory contents is just loot in regards to ammo. If they have no ammo they use melee.
Jarda Posted May 18, 2017 Posted May 18, 2017 @Gernash Yep, I'm using the whole Modern Weapons plugin. All settlers spawn with weapon+right ammo+ wrong ammo (equipped).
Gernash Posted May 19, 2017 Author Posted May 19, 2017 @Gernash Yep, I'm using the whole Modern Weapons plugin. All settlers spawn with weapon+right ammo+ wrong ammo (equipped).NPC's will always equip the "Best" item (usually the most expensive)do you have the scrounger perk? as that will give you an extra ammo for raiders etc. if you spawn a new settler does the double ammo happen? Is the extra ammo on existing settlers?
TDarkShadow Posted May 19, 2017 Posted May 19, 2017 do you have the scrounger perk? as that will give you an extra ammo for raiders etc.if you spawn a new settler does the double ammo happen? Is the extra ammo on existing settlers?Don't know about Jarda but I too use the Modern Weapons pack and have the Scrounger perk.Can confirm, settlers, bandits and other NPC's have double ammo. As a side note, some perks in the perk chart have the indicator [bobblehead] next to their name (like "[bobblehead] Scrounger"), is this normal behavior?
Gernash Posted May 19, 2017 Author Posted May 19, 2017 Yes, I've not finished the icon choices yet, https://www.nexusmods.com/fallout4/mods/21847/? will be included in the next version having to all the missing an extra ones from all the mods etc. 1
Gyro Posted May 19, 2017 Posted May 19, 2017 So I noticed that when I start a clean, very advanced save before the mod I end up with 13 mod setting holodisks. When I start a standard new game from the beginning, I end up with 10 when I exit the vault the first time. Is this supposed to be the case? One of the missing setting holodisks is definitely NAC-and I checked the chem station to create a new one, and I didn't see it listed.
Gernash Posted May 19, 2017 Author Posted May 19, 2017 I think there extras are duplicate holotapes that are created when the scrips run for the 1st time. (If not can you screen shot both and tell me the odd ones out?) Unfortunately there is no single menu plugin as yet for holotapes replacer as per Skyrim UI
Gyro Posted May 19, 2017 Posted May 19, 2017 I think there extras are duplicate holotapes that are created when the scrips run for the 1st time. (If not can you screen shot both and tell me the odd ones out?) Unfortunately there is no single menu plugin as yet for holotapes replacer as per Skyrim UISure thing, I'll see if I can't do that tonight. Love the guide :D
rayhne Posted May 19, 2017 Posted May 19, 2017 Yes, I've not finished the icon choices yet, https://www.nexusmods.com/fallout4/mods/21847/? will be included in the next version having to all the missing an extra ones from all the mods etc. THANK YOU!
Gyro Posted May 20, 2017 Posted May 20, 2017 I think there extras are duplicate holotapes that are created when the scrips run for the 1st time. (If not can you screen shot both and tell me the odd ones out?) Unfortunately there is no single menu plugin as yet for holotapes replacer as per Skyrim UIOK, so here we are. Loading clean save: https://imgur.com/a/p3lAV New game, first get Pip Boy: https://imgur.com/a/yG09M New game, gotten out of the Vault and faffed around a bit: https://imgur.com/a/jeFVf Mod Order: Fallout4.esmDLCRobot.esmDLCworkshop01.esmDLCCoast.esmDLCworkshop02.esmDLCworkshop03.esmDLCNukaWorld.esmDLCUltraHighResolution.esmUnofficial Fallout 4 Patch.espArmorKeywords.esmHUDFramework.esmLoads.esmNewCalibers.espZW's F4 Overhaul Master.esmArbitration - Resources.esmHomemaker.esmConcealedArmor.esmNAC.esmSettlement Resources Rebalanced.espOCDecorator.espOCDecoratorDLC.espOCDispenser.espAutoDoors.espAES_Renovated Furniture.espEvan_Modular Kitchen.espCWSS Redux.espAkaWaterWorld.espSMH.espSettleObjExpandPack.espFunctionalDisplays.espFunctionalDisplays-Collectibles.espDogBed.espCleanSettlement Greenhouse.espdinoshelf.espdinoshelf_extra_ammo.espdinoshelf_retex.espCREAtiveClutter.espOctaviusSentibar_Labels.espOWR.espOWR_CraftableDecor.espOWR_CraftableDecor_CW.espArmorsmith Extended.espArmorsmith All DLCs Patch.espLooksMenu.espLooksMenu Customization Compendium.espCBBE.espGlowing Animals Emit Light.espRaiderOverhaul.espSuperMutantOverhaul.espSynth Overhaul.espD.E.C.A.Y.espTracers - Light em up.espCrafting Workbench.espCrafting Workbenches - Ammo.espCrafting Workbenches - Automatron DLC.espCrafting Workbenches - Faction and Quest Requirements.espLegendaryModification.espLegendaryModification2LM.espLegendaryModificationCSA.espLegendaryModificationGroknak.espLegendaryModificationMisc.espLegendaryModification - DLC Far Harbor.espLegendaryModification - DLC Far Harbor (2LM).espLegendaryModification - DLC Far Harbor (2LM Concealed).espConcealedArmor.espCraftable Armor Size - Fix Material Requirements.espCraftable Armor Size.esp3dscopes-framework.esp3dscopes.esp3dscopes-FarHarbor.esp3dscopes-NukaWorld.esp3dscopes Add+DLC+BMD Sollus91 Custom.esp3dscopes-AddToSpawnList.espCutWeaponModsRestored.espCutWeaponModsRestored-Automatron.espCutWeaponModsRestored-FarHarbor.espCutWeaponModsRestored-NukaWorld.espExtended weapon mods.espBetter Explosives - Normal.espBetter Explosives - Far Harbor.espBetter Explosives - Enhanced Grenades.espBetter Explosives - Grenade Frequency 30.espBetter Explosives - Perks redone - No Trajectory.espRealistic Guns and Bullets Overhaul.espWeaponsmith Extended 2.espVaultTecAcceleratedFocusSystem.espVaultTecAcceleratedFocusSystem - FarHarbor.espVaultTecAcceleratedFocusSystem - NukaWorld.espLive Dismemberment - RegularNoHeadshots.espFO4Hotkeys.espTakeCover.espQuickEnterFromStand.espQuickExitToStand.espShellRain.espRealistic Death Physics - ALL DLC.espSalvageBeacons.espAtomicRadio.espEveryonesBestFriend.espImmersiveVendors.espThe Eyes Of Beauty.espAzarPonytailHairstyles.espEli_Armour_Compendium.espBetterSettlers.espBetterSettlersCCAPack2.0.espGrunts.espGuards.espRandomized DC Guard Outfits.espLaurent's Robot Skins.espAnS Wearable Backpacks and Pouches.espAnS Wearable Backpacks and Pouches - Ballistic Weave.espAnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.espDogmeat's Backpack.espK9TacticalHarness.espBinoculars.espScavver's Toolbox.espImmersive HUD.espArbitration - Button Lowered Weapons.espQuickTrade.espSkjAlert_All_DLC.espdD-Enhanced Blood Basic.espCompanion Fall Damage Immunity.espNewRecipesFH-VIS.espEphla's Unique Chems.espMojaveImports.espGenerator Fusebox - More realistic version.espSettler Sandbox Overhaul.espHomemaker - Streetlights Use Passive Power.espRaider Overhaul - AE Patch-Restored Content.espSuperMutantOverHaul-Armorsmith.espConsistent Power Armor Overhaul.espAnchorage Power Armor.espPowerArmorT49.espFALLOUT4WT.espZW's F4 Overhaul - Power Armor.espArbitration - Recommended Core.espArbitration - Automatron AI.espLoads of Ammo - Leveled Lists.espSynth Overhaul - No level requirements Patch.espBetterCompanions.espNoSharedDogmeatTemplate.espI also noticed that it added some holotapes while I was in the bathroom/starting house on a new game. I wonder if they're removed or something through the beginning sequence.
Gernash Posted May 20, 2017 Author Posted May 20, 2017 (edited) Makes me curious as well. I'll have to experiment with it and see what's happening. It might make ones spawned via the script not have the settings tag and not be sorted via the XML sorting so they don't show up at all. hmm loading please wait. Edited May 20, 2017 by Gernash
baronaatista Posted May 20, 2017 Posted May 20, 2017 Hey not sure if you've caught it but I just noticed a conflict with Everyone's Best Friend and Start Me Up... checked it out in xEdit, no idea how to fix. They both change Codsworth's dialogue, the result is that (at least if SMU is loaded after EVB) you can't recruit Codsworth and Dogmeat at the same time. Haven't tried the other way around but fairly certain you would then break SMU's dialogue alterations.
Gernash Posted May 20, 2017 Author Posted May 20, 2017 Hmmm? where about? I have no issues. here is a double delete if you need, it may help https://www.dropbox.com/s/9vcgomrhzlvnlp9/SMU_Quest_Patch.esp?dl=0
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