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Question

Posted (edited)

This is a repeat post as I figured I'm more likely to get help here, than in a reply to another thread.

I've tried everything, and read every post in this thread ( my first block will ALWAYS crash at around 250 mb.

My MemoryBlockLog.log file from my last crash:

 

logging of blocks enabled
logging max values only
Timer disabled
Block1 Block2
768MB 256MB
85 8
85 8
85 9
85 10
85 11
85 12
85 13
85 14
85 15
85 16
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90 76
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232 99
248 99

 
My skse.ini:

[General]
ClearInvalidRegistrations=1
 
[Display]
iTintTextureResolution=2048
 
[Memory]
DefaultHeapInitialAllocMB=1024
ScrapHeapSizeMB=256

 
I have tried values of 768 and 512, still the same error, I have the skse files inside my MO, with the -forcesteamloader arguments, myskse.ini is not a .txt, and all my executables are run as administrator. Whenever I try to use crashfixes.dll, it crashes in the same time but the memory blocks log only reports two values then stops, so it is currently not in my game. I have no idea what to do anymore.
 
I use ENB and this is my enblocal file:

[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=sweetfx_d3d9.ll 
 
[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true
IgnoreCreationKit=true
 
[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=false
 
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
 
[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=false
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=64
VideoMemorySizeMb=4096
EnableCompression=false
AutodetectVideoMemorySize=false
 
[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false
 
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
AddDisplaySuperSamplingResolutions=false
EnableVSync=false
VSyncSkipNumFrames=0
ForceLodBias=true
LodBias=-0.4
 
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0
 
[iNPUT]
//back
KeyReadConfig=8
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=0
//num /       106
KeyShowFPS=106
//insert
KeyScreenshot=0
//enter
KeyEditor=90
KeyFreeVRAM=0
KeyBruteForce=0
 
[ADAPTIVEQUALITY]
Enable=true
Quality=1
DesiredFPS=60.0
 
[ANTIALIASING]
EnableEdgeAA=true
EnableSubPixelAA=true
EnableTemporalAA=false
 
[FIX]
FixParallaxBugs=true
IgnoreLoadingScreen=true
IgnoreInventory=true
FixGameBugs=true
FixTintGamma=false
RemoveBlur=false
FixSubSurfaceScattering=true
FixAliasedTextures=true
FixSkyReflection=true
FixCursorVisibility=true
FixParallaxTerrain=true
FixLag=false
 
[LONGEXPOSURE]
EnableLongExposureMode=false
Time=1.0
BlendMax=0.0
 
[THREADS]       
DataSyncMode=0
PriorityMode=0
EnableUnsafeFixes=false

 
The only mods I am using are textures mods(all 2k), realistic water two, verdant,fnis, and nlva.
 
This is my skyrim.ini, I know my ugrids are 7 but this makes no difference at 5, it still crashes at 250

[General]

sLanguage=ENGLISH

uGridsToLoad=7

uExteriorCellBuffer=64

bPreemptivelyUnloadCells=0

iPreloadSizeLimit=4194304000

bUseHardDriveCache=0

bUseBackgroundFileLoader=1

bSelectivePurgeUnusedOnFastTravel=1

uStaticNeverFade=1

iPostProcessMillisecondsLoadingQueuedPriority=5

bForceFullLOD=1

 

[Display]

fShadowLODMaxStartFade=1000.0

iPresentInterval=1

iAdapter=0

fSunShadowUpdateTime=0.0125

fSunUpdateThreshold=0.0125

fShadowBiasScale=1.0

fShadowLODMaxStartFade=4000.0

fFlickeringLightDistance=8192.0

fLightLODStartFade=1000.0000

fSpecularLODMaxStartFade=3000.0

fLightLODMaxStartFade=16000.0

iShadowMapResolutionPrimary=4096

bPerPixelLighting=1

bAllowScreenshot=1

bShadowsOnGrass=1

bSimpleLighting=0

fDefaultWorldFOV=85.0

fDefault1stPersonFOV=85

 

[Audio]

fMusicDuckingSeconds=6.0

fMusicUnDuckingSeconds=8.0

fMenuModeFadeOutTime=3.0

fMenuModeFadeInTime=1.0

 

[Grass]

bAllowLoadGrass=0

bAllowCreateGrass=1

bDrawShaderGrass=1

iMaxGrassTypesPerTexure=7

iMinGrassSize=60

 

[GeneralWarnings]

SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

 

[Archive]

sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa

sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

bInvalidateOlderFiles=0

SInvalidationFile=ArchiveInvalidation.txt

 

[Combat]

fMagnetismStrafeHeadingMult=0.0

fMagnetismLookingMult=0.0

 

[Papyrus]

fPostLoadUpdateTimeMS=500.0

bEnableLogging=0

bEnableTrace=0

bLoadDebugInformation=0

 

[Water]

bReflectLODObjects=1

bReflectLODLand=1

bReflectSky=1

bReflectLODTrees=1

bReflectExplosions=1

 

[Trees]

bForceFullDetail=0

bEnableTreeAnimations=1

 

 

 

I have no clue how to fix this.

My link wont post for some reason. The thread i was referring to was this "https://forum(dot)step-project(dot)com/topic/6726-common-ctds-freezes-ils-and-memory-issues/"

 

Please use spoiler tags around long blocks of text like INI files and log files.

Edited by Greg
Added spoiler tags

Recommended Posts

  • 0
Posted

Well, it's not your skse.ini. You can tell from the Memory Blocks log at the top where it says 768 that it is working (it always shows 256 less). Try putting that back down to 768 (so it will show 512)...not the cause of your crash, but you are needlessly wasting memory. Everything you put there cannot be used for anything else.

 

I assume you are on Windows 8 or 10? Change enblocal.ini video memory size to 4064. Also increase your reserved memory size to 128.

 

For your ini files...try running spINI.

  • 0
Posted

Thanks a lot for the help, I mean it.

I'll have to try this tomorrow and get back to this thread, and yes, I am on Windows 10.

  • 0
Posted

I've changed my 1st block to 768, deleted my old inis and used spini for valid tweaks, and edited my enblocal.ini, but now I crash at 230 mb and i get 22 fps outside from 55 fps before. Here is my memory blocks log (im not sure how to do spoilers so ill put it in pastebin):
 
 https://pastebin.com/d0ZsNdXP

I agree with w, your inis are atrocious.
I would recommend taking a look at spINI for valid tweaks.

 
 

It likely is because of your unorthodox INI tweaks in Skyrim.ini.

 This is my new skyrim.ini, once again changing my ugrids to 5 still makes it crash at a certain mb on 1st block:

https://pastebin.com/VdTehDWp
 This is my new enblocal.ini, too:

https://pastebin.com/FpSUV2kF

 

You don't know how much I appreciate the help, I've been trying to fix this for so long. I just hope I don't have to wait until October for the 64x Skyrim instead.

Well, it's not your skse.ini. You can tell from the Memory Blocks log at the top where it says 768 that it is working (it always shows 256 less). Try putting that back down to 768 (so it will show 512)...not the cause of your crash, but you are needlessly wasting memory. Everything you put there cannot be used for anything else.

I assume you are on Windows 8 or 10? Change enblocal.ini video memory size to 4064. Also increase your reserved memory size to 128.

 

For your ini files...try running spINI.

  • 0
Posted

That is not a spINI INI file, but it looks fine. If the spINI preset you chose dropped your performance that much, consider choosing a lower preset.

 

What are your system specs?

 

Also, ReduceSystemMemoryUsage needs to be set to true in enblocal.ini to avoid the 3.1 gb memory limit.

  • 0
Posted (edited)

Here are my specs:

But I'm pretty sure my i can run the higher settings as I've been able to run skyrim looking like this https://imgur.com/a/b8gFX
at 60 fps, and with my cpu at about 60C
 
Also, I only crash when my game tries to load an exterior cell.

That is not a spINI INI file, but it looks fine. If the spINI preset you chose dropped your performance that much, consider choosing a lower preset.

What are your system specs?

Also, ReduceSystemMemoryUsage needs to be set to true in enblocal.ini to avoid the 3.1 gb memory limit.

forgot to quote

Edited by Patch_
  • 0
Posted

Those specs should run anything you throw at it. Did you change ReduceSystemMemoryUsage variable, because that could possibly be the entire problem.

yep, still crashes on try to load an exterior, but I'll try again now and paste another memory blocks log.

  • 0
Posted

https://pastebin.com/HSejngwU

 

I selected the option "Erik the Slayer's childhood friend" in live another life, and didn't crash on the load door to ivarstead, but soon after I exited the fps issues came back, all of my textures turned black except foliage, which is an issue I've had before, and seems to be connected to my memory blocks, then I crashed. Which I suppose is an improvement.

  • 0
Posted

Oops, I only just realised that I posted my earlier skyrim.ini from my my games\skyrim, instead of my Mod Organizer folder(sorry).

https://pastebin.com/vNVPZiQU


From your enblocal.ini

 

VideoMemorySizeMb=16256

 

this is probably wrong.

 

Maybe try 4064

 

or better yet use https://enbdev.com/download_vramsizetest.htm to determine the correct size.

I've tried with 4064, but it still just crashes on trying to load an exterior. The VRAM size test(dx9, which I think is the correct one) tells me to use 4064 as well. Thanks though.

  • 0
Posted

Well, it has stopped crashing, and I've actually managed to get my skse to go over 230/250, but now my fps is stuck at around 20, and increases to 37 when i look up at the sky. I know its not a computer limitation because my pc acts like its not doing anything at all, no temp increase, but my gpu usage is at 100%? Which is very strange as I could average 55 fps before I changed my inis.

 

I'll try switching between my spINIs and HODINI and see what happens

  • 0
Posted (edited)

Yes, your .ini's still need work. For example this combination of settings from your .ini will probably cause some problems:

 

uExterior Cell Buffer=36

uGridsToLoad=7

Edited by Joat_Mon
  • 0
Posted

Yes, your .ini's still need work. For example this combination of settings from your .ini will probably cause some problems:

 

uExterior Cell Buffer=36

uGridsToLoad=7

I've tried changing the cell buffer to 64 but it is still the same

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