rayhne Posted September 25, 2017 Posted September 25, 2017 I'll have to think on that. Right now I'm thinking that the close to vanilla options with the practical armor should work. I plan on following this guide through (with my NPC/armor options and minus all but Campsite in Basic needs) and hen do some tweaking. Last time I used certain mods I ended up dying consistently because the ebonies were just too hard and aggressive. I may try to rebalance it for the explorer/adventurer rather then the warrior/fighter. I don't mind challenges and fighting ... I just don't want to have to do it constantly.
Minoke Posted September 25, 2017 Posted September 25, 2017 Is "Dragon Soul Relinquishment" (https://www.nexusmods.com/skyrim/mods/27531/?) something that'd break something in the guide, or has a suitable replacement? You can end up with too many Souls later on, and might as well have a use for them. I know it's not a big mod, but I've enjoyed it in the past.
rayhne Posted September 26, 2017 Posted September 26, 2017 Bear with me, it's been a rough day ... When I make the changes to Skyrim.ini, I make them using the ini editor in MO, right? Just wondering because the changes madeusing BETHini are not in that Skyrim.ini.
baronaatista Posted September 26, 2017 Posted September 26, 2017 @ Rayhne - you need to point BethINI to your MO profile .inialso, just to throw it out there but I personally use WSCO + Inhabitants of Skyrim (v3, with vanilla hair) and call it a day for NPC retexture. Very little CR required. I do also use COP (consistent older people) + Mothers & Daughters for 'realistic' older people. With the race height adjustments of Disparity, there is a real diversity to the NPC's now, while remaining grounded in the vanilla 'style'. Plus, as I said, the whole thing takes almost no CR, just proper LO. I am thinking about maybe one more retexture mod in addition to hit some of the more prominent characters left out of IoS, but I'm not sure yet. Dragon Soul Relinquishment rocks. Great way to continue to advance a character that has maxed out their 'class' skills without resorting to using skills they never would otherwise. Also pairs well with the increased variety of perks in Ordinator.
baronaatista Posted September 26, 2017 Posted September 26, 2017 * MO profile .ini = Skyrim/Mod Organizer/Profiles/(your profile)/Skyrim.ini
memnochs Posted September 26, 2017 Posted September 26, 2017 (edited) Hello, I see that you integrated crash fixes to your guide, i want to bring to your attention that i wrote a full guide about how to configure crash fixes with enb, with a lot of information to stabilize and optimize a load order. I know it sound like a selfish promo, but if you need feel free to copy paste some part from it or redirect users to it if they face problem when they configure this part. I wrote a mini mod two to solve ownership problem which can be useful for use who use Crafting Requires Permission or Ordinator (perk which need to sleep in PC's bed). Edited September 26, 2017 by memnochs
Minoke Posted September 26, 2017 Posted September 26, 2017 (edited) Another question - Men of Winter has a patch for Gray Cowl of Nocturnal. Is there any particular reason it's not being used? Also, the following mod: Followers, Hirelings, and Housecarls - the guide says to download "FHH_LEGENDRY_VE_USLEEP_SS", a file which requires something called Skysight Skins. Which isn't in the guide at all. I'm really confused O.o Edited September 26, 2017 by Minoke
DarkladyLexy Posted September 26, 2017 Posted September 26, 2017 Another question - Men of Winter has a patch for Gray Cowl of Nocturnal. Is there any particular reason it's not being used? it's covered by the NPC's CR We provide. Also, the following mod: Followers, Hirelings, and Housecarls - the guide says to download "FHH_LEGENDRY_VE_USLEEP_SS", a file which requires something called Skysight Skins. Which isn't in the guide at all. I'm really confused O.othat because it not been changed since we dropped Skyskins. It actually doesn't requires Skyskins as a Master it just provides textures and meshes so they meld better and since no one has overly moaned about it I have not been bothered to chamge it as it would require a Merge and CR update yet again. (I might change when i next have to update the merge and CR).
DarkladyLexy Posted September 26, 2017 Posted September 26, 2017 I am thinking of adding Higher Difficulty - Adjusted Encounter Zone and Leveled NPCs by Sthaagg - https://www.nexusmods.com/skyrim/mods/83926/? to help with encounte zone levels or maybe we should look at permazone but then again it too much and the whole we're becoming to much like requiem.
godescalcus Posted September 26, 2017 Posted September 26, 2017 I'll have to think on that. Right now I'm thinking that the close to vanilla options with the practical armor should work. I plan on following this guide through (with my NPC/armor options and minus all but Campsite in Basic needs) and hen do some tweaking. Last time I used certain mods I ended up dying consistently because the ebonies were just too hard and aggressive. I may try to rebalance it for the explorer/adventurer rather then the warrior/fighter. I don't mind challenges and fighting ... I just don't want to have to do it constantly.Then bodyslide may help you some way. It does give you a more "close-fit" look to most armors, but doesn't do away with those monster pauldrons and thing like that. But I think if you want to play an explorer you'll have some options out there. Eldrid's armor mashup is interesting for a thief/rogue or even explorer type. Might seem a bit sexy, though not that skimpy, but you can combine it with pauldrons from another mod and there you go, not that different from, say, the DB or thieves guild armors, only better looking. Add a monster backpack, chest bandoliers and a zillion pouches in every free slot (that magically don't encumber you). And you can enchant a face mask (that's bundled with some mod in this guide) and an eye patch to add you a little extra bit of protection... Never tried doing the same with the bandoliers once you get the second enchantment available... LOL
godescalcus Posted September 26, 2017 Posted September 26, 2017 I am thinking of adding Higher Difficulty - Adjusted Encounter Zone and Leveled NPCs by Sthaagg - https://www.nexusmods.com/skyrim/mods/83926/? to help with encounte zone levels or maybe we should look at permazone but then again it too much and the whole we're becoming to much like requiem.After reading it seems sensible enough, more than advanced adversaries ;P My two cents on this, a few fixed encounter zones of higher difficulty fit better in the whole game than global difficulty raising. There's so much to do in this game that if it takes you 30 minutes to travel between two cities you'll be looking at 300 game hours at least before you run through the main quest lines. Or have you use fast travel more than you'd normally do.
DarkladyLexy Posted September 26, 2017 Posted September 26, 2017 ahh i see Higher Difficulty - Adjusted Encounter Zone and Leveled NPCs isn't compatible with AAE well that pay shot to that idea cos i don't want to have to rip the CR apart to slot it in. 1
memnochs Posted September 26, 2017 Posted September 26, 2017 (edited) ahh i see Higher Difficulty - Adjusted Encounter Zone and Leveled NPCs isn't compatible with AAE well that pay shot to that idea cos i don't want to have to rip the CR apart to slot it in.I'm Sthaagg ^^ I can customize it to make it more compatible with this guide (and AAE) beside that, you can took any part of it if you want. I'm always open to share all my works with people (i did some small mods and a variation of simple bathing)n most of them are easily mergeable ;) Personally, I removed AAE from my load order and use only SIC, High level enemies and enemies enhanced mod (same author as Deadly Dragon) + my encounter mod, i currently testing Rogue-encounter (lore version) with it. Edited September 26, 2017 by memnochs
godescalcus Posted September 26, 2017 Posted September 26, 2017 Boring subject, I've optimized Helgen Reborn textures using ddsopt and got about 5% size reduction on the whole. Since this implies unpacking the bsa, and assuming for a fact that compressed bsa's load faster than loose files, is it worth it, in the end?
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