Jump to content

wip-fallout-4-using-modorganizer-2


Recommended Posts

if you don't want to use the VIS files I've generated, then the PreVis version will work the same

Getting more and more confused ... VIS files?

 

Okay, I think I got it. I will try one and see what happens and if it doesn't work I'll try the other.

Edited by rayhne
Link to comment
Share on other sites

So I install the worldspace patch and then install the scrap everything's worldspace esp after scrap everything? Should I move the worldspace patch there as well so the bsa is after scrap everything or does it matter?

Link to comment
Share on other sites

Okay, last questions for a while. So I use only the worldspace patch for scrap everything and not any of the others?  (In all honestly I'd like to use the big patch and may try it anyway) And should I use:

-bUsePreculledObjects=0

-bUseCombinedObjects=1

Edited by rayhne
Link to comment
Share on other sites

Tested the scrap everything worldspace patch on a ongoing game. The houses ... just the house not what was inside, reappeared as did the foundations of the ruined houses but not the ruins. I'm debating as to whether continue ... since I had only build one house so far and I can scrap the foundation that has appeared under it (and I could use the material :)) ... or try the other worldspace patch. The scrap everything patch may be best with a new game.

 

I had put the below into my Fallout 4 Custom.ini

 

bUseCombinedObjects=1

bUsePreCulledObjects=0

Edited by rayhne
Link to comment
Share on other sites

Oh and I can't scrap anything

 

I changed bUseCombinedObjects=1 back to 0 and removed bUsePreCulledObjects=0 and the stuff is gone again and I can scrap.

 

shutting up now.

Edited by rayhne
Link to comment
Share on other sites

So I finally head into Concord. FPS is good. As I head down the street I see the image below. It may not be clear and I can take a better image if need be but there is a table and something else just hanging in the air. I believe this was near the deathclaw den right before you turn the corner to head for the museum. I have the Worldspace patch for NoPreVis removed (for the bsa) and the esp for the Scrap Everything version.

 

I was wrong. When you turn you are headed for the Fallon Department store and there are power lines going no where as well as parts of the wall.

 

AfRNdA5.png

 

Load Order

 

 

# This file was automatically generated by Mod Organizer.
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
DLCUltraHighResolution.esm
ArmorKeywords.esm
HUDFramework.esm
ConcealedArmor.esm
ZW's F4 Overhaul Master.esm
Arbitration - Resources.esm
Homemaker.esm
Snap'n Build.esm
Settlement Resources Rebalanced.esp
SkjAlert_All_DLC.esp
uncappedsettlementsurplus.esp
QuieterSettlementsMerged.esp
BrighterSettlementLights.esp
Settlements - Lights Out.esp
mso_sms.esp
Homemaker - Greenhouse and Bunker Disabler.esp
Homemaker - Streetlights Use Passive Power.esp
OCDecorator.esp
OCDecoratorDLC.esp
OCDispenser.esp
OCDecorator - No Experience.esp
AutoDoors.esp
AD_DLC.esp
SettleObjExpandPack.esp
SettleObjExpandPack-AutoDoorsPatch.esp
CleanSettlement Greenhouse.esp
CleanSettlementsMerged.esp
AES_Renovated Furniture.esp
aes_rendeco.esp
AkaWaterWorld.esp
Evan_Modular Kitchen.esp
CWSS Redux.esp
SMH.esp
DogBed.esp
OctaviusSentibar_Labels.esp
OctaviusSentibar_Labels_NotWithoutAPen.esp
CREAtiveClutter.esp
Eli_Crafting Shiz 9000.esp
dinoshelf.esp
dinoshelf_extra_ammo.esp
dinoshelf_retex.esp
Snappy_HouseK.esp
Snappy_DecoKit.esp
Snappy_HouseKit_AutoDoors.esp
SnapBeds.esp
Friffy_Fixed Rugs.esp
Friffy_Fixed Curtains.esp
RealTroughs.esp
OWR.esp
OWR_CraftableDecor.esp
OWR_CraftableDecor_CW.esp
hdreworkedprojectrevised.esp
Old World Plaids.esp
GruffyddsSignsAndPosters.esp
XnjguyFilledMods_AIO.esp
NoMoreRandomTurretMks.esp
VendorVariety.esp
SettlementGarageSale.esp
EvilViking13_MinutemenMorale.esp
Ground_Vanilla.esp
VerticalConduits.esp
Farm.esp
Ground_Farm.esp
Northland Diggers New.esp
MoreColorfulHarvest.esp
Glowing Animals Emit Light.esp
Synth Overhaul.esp
GunnersOverhaul.esp
My_Minutemen.esp
Armorsmith Extended.esp
Armorsmith All DLCs Patch.esp
Crafting Workbench.esp
Crafting Workbenches - Ammo.esp
Crafting Workbenches - Faction and Quest Requirements.esp
Craftable Armor Size.esp
Craftable Armor Size - Fix Material Requirements.esp
ConcealedArmor.esp
Realistic Guns and Bullets Overhaul.esp
TakeCover.esp
ImmersiveGenericDialogues.esp
Diverse Cats.esp
TrashcanFix.esp
MoreWeaves.esp
Craftable Animal Glue - Adhesive Recipes.esp
SaveManager.esp
Decal Stain Remover REDUX - All DLC.esp
No More Fake Puddles - Nuka World 1-0.esp
NullifyMoleratDisease.esp
Remove Overweight Cant Run Message.esp
ShelteredBeds.esp
LootInVaultLockers.esp
CutWeaponModsRestored.esp
CutWeaponModsRestored-Automatron.esp
CutWeaponModsRestored-FarHarbor.esp
CutWeaponModsRestored-NukaWorld.esp
CWMR-Patch-AWKCR.esp
CWMR-Patch-ValdacilsItemSorting-AllDLC.esp
LegendaryModification.esp
LegendaryModificationMisc.esp
LegendaryModification - DLC Far Harbor.esp
Tracers - Light em up.esp
MojaveImports.esp
ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp
FunctionalDisplays.esp
FunctionalDisplays-Collectibles.esp
Weapon Rack Extended.esp
QuickEnterFromStand.esp
QuickExitToStand.esp
ShellRain.esp
QuickTrade.esp
Realistic Death Physics - ALL DLC.esp
Pet - Call -Feed Dogmeat.esp
HushDogmeat.esp
EveryonesBestFriend.esp
dD-Enhanced Blood.esp
FO4Hotkeys.esp
AtomicRadio.esp
BetterCompanions.esp
Arbitration - Button Lowered Weapons.esp
BetterSettlers.esp
Eli_Armour_Compendium.esp
3DNPC_FO4.esp
VisibleCompanionAffinity.esp
ModdableRobotSettlers.esp
BetterSettlersCleanFacePack.esp
BetterSettlersFarHarborPatch.esp
BetterSettlersNoLollygagging.esp
RaiderFaceVariety_2.0.esp
TrapperFaceVariety.esp
AA Lots More Settlers and Enemies.esp
AA LMSE_FarHarbor.esp
LMSE Patch.esp
Settler Sandbox Overhaul.esp
ImmersiveVendors.esp
Grunts.esp
Guards.esp
Randomized DC Guard Outfits.esp
SettlersRename.esp
AnS Wearable Backpacks and Pouches.esp
AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
Generator Fusebox - More realistic version.esp
K9TacticalHarness.esp
DX Adventurer Outfit.esp
Standalone.esp
Reverb and Ambiance Overhaul.esp
Immersive HUD.esp
No more monochrome - Color setting for the Pipboy!.esp
HoloTime_2.esp
PowerArmorHUD.esp
def_w_pa2.esp
Scavver's Toolbox.esp
Binoculars.esp
NewRecipesFH-VIS.esp
Ephla's Unique Chems.esp
Ephla's Unique Beverages.esp
Laurent's Robot Skins.esp
Anchorage Power Armor.esp
Consistent Power Armor Overhaul.esp
FALLOUT4WT.esp
ZW's F4 Overhaul - Power Armor.esp
Weaponsmith - VIS Icon Patch.esp
ValdacilsItemSorting - Synth Overhaul TAGS.esp
WET.esp
FAR.esp
NAC-PRC.esp
NAC-PRC-FarHarbor.esp
NAC-PRC-NukaWorld.esp
EnhancedLightsandFX.esp
BetterNightVision.esp
DarkerNights.esp
DarkerNightsDetection.esp
Pip-Boy Flashlight.esp
QuestsTags_00_AllDLC.esp
NoVanillaRadiantDLCLocations.esp
SkipHSH1_6.esp
WorkshopRearranged.esp
BetterModDescriptions.esp
BetterModDescriptionsCAS.esp
SH Prewar Expansion.esp
SafeTrunkContentsReworked.esp
More Realistic Cats.esp
MojaveImports - SafeTrunkRework.esp
RealComics.esp
ComicCollector.esp
ImmersiveDrumlinDiner.esp
plenty 'o' exploration.esp
StumbleUponInteriors.esp
subwayrunnnerdynamiclighting.esp
DrunkenGnomes_Gnomepocolypse.esp
BTInteriors_Project.esp
WRPatchesMerged.esp
MODWiki - CORE - Patch.esp
MODWiki -Power Armor-Patch.esp
MODWiki-CraftingRedirect-Edited-Patch.esp
MODWiki-Lighting-patch.esp
Modwiki-WorldSpace DEF_UI-Patch.esp
MODWiki-ELFX_imagespace-Patch.esp
Merged Patch.esp
Scrap Everything - Core.esp
Scrap Everything - Far Harbor.esp
Scrap Everything - Nuka World.esp
CleanSettlement Greenhouse Scrap Everything Compatibility.esp
Scrap Override Patch.esp
MODWiki-Worldspace-Patch.esp

 

Edited by rayhne
Link to comment
Share on other sites

Okay, it's a conflict with Plenty of Exploration. While BTI has a conflict resolution option in its holotape my guess is that the PoE update broke it.

AHHH, you don't use the conflict resolutions Holotapes at all with the patch. I've done that all manually the created the world space.

 

If you use the Holotapes you will break the world space and objects will just appear in the air and stuff.

Oh and I can't scrap anything

 

I changed bUseCombinedObjects=1 back to 0 and removed bUsePreCulledObjects=0 and the stuff is gone again and I can scrap.

 

shutting up now.

I'd say this is because you used the holotapes

I'll update the wold space section and add instructions and information over the weekend.

Link to comment
Share on other sites

Okay, don't use the BTI holotape for conflict resolution. Got it.

 

So I download one of the worldspace patches and then the Scrap Everything patch, correct? And use the ini as I have it above?

 

Finally made it to Concord. FBS is good. Killing the deathclaw way too easy ... mini-gun is stronger or something?

 

When I entered the museum my first thought was 'I can't play this'. The lighting was off and awkward and made things look horrible. Probably just me but I removed enhanced lighting and your two related patches.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.