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So I got my patches ready, the ENB installed, figured out why the icons weren't appearing for the clothes from that mod, still not gotten icons for the two pistols and batons you get before Sanctuary. Ready to play. Let's see what happens ....

 

::BOOM!!!!::

 

Anyway, has anyone else had problems with iHud since HudFramework was updated?

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I have a few more questions, when you have time.

 

These things in your mod list that aren't in mine...
I'm guessing some of these are just "personal preference" mods that you were using or testing, but some seem fairly important, so it's likely that I overlooked some instructions somewhere:

No Halloween Decorations.esp
(I've no idea where this is from)
 
Compatibilty Patch - AWKCR - RGBO.esp
(I think this may be because the guide uses version 3.5 of Realistic Guns and Bullets Overhaul, and the current version is 3.6 which requires AWKCR out of the box)
 
LegendaryModification Combined - 2LM and DLC's.esp
(Presumably from Legendary Modification, but I'm not sure how as I don't see it listed in the mod content. Perhaps a merge?)
 
EasyHacking.esp
(I'm guessing this is from Easy Hacking , but I don't see it in the guide)
 
CarryWeight1000.esp
CarryWeight200Strength.esp
(I'm not sure where this is from)
 
No Fusion Core Drain.esp
(Probably from Configurable Power Armor Fusion Core Drain , but I don't see that in the guide)
 
TrueReporter.esp
(Probably From True Reporter - Piper Outfit Redone - CBBE - Vanilla - Bodyslide , but I don't see that in the Guide)
 
ValdacilsItemSorting - Synth Overhaul TAGS.esp
(Probably from Synth Overhaul - C.A.S.T. - Valdacil's Item Sorting - Compatibility Patch , but I didn't find it mentioned in the guide).
 
Raider Overhaul - AE Patch-Restored Content-VIS.esp
(Probably from Raider Overhaul - Valdacil's Item Sorting (VIS) Compatibility Patch, but I didn't find it mentioned in the guide).
 
Raider Overhaul - AE Patch.esp
(Appears to come from "Raider Overhaul - AE patch v12.x" in the Optional Files section of Raider Overhaul WIP, but I didn't find it mentioned in the guide).
 
WorkshopRearranged_SnB_Patch.esp
(Appears to come from "Patch - Snap'n Build" in the in Optional Files section of Workshop Rearranged, but I didn't find it mentioned in the guide).
 
WorkshopRearranged_BTInteriors_Patch.esp
(Appears to come from "Patch - Beantown Interiors" in Optional Files section of Workshop Rearranged, but I didn't find it mentioned in the guide).
 
FunctionalDisplays-AID-VIS-WI.esp
(Appears to be from the Functional Displays installation, in the Crafting Patches section, where "Wasteland Imports" is an option. The guide says to choose "none" in this section of the FOMOD).
 
BetterSettlersFarHarborPatchMortal.esp
(Appears to be from the "Better Settlers Far Harbor Patch MORTAL BETA" in the Updates section of Better Settlers but I didn't find it mentioned in the guide).

 
 
Things in my mod list that aren't in yours...
Some of these I think I understand why they're missing, but others I'm not certain about. In any case, I have no idea where they belong in the load order:

FAR.esp
(From FAR - Faraway Area Reform in the Core section.)
 
Grasslands - Healthy.esp
(From Grasslands - A Fallout 4 Grass Overhaul in the "Landscape Texture and LOD Replacement Plugin" section
 
BetterModDescriptionsCAS.esp
BetterModDescriptionsAE.esp
(From the FOMOD instructions of Better Mod Descriptions in the "Core" section
 
Better Explosives - Perks redone - No Trajectory.esp
(From FOMOD instructions of Better Explosives in the "Core" section)
 
Arbitration - Survival Damage by Player 2.5x.esp
Arbitration - Survival Damage to Player 5x.esp
(From Arbitration in the "GamePlay Changes" portion of the "Modern Weapons Plugin" section. I didn't find any actual FOMOD instructions, so I may have erred in choosing to go with the defaults)
 
WET.esp
(From WET - Water Enhancement Textures in the "Core" section)
 
Waterworld.esp
From Waterworld - Blue and Translucent Water in the "Core" section)
 
No Crafting and Settlement Experience.esp
From the "Additional Files" of Settlement Resources Rebalanced in the "Core" section)
 
AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp
(From the FOMOD instructions of Wearable Backpacks and Pouches in the "Core" section)
 
NAC-PRC Nucleartime.esp
NAC-PRC Summertime.esp
NAC-PRC Wintertime.esp
(From Photorealisitic Commonwealth in the "Core" section
 
Weaponsmith - Super Mutant Redux Patch.esp
Weaponsmith Extended 2 - Survival Ammo Weight Patch.esp
(From the "Additional Files" of Weaponsmith Extended in the "Modern Weapons Plugin" section)
 
No Combat Boundaries.esp
(From No Combat Boundaries in the "Core" section)
 
AA Lots More Settlers and Enemies.esp
AA LMSE_BetterSettlers11c_Patch_Mortal.esp
AA LMSE_VariedRaiders_Patch.esp
AA LMSE_FarHarbor.esp
(From Lots More Settlers and Enemies in the "General Clothes Addon (Better Settlers)" section. Seems to be required by MODWiki-BettersettlersClothing-Patch.esp)
 
RaiderFaceVariety_2.0.esp
TrapperFaceVariety.esp
(From Varied Raiders in the "General Clothes Addon (Better Settlers)" section. Seems to be required by MODWiki-BettersettlersClothing-Patch.esp)
 
WastelandFashion.esp
WastelandFashionAccessories.esp
(From Wasteland Fashions in the "General Clothes Addon (Better Settlers)" section. Seems to be required by MODWiki-BettersettlersClothing-Patch.esp)
 
Evil Detective Outfit.esp
(From Evil Detective in the "General Clothes Addon (Better Settlers)" section. Seems to be required by MODWiki-BettersettlersClothing-Patch.esp)
 
Survivalist.esp
(From Survival Outfit Collection in the "General Clothes Addon (Better Settlers)" section. Seems to be required by MODWiki-BettersettlersClothing-Patch.esp)

 

I assume these are missing because they're "depricated in Version 2.2.0":

Vivid Weathers - FO4.esp
Vivid Weathers - FO4 - Far Harbor.esp
Vivid Weathers - FO4 - Summer.esp
Vivid Weathers - Nuka World.esp
Vivid Waters.esp
(From Vivid Weathers - Fallout 4 Edition in the "Core" section)
 
DarkerNights.esp
DarkerNightsDetection.esp
BetterNightVision.esp
(From Darker Nights in the "Core" section)
 
InteriorsEnhanced-All-in-One.esp
(From Interiors Enhanced - Darker Ambient Light and Fog in the "Core" section)
 
DynamicInteriorFogRemoval.esp
DIFR - VIS Patch.esp
(From Dynamic Interior Fog Removal in the "Core" section)


Lastly, here are a couple of things I was just plain confused about:

 
1) In the ENB section, it says your recommended ENB is Subtle ENB - Immersive Wasteland Preset, but later on in the guide, we seem to be installing NAC for Photorealistic Commonwealth, which requires PRC, and the MODWiki-CORE-Patch.esp depends on that as a master. Aside from NAC requiring it), there doesn't appear to be any indication whatever that you've changed directions here.

2) In the Better Settlers section, there seems to be conflicting information:

First, under Better Settlers / Optional Files / BetterSettlersCommunityClothingPack v 1.1b it says, "This is not required if you use the MODWiki-BettersettlersClothing-Patch as there will be more clothing items added in there."
 
But then, just a few lines below that, under the General Clothes Addon (Better Settlers) heading on the main wiki page, it says, "If you want more clothing variety to your settlers You need to install !!BetterSettlersCommunityClothingPack v 1.1b!! from Better Settlers"
 
And the, on the General Clothes Addon (Better Settlers) page of the guide, it says "You need to install BetterSettlersCommunityClothingPack v 1.1b from Better Settlers"
 
However, installing that (which is a single .esp file) and then following the rest of the instructions in the sections results in missing masters (because many of the .esp's were hidden) making the mod non-functional.

 
 

[Edit]

It took me so long to type that Dreadflop beat me to it! (Parts of it, anyway).

Edited by dstansberry
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And I question from me concerning the MODWiki weapons patch. Since I don't use most of the weapon mods. can I simply remove most of the leveled lists that have items in the patch but no mod installed with those items?

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Oh man you're getting killed with questions today, I hate to add to that...

 

A quick one on your MO2 install though... *hides*

 

Just wondering how/if that would affect installing LePresidente's forked MO2 for Skyrim SE?  Should I use it for both programs?  Can I use one version on Fallout 4 and the other on SE?

 

Just wiped Fallout 4 and re-doing my install, partially because of issues I was having trying to manage both games (mostly because pre-combined meshes + VIS patching got me down though lol).

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A couple of more things:

 

1) The following plugins are not in your posted loadorder. Anything that's there that shouldn't be there?

 

 

AA LMSE_BetterSettlers11c_Patch_Mortal.esp

AA LMSE_FarHarbor.esp

AA LMSE_VariedRaiders_Patch.esp

AA Lots More Settlers and Enemies.esp

AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp

BetterModDescriptionsAE.esp

BetterModDescriptionsCAS.esp

Evil Detective Outfit.esp

FAR.esp

FunctionalDisplays-AID-VIS.esp

Grasslands - Healthy.esp

Live Dismemberment - RegularNoHeadshots.esp

NAC-PRC Nucleartime.esp

NAC-PRC Summertime.esp

NAC-PRC Wintertime.esp

RaiderFaceVariety_2.0.esp

Survivalist.esp

TrapperFaceVariety.esp

WastelandFashion.esp

WastelandFashionAccessories.esp

Waterworld.esp (yours is named akaWaterworld.esp)

WET.esp

 

 

 

2. HUDFramework contains HUDMenu.swf that overwrites the one we autopatch and put in the DEF_UI folder

3. Some of the files that should be hidden from DEF_UI aren't there. Not a problem I guess?

4. Your instructions says to install the map from Fallout texture overhaul Pipboy which overwrites Immersive maps making it completly overwritten.

1)

  • I only use the puddle fix from Waterworld
  • Pick 1 of the 3 they are seperate weather enviroments [NAC-PRC Nucleartime.esp NAC-PRC Summertime.esp NAC-PRC Wintertime.esp]
  • Don't need these (I use a script to auto rename descriptions) BetterModDescriptionsAE.esp BetterModDescriptionsCAS.esp
  • Grasslands? that would be yours

 

2) OPPS added Hide the Original HUDMenu.swf in the HUDFramework MOD the patched one should be the one that overwrites everything else

 

3) I Updated the installer/FOMOD but left the HIDE info in case people did not click the same options so it forces the same result.

4) added This map will be overwritten but any other maps you install

IN regards to Lighting. I use a combination of light mods including ELFX. I'm using NARC as a base and Photorealistic Commonwealth as the ENB (AS it has Brightness Gizmo)

Okay, the icons thing looks like it is caused by Loads. And I bet that's corrected with the weapon patch.

It will be due to the mod instalation  errors that Dreadflopp pointed out. Make sure the HUDMenu.swf that you patched in this section https://wiki.step-project.com/User:Gernash/MODWiki#Immersive_HUD_-_iHUD is not being overwritten.

 

IF it's not working you hoverover items will have the {{{cloth,steal}}} you should only see the writing.

Just did an error check on all the patches and there is an error in MODWiki-Core for WorkshopMenu01Build (Structures).

Yes just delete the bad/null reference it's due to my not using 1.5 I'll go through that (Now that I'm awake) and upload a patch later today after reviewing what the mod has altered.

And Dreadflopp is starting a play-through! We're starting to get talented mod/guide makers to help with this already very awesome guide! Happy days!

Anyone can point out issues in the guide. The more checking/bug-fixing the easier it is for the next person. The guide had gone over a few complete revisions to make it more foolproof. 

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deprecated in Version 2.2.0 -

  • I've removed them (for now) as I'm playing with lighting effects for ambiance. (Don;t enable any of them as they are not patched in.)
  • The was supposed to be an overhaul of the upper section of the WIKI but I stopped as My MOBO didn't play nice with my 1070. I've installed the new mobo and once I finish typing these responses I'll get back to that and include the EMB so Not having darker nights will make more sense.

No Halloween Decorations.esp - I don't like Halloween Decorations lots of them flicker and bug me - Ignore

Compatibilty Patch - AWKCR - RGBO.esp - I've been updating on the WIKI but since January I've not patched it in - It will be included in 2 patch cycles.

Grasslands - Healthy.esp dont know where you got this. THE Old V1 load-out that was archived?

Better Explosives - Perks redone - No Trajectory.esp up to you if you want the green arrow or not.

CarryWeight1000.esp cheAT I use while testing

No Fusion Core Drain.esp - Cheat I use while testing

 

 

Arbitration - I'll look into that I mainly use it for NPC Behaviour

Weaponsmith - Super Mutant Redux Patch.esp - Patched in

Weaponsmith Extended 2 - Survival Ammo Weight Patch.esp - Patched in

No Combat Boundaries.esp - optional I believe if you want stuff running everywhere

 

OK this is my current list all it may do is serve to confuse you but may shed some light.

[spoiler=plugins.txt]# This file was automatically generated by Mod Organizer.
*Fallout4.esm
*DLCRobot.esm
*DLCworkshop01.esm
*DLCCoast.esm
*DLCworkshop02.esm
*DLCworkshop03.esm
*DLCNukaWorld.esm
*Unofficial Fallout 4 Patch.esp
*ArmorKeywords.esm
*HUDFramework.esm
*NewCalibers.esp
*Loads.esm
*ConcealedArmor.esm
*ZW's F4 Overhaul Master.esm
*Arbitration - Resources.esm
*Homemaker.esm
*Snap'n Build.esm
*BrightStartlight.esp
*Settlement Resources Rebalanced.esp
*Homemaker - Greenhouse and Bunker Disabler.esp
*Homemaker - Streetlights Use Passive Power.esp
*OCDecorator.esp
*OCDecoratorDLC.esp
*OCDispenser.esp
*OCDecorator - No Experience.esp
*AutoDoors.esp
*AD_DLC.esp
*SettleObjExpandPack.esp
*SettleObjExpandPack-AutoDoorsPatch.esp
*CleanSettlement Greenhouse.esp
*AES_Renovated Furniture.esp
*AkaWaterWorld.esp
*Evan_Modular Kitchen.esp
*CWSS Redux.esp
*SMH.esp
*DogBed.esp
*OctaviusSentibar_Labels.esp
*No Halloween Decorations.esp
*CREAtiveClutter.esp
*dinoshelf.esp
*dinoshelf_extra_ammo.esp
*dinoshelf_retex.esp
*OWR.esp
*OWR_CraftableDecor.esp
*OWR_CraftableDecor_CW.esp
*hdreworkedprojectrevised.esp
*D.E.C.A.Y.esp
*RaiderOverhaul.esp
*Glowing Animals Emit Light.esp
*SuperMutantOverhaul.esp
*Synth Overhaul.esp
*ImmersiveVendors.esp
*Armorsmith Extended.esp
*Armorsith All DLCs Patch.esp
*Armorsmith All DLCs Patch.esp
*Crafting Workbench.esp
*Crafting Workbenches - Ammo.esp
*Crafting Workbenches - Faction and Quest Requirements.esp
*Craftable Armor Size.esp
*Craftable Armor Size - Fix Material Requirements.esp
*Crafting Workbenches - Removed Crafting Experience.esp
*ConcealedArmor.esp
*Realistic Guns and Bullets Overhaul.esp
*TakeCover.esp
*3dscopes-framework.esp
*3dscopes.esp
*3dscopes-FarHarbor.esp
*3dscopes-NukaWorld.esp
*3dscopes Add+DLC+BMD Sollus91 Custom.esp
*Better Explosives - Normal.esp
*Better Explosives - Enhanced Grenades.esp
*Better Explosives - Far Harbor.esp
*Better Explosives - Grenade Frequency 30.esp
*Extended weapon mods.esp
*CutWeaponModsRestored.esp
*CutWeaponModsRestored-Automatron.esp
*CutWeaponModsRestored-FarHarbor.esp
*CutWeaponModsRestored-NukaWorld.esp
*CWMR-Patch-AWKCR.esp
*CWMR-Patch-Extended weapon mods.esp
*Compatibility patch - AWKCR - RGBO.esp
*LegendaryModification.esp
*LegendaryModification2LM.esp
*LegendaryModificationCSA.esp
*LegendaryModificationGroknak.esp
*LegendaryModificationMisc.esp
*LegendaryModification - DLC Far Harbor.esp
*LegendaryModification - DLC Far Harbor (2LM).esp
*LegendaryModification - DLC Far Harbor (2LM Concealed).esp
*LegendaryModification Combined - 2LM and DLC's.esp
*NewCalibers_extendedWeaponMods.esp
*Weaponsmith Extended 2.esp
*Tracers - Light em up.esp
*VaultTecAcceleratedFocusSystem.esp
*VaultTecAcceleratedFocusSystem - FarHarbor.esp
*VaultTecAcceleratedFocusSystem - NukaWorld.esp
*MojaveImports.esp
*ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp
*FunctionalDisplays.esp
*FunctionalDisplays-Collectibles.esp
*FunctionalDisplays-AID-VIS-WI.esp
*FunctionalDisplays-MISC-VIS.esp
*FunctionalDisplays-Patch-DLC-ALL-VIS.esp
*EasyHacking.esp
*CarryWeight1000.esp
*CarryWeight200Strength.esp
*No Fusion Core Drain.esp
*QuickEnterFromStand.esp
*QuickExitToStand.esp
*ShellRain.esp
*Live Dismemberment - BrutalNoHeadshots.esp
*QuickTrade.esp
*LooksMenu.esp
*LooksMenu Customization Compendium.esp
*CBBE.esp
*Realistic Death Physics - ALL DLC.esp
*The Eyes Of Beauty.esp
*TrueReporter.esp
*3DNPC_FO4.esp
*EveryonesBestFriend.esp
*dD-Enhanced Blood Basic.esp
*Move (Get Out the Way).esp
*FO4Hotkeys.esp
*AtomicRadio.esp
*Companion Fall Damage Immunity.esp
*Arbitration - Button Lowered Weapons.esp
*BetterSettlers.esp
*BetterSettlersCleanFacePack.esp
*BetterSettlersMortalPack.esp
*BetterSettlersFarHarborPatchMortal.esp
*BetterSettlersNoLollygagging.esp
*AzarPonytailHairstyles.esp
*Hoodless Scribe Hat.esp
*Armorsmith Deserter X.esp
*Eli_ArmourCollection.esp
*Armorsmith Elianora.esp
*PoliceGlassesStandalone.esp
*SettlersRename.esp
*AnS Wearable Backpacks and Pouches.esp
*AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
*AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
*AnS Wearable Backpacks and Pouches - AWKCR.esp
*SalvageBeacons.esp
*Dogmeat's Backpack.esp
*Generator Fusebox - More realistic version.esp
*K9TacticalHarness.esp
*Reverb and Ambiance Overhaul.esp
*Immersive HUD.esp
*No more monochrome - Color setting for the Pipboy!.esp
*Scavver's Toolbox.esp
*Binoculars.esp
*Arbitration - Recommended Core.esp
*Arbitration - Automatron AI.esp
*Ephla's Unique Chems.esp
*Laurent's Robot Skins.esp
*Anchorage Power Armor.esp
*Consistent Power Armor Overhaul.esp
*FALLOUT4WT.esp
*ZW's F4 Overhaul - Power Armor.esp
*ZWPAO - MegaPatch.esp
*ZWPAO - Nuka World Patch.esp
*NAC-PRC.esp
*NAC-PRC-FarHarbor.esp
*NAC-PRC-NukaWorld.esp
*Pip-Boy Flashlight.esp
*ValdacilsItemSorting - Synth Overhaul TAGS.esp
*Raider Overhaul - AE Patch-Restored Content-VIS.esp
*Raider Overhaul - AE Patch-Restored Content.esp
*Raider Overhaul - AE Patch.esp
*Weaponsmith - Armorsmith - Synth Overhaul Patch.esp
*Weaponsmith - VIS Icon Patch.esp
*SuperMutantOverHaul-Armorsmith.esp
*Loads of Ammo - Leveled Lists.esp
*3dscopes-AddToSpawnList.esp
*Waterworld - Puddle Fix.esp
*Charles River Cell Correction.esp
*WorkshopRearranged.esp
*WorkshopRearranged_AtomicRadio_Patch.esp
*WorkshopRearranged_MojaveImports_Patch.esp
*WorkshopRearranged_RenovatedFurniture_Patch.esp
*WorkshopRearranged_SnB_Patch.esp
*BetterModDescriptions.esp
*Plenty 'O' Exploration.esp
*StumbleUponInteriors.esp
*subwayrunnnerdynamiclighting.esp
*DWUK_LexingtonInteriors.esp
*BTInteriors_Project.esp
*WorkshopRearranged_BTInteriors_Patch.esp
*Evil Detective Outfit.esp
*Grunts.esp
*Guards.esp
*GunnersOverhaul.esp
*Gunners test Patch.esp
*Lots More Facial Hair.esp
*RaiderFaceVariety_2.0.esp
*Survivalist.esp
*Randomized DC Guard Outfits.esp
*TrapperFaceVariety.esp
*UltraInteriorLighting.esp
*Targeting Sensors on Recon Scopes.esp
*WastelandFashion.esp
*WastelandFashionAccessories.esp
*Wasteland Fashion Armorsmith Patch.esp
*AA Lots More Settlers and Enemies.esp
*AA LMSE_BetterSettlers11c_Patch_Mortal.esp
*AA LMSE_FarHarbor.esp
*AA LMSE_FarHarbor_BetterSettlers_Patch_Mortal.esp
*AA LMSE_VariedRaiders_Patch.esp
*Clothing Of The Commonwealth.esp
*Crimsomrider's 1950s Feminine Outfits.esp
*EnhancedLightsandFX.esp
*MODWiki-BettersettlersClothing-Patch.esp
*Settler Sandbox Overhaul.esp
*MODWiki-Scopes-MOD.esp
*WestTekTacticalOptics.esp
*WestTekTacticalOptics_TogglePatch.esp
*MODWIKI-West Tek Tactical Optics Scope-PATCH.esp
*RATZ.esp
*MODWiki - CORE - Patch.esp
*MODWiki -Power Armor-Patch.esp
*MODWiki-ModernWeapons-Patch.esp
*Gernash_PERSONAL.esp
*MODWiki-CraftingRedirect-Patch.esp
*Starlight Patch.esp

 


Thanks, that makes it clearer. Very helpful.
Grasslands is most definitely in your guide, in the Original Landscape Texture and LOD Replacements subsection.

WOW!! now that is a total fail on my Behalf that a temp link to the current overhaul section while I was working on it.....

I'll fix that shortly!!! It would have people scratching their heads and running in circles bleeding from the ears 

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Added a note

 

I have not updated this section (Basically forgot about it) it's not current I will not be looking at it for a couple of month as I'm focusing on world space ATM. Sorry for the confusion.

 

It.s the left over mods from Green reclaiming the commonwealth concept but I've not played/used it in a while.

 

If you like the mods you will have to manually work out the all the DDS overwrites (Many many hrs of entertainment there!!!)

Edited by Gernash
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1) In the ENB section, it says your recommended ENB is Subtle ENB - Immersive Wasteland Preset, but later on in the guide, we seem to be installing NAC for Photorealistic Commonwealth, which requires PRC, and the MODWiki-CORE-Patch.esp depends on that as a master. Aside from NAC requiring it), there doesn't appear to be any indication whatever that you've changed directions here.

2) In the Better Settlers section, there seems to be conflicting information:

First, under Better Settlers / Optional Files / BetterSettlersCommunityClothingPack v 1.1b it says, "This is not required if you use the MODWiki-BettersettlersClothing-Patch as there will be more clothing items added in there."
 
But then, just a few lines below that, under the General Clothes Addon (Better Settlers) heading on the main wiki page, it says, "If you want more clothing variety to your settlers You need to install !!BetterSettlersCommunityClothingPack v 1.1b!! from Better Settlers"
 
And the, on the General Clothes Addon (Better Settlers) page of the guide, it says "You need to install BetterSettlersCommunityClothingPack v 1.1b from Better Settlers"
 
However, installing that (which is a single .esp file) and then following the rest of the instructions in the sections results in missing masters (because many of the .esp's were hidden) making the mod non-functional.
 
 
 
KK, I'll tidy that section
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