Jarda Posted May 11, 2017 Posted May 11, 2017 I don't remeber why, but I am running my game with bFullScreen=0 and bBorderless=1.The only thing I know is that I had issues with FullScreen=1.
rayhne Posted May 11, 2017 Posted May 11, 2017 What happened (or rather what I think happened. I haven't gone in and looked yet) is that a few weeks ago I had to switched around the HDMI cables to the TV. This is a 4K with a large resolution I really can't play the game at yet so I select a 1920x1080 resolution but I mistakenly selected the one ending in an i rather then the one ending in a p. Hopefully this will solve the problem.
rayhne Posted May 11, 2017 Posted May 11, 2017 Yep, that was it. Now back up to 60 FPS. :) Now to just find an ENB and/or look I'm happy with. :/
Barachiel Posted May 11, 2017 Posted May 11, 2017 The optional one that comes with NAC is pretty good. I'm using it myself. Nowhere near as over-powering as PRC, but almost as pretty, imo.
rayhne Posted May 11, 2017 Posted May 11, 2017 Weapons like the Beretta from Realistic Guns are not getting an icon.
Gernash Posted May 12, 2017 Author Posted May 12, 2017 https://www.dropbox.com/s/yivauy3k8fzwy1y/LM1.esp?dl=0 Legendary Modifications (Normal Mode-WorkBench disabled. CORE)
rayhne Posted May 12, 2017 Posted May 12, 2017 So the Normal has been disabled in Core? And that enables it?
rayhne Posted May 12, 2017 Posted May 12, 2017 (edited) So I downloaded the esp and there are several masters I don't use. I mean, why are you even hard-coding it in the Core patch? Legendary Modifications isn't even part of the Core. If people want to use it they should have the option of using it at the level they want and not be forced to either use it at the level you want or jump through hoops in order to get it to what they want. (if I seem bitchy I've just had some very painful and expensive dental work done and I WANT TO KILL SOMETHING!!!!) BTW, may I recommend Unique NPCs - An Overhaul of the Commonwealth (https://www.nexusmods.com/fallout4/mods/21248/?) for possible inclusion. And more good news!!! Armosrsmith Extended has just been updated. Edited May 12, 2017 by rayhne
Tirencia Posted May 12, 2017 Posted May 12, 2017 anyone install FlaconOil's HD ReTexture Project lately what all is installed, because i'm looking at it and I'm seeing that all we need is the Manual_Fomod Installer - Performance Pack - v3.7.0 and possibly bricks01 Performance Pack Patch if we want that. I don't think we need this ESP BA2 Installer - Performance Pack - v3.7.0 unless I am wrong please let me know.
Tirencia Posted May 12, 2017 Posted May 12, 2017 (edited) Sorry I didn't read good enough they both do the same thing sorry for all the problems. I was just having a dumb moment, I get them alot lol. Edited May 12, 2017 by Tirencia
Bodybeton Posted May 12, 2017 Posted May 12, 2017 Hello there, first of all I want to say a massive "Thank You" for this guide! It really makes the game so much more immersive for me. I had an issue where "Deb" in "Bunker Hill" had this weird eye texture. Turned out it was the eye texture from "Better Coursers Pack V2" In order to fix the minor issue I simply hid "Textures/Actors/Characters/Eyes/EyeAmber.dds" in Mod Organizer. Maybe I failed to install it correctly in the first place. If not I hope this note helps with further tweaking of the guide. All the best to You and thanks again!-Bodybeton
rayhne Posted May 12, 2017 Posted May 12, 2017 https://www.dropbox.com/s/yivauy3k8fzwy1y/LM1.esp?dl=0 Legendary Modifications (Normal Mode-WorkBench disabled. CORE)Okay, does this mean this patch disable Normal? ::confused::
rayhne Posted May 13, 2017 Posted May 13, 2017 So these are new .... Clearing out the Olivia station, taking out Ack-Ack and having another Raider pick up the minigun and use it (first time that ever happened) Getting attacked by raiders and molerats out in the open and, for some reason, the ground shook and tipped. Heading out from Olivia and seeing what looked like blue explosions in the distance. Anyone know what might have caused those last two things?
Gernash Posted May 13, 2017 Author Posted May 13, 2017 (edited) Okay, does this mean this patch disable Normal? : :confused::there were a couple of people using Legendary modification without MW so I just made this patch for those people so you still get RGBO and weapon naming working normally.LM2 bench is disabled as it makes it's own non vanilla items.The patch is Set to NORMAL (i.e. legendary become swap-able loose mods) Why can't I leave it alone? LM2 is behind a couple of mods for overwrites so you have to decide if you wantloose legendary/1 or 2 slots. The default is hard mode so you have to scrap 10-12 legendary items to craft a new one.My intent was1 Slot per weapon2 in chest 1 in limbsnone in PA - (Convert Diving(Underwater breathing) and a couple of others into modules for Back slot)Hello there, first of all I want to say a massive "Thank You" for this guide! It really makes the game so much more immersive for me. I had an issue where "Deb" in "Bunker Hill" had this weird eye texture. Turned out it was the eye texture from "Better Coursers Pack V2" In order to fix the minor issue I simply hid "Textures/Actors/Characters/Eyes/EyeAmber.dds" in Mod Organizer. Maybe I failed to install it correctly in the first place. If not I hope this note helps with further tweaking of the guide. All the best to You and thanks again! -Bodybeton Untitled.pngThanks I'll update the wiki. So Kill Deb as he is a Synth.... Done! Edited May 13, 2017 by Gernash
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