dstansberry Posted March 30, 2017 Posted March 30, 2017 *sigh* I can't keep up with the acronyms. Could someone please tell me what PreVis (or "noprevis") is?
GabaZieute Posted March 30, 2017 Posted March 30, 2017 On 3/30/2017 at 1:01 AM, Gernash said: with the instructions on the BTI site in regards to precullingis BTI beantown Interior ? because I can't find those preculling instuctions in their nexus page
Gernash Posted March 30, 2017 Author Posted March 30, 2017 On 3/30/2017 at 7:16 AM, dstansberry said: *sigh* I can't keep up with the acronyms. Could someone please tell me what PreVis (or "noprevis") is?https://ck.uesp.net/wiki/fallout4/index.php?title=Precombined_References On 3/30/2017 at 7:23 AM, GabaZieute said: is BTI beantown Interior ? because I can't find those preculling instuctions in their nexus page
GabaZieute Posted March 30, 2017 Posted March 30, 2017 (edited) Ah... ok (penny dropped)for me that was filed under sprint bug, not preculling thingyis the MODWiki-DNV_HAIA-Hotfix v5 still compatible with World Patch v5.1 ? Edited March 30, 2017 by GabaZieute
Gernash Posted March 30, 2017 Author Posted March 30, 2017 yes (no "NoPreVis" for the settlement for scrap mods)
c0c0c0 Posted March 30, 2017 Posted March 30, 2017 On 3/30/2017 at 2:34 AM, Gernash said: MODWiki-Worldspace-SpringCleaning-Patch(Less intense patch leaves everything in place.)EDIT: I did not add Nukaworld and Farharbor if you need it please tell me I'll add it in.I'll need it eventually. I assume. Won't everyone using Spring Cleaning need it? Or at least want it? I assume that just takes more time and you were hoping that your Spring Cleaning users were too cheap to spring for the full Season Pass. ;-)
c0c0c0 Posted March 30, 2017 Posted March 30, 2017 On 3/30/2017 at 6:12 AM, Gernash said: I Have a dream!!!! and it uses Visibility files that it generates making a large Patch It allows you to see New objects placed in game 3 cells away (as my computer does not have enough Ram. Later I'll make 9 cell version)this patch uses/requiresbUseCombinedObjects=1bUsePreCulledObjects=0 If you don't like my big patch you use the noprevis versionthis patch uses/requiresbUseCombinedObjects=0bUsePreCulledObjects=1 They both have the same NAVMESH I recommend My large patch as it makes stuff nicer less flicker and texture pop. (try and you will see.)I'm going through textures now and working out what's causing shimmer etc (VERY slow process)Sooooooo, if I'm using bUseCombinedObjects=0, and your new Spring Cleaning patch, can I just ignore all that?
Gernash Posted March 30, 2017 Author Posted March 30, 2017 @c0c0c0 Spring Cleaning patch is for the large patchand you need to use bUseCombinedObjects=1bUsePreCulledObjects=0 as there are a couple of areas that hate life otherwise (objects in game missing building road etc.) On 3/30/2017 at 12:22 PM, c0c0c0 said: I'll need it eventually. I assume. Won't everyone using Spring Cleaning need it? Or at least want it? I assume that just takes more time and you were hoping that your Spring Cleaning users were too cheap to spring for the full Season Pass. ;-)No
FlyingFox Posted March 30, 2017 Posted March 30, 2017 Hi Gernash,Looks like a great guide, but I have a few questions.How important are the exact installation paths for MO and the various tools, and the location of ModOrganizerData? I would want it set up like this: D:\Modding Tools\Mod Organizer 2D:\Modding Tools\Mod Organizer 2\ModOrganizer2DataD:\Modding Tools\FO4EditD:\Tools\BethINI Not that I would mind terribly to follow your guide to the letter, but this would fit better with what I already have set up for other games and tools. Also, should I stick with MO 2.0.7 or use the newer 2.0.8.3?
c0c0c0 Posted March 30, 2017 Posted March 30, 2017 I just tried the Spring Cleaning patch on a save where I happened to be in the Fens on the way to Hangman's. The building I was in, the one that's a raider spawn point between the railroad bridge and Hangman's, loaded invisible. I had to toggle occlusion to be able to see it. When I got to Hangman's, several items I had already scrapped were back and now unscrappable and un-delete-able. Things like a big shack in the middle of the alley. This may just be something you can't load in the middle of a game.
rayhne Posted March 30, 2017 Posted March 30, 2017 I'll try the Scrap Everything patch later tonight or tomorrow.
rayhne Posted March 30, 2017 Posted March 30, 2017 I have BethINI set up in a common Game Utilities folder, since I use it for other games. Utilities that are F4 specific I put in the Tools folder.
Hazado Posted March 30, 2017 Posted March 30, 2017 On 3/30/2017 at 2:43 PM, FlyingFox said: Hi Gernash,...Also, should I stick with MO 2.0.7 or use the newer 2.0.8.3?Go with 2.0.7 as 2.0.8.3 has a lot of bugs you need to work around.With 2.0.8.3 You need to change all the exe's to run as administrator by default or it causes hard crashes and files don't write correctly.If your willing to put the time in to find the fixes for 2.0.8.3 it works, but 2.0.7 works better in most users cases. Not bug free, but better.
Gernash Posted March 30, 2017 Author Posted March 30, 2017 On 3/30/2017 at 2:43 PM, FlyingFox said: Hi Gernash,Looks like a great guide, but I have a few questions.How important are the exact installation paths for MO and the various tools, and the location of ModOrganizerData? I would want it set up like this: D:\Modding Tools\Mod Organizer 2D:\Modding Tools\Mod Organizer 2\ModOrganizer2DataD:\Modding Tools\FO4EditD:\Tools\BethINI Not that I would mind terribly to follow your guide to the letter, but this would fit better with what I already have set up for other games and tools. Also, should I stick with MO 2.0.7 or use the newer 2.0.8.3?The Location can be anywhere (Try to keep out of the FO4 install folder though and the Program files folders.)I've had issues with 2.0.8.3.b I recommend sticking to 2.0.7 for now.
Gernash Posted March 30, 2017 Author Posted March 30, 2017 On 3/30/2017 at 5:11 PM, c0c0c0 said: I just tried the Spring Cleaning patch on a save where I happened to be in the Fens on the way to Hangman's. The building I was in, the one that's a raider spawn point between the railroad bridge and Hangman's, loaded invisible. I had to toggle occlusion to be able to see it. When I got to Hangman's, several items I had already scrapped were back and now unscrappable and un-delete-able. Things like a big shack in the middle of the alley. This may just be something you can't load in the middle of a game.are you using the below settings? I've Added the NO PreVis tag to all the settlement areas to avoid "occlusion" perhaps this is your issue Spring Cleaning I'll wait on more reports before doing anything furtherbUseCombinedObjects=1bUsePreCulledObjects=0
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now