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SRLE Extended: Legacy of The Dragonborn


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Posted

Just so everyone knows I have uploaded an updated version of AAE Patches merge. This version has been updated for those who bothered to clean there Undeath esp. If you did not clean them (or update Undeath) you don't need to update.

I'm a bit confused on this. Since we've updated undeath that means a lot of patches needed an update as well right to match the changes on the cleaned undeath right? Does that mean every single patches?

 

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Posted

I'm a bit confused on this. Since we've updated undeath that means a lot of patches needed an update as well right to match the changes on the cleaned undeath right? Does that mean every single patches?

 

Sent from my Nexus 5 using Tapatalk

No the only one i updated was the undeath USLEEP patch all I did was I removed the Spells and Magic effect records that I missed. These were mentioned by the mod author yesterday, so If you have already done the merge  just make sure the following have been removed:

 

Spell Records

AbDragonPriest

ConjureFrostAtronachRightHand

ConjureStormAtronachLeftHand

DLC1ConjureBoneman

 

MagicEffect Records 

SummonFrostThrallPotent

Posted

No the only one i updated was the undeath USLEEP patch all I did was I removed the Spells and Magic effect records that I missed. These were mentioned by the mod author yesterday, so If you have already done the merge just make sure the following have been removed:

 

Spell Records

AbDragonPriest

ConjureFrostAtronachRightHand

ConjureStormAtronachLeftHand

DLC1ConjureBoneman

 

MagicEffect Records

SummonFrostThrallPotent

From the USLEEP patch?

 

I've cleaned those from the guide, thank god I cleaned it after the mod author fixed it last night.

 

As for the AAE patch for undeath? What's changed from it?

 

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Posted

Interesting I don't where to start with that. I have tested my end and it works OK for me, I can say it does take a while for the menu to appear. How long have you waited for it to turn up?

A long time, I left it running for an hour just to check, I'm currently getting rid of all errors in the CR patches, and if that fails going to make my own with the sub guide!

Posted

From the USLEEP patch?

 

I've cleaned those from the guide, thank god I cleaned it after the mod author fixed it last night.

 

As for the AAE patch for undeath? What's changed from it?

 

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The same records were removed. I just used the Mod author cleaning guide on:

 

Undeath - (as per mod authors guide)

Undeath Immersive Lichdom - (as per mod authors guide)

Undeath Classical Lichdom - (as per mod authors guide)

Undeath Patches - (fully clean of v1.04 i uploaded this morning)

AAE Patches Merged - (This should be clean as of the version from the dropbox uploaded this morning it has been passed to SirJesto but he hasn't update yet)

SRLE Extended LoTD - Conflict Resolution (clean as of version 1.53)

Posted

A long time, I left it running for an hour just to check, I'm currently getting rid of all errors in the CR patches, and if that fails going to make my own with the sub guide!

well i don't know what it could be as I have no issue my end so you must of missed something. Just so you know the CR sub guide hasn't been updated in months.

 

I best thing is can suggest is create a clean base as per guide to make sure everything works OK for you then remove stuff.

Posted

The same records were removed. I just used the Mod author cleaning guide on:

 

Undeath - (as per mod authors guide)

Undeath Immersive Lichdom - (as per mod authors guide)

Undeath Classical Lichdom - (as per mod authors guide)

Undeath Patches - (fully clean of v1.04 i uploaded this morning)

AAE Patches Merged - (This should be clean as of the version from the dropbox uploaded this morning it has been passed to SirJesto but he hasn't update yet)

SRLE Extended LoTD - Conflict Resolution (clean as of version 1.53)

Ah okay that explains a lot, thank you for clarifying this.

 

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Posted

Should every entry in the CR patches be overriding something and if it is not should I remove it?

Doubtful; there are probably patches merged into the CR patch that have their own formids that aren't overwrites.

Posted

so i decided to install and test Morrowloot static Permazones as suggested by cstarkey42 and I did my usually test of going through bleak falls barrow (or the umpteenth thousand time hehehe). While It will did make the dungeon more tougher is wasn't stupid difficult for a level 1 character.

 

I of course had Sofia and Toccata along for the ride.

Posted

"I of course had Sofia and Toccata along for the ride." Leave them at home Lexy..it may prove interesting HeHe... :bleh:

lol i might next test. Anyway Toccata spent most fight on the floor dying out of health and magicka and Sofia kept running away a like a little girl so they weren't much help really. Toccata did save my butt a few times though with he healing spells

Posted

Small question Lexy, just removed the mod authors latest recommended dirty edits from Undeath and classical...is the bash all tha'ts needed to be rerun or/and skyproc....can never remembers this.Thanks precious

Posted

I want to bring to your attention this mod : Unofficial Skyrim City Patch (USCP) by DDVIL

 

What does this mod do:

Improves performance of every cell in Whiterun (at this point in time is just the only city that is covered by this). The framerate gains will range from 15%+ to just 10% in some areas depending on your CPU and mods loaded. If you have any mods that add a lot of items and increase the polygon count of the meshes such as SIMM, this will greatly improve your performance). And yes I KNOW there's a mod that already does this, but nowhere near as good as this one, not when it comes to Whiterun. This isn't "debatable" or an opinion, it's a fact, just check the framerates between these two mods. And REMEMBER this mod ADDS things to the cells, the other doesn't. So the fact that you still end with a better framerate is pretty cool.

Adds missing misc like candle lights where there was light sources, roofs in the interior cells where you could just see through the walls. Dinning plates on some cells that had the food on the table (like pies).

Adds some black "textures" behind certain doors, walls and other things so you don't see though them into the skybox, this is particularly annoying on some inside doors where you once open them can see a bright light that just leads into the clouds. "oh but since it's a door connected to exterior cells it makes sense". No! these are doors linked to other rooms.

Fixes pretty much every single miss-aligned object, wall, building, door, table, candle, fire pit, chair, weapon rack, water texture, smoke effect, (the list goes on) in the game.

It works well with skyrim optimisation after few edits, i can give you the edited version (I wrote a small howto to do it in comment USCP comment section).

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