DarkladyLexy Posted June 2, 2017 Posted June 2, 2017 so it is better to do dyndolod first and then make the bashed patch?proberly yes There's a patch for Vivid Weather and Lanterns of Skyrim on the FOMOD, should we use it?i missed that thanks yeah use it i'll add when I can.
Tirencia Posted June 2, 2017 Posted June 2, 2017 I will be adding Wyrmstooth right after Falskaar and patches that I have collected after when told or towards patch section. These mods I will be adding but not sure where to add them (should I just add them at the end of the guide or try to fit them into guide). I play a stealth thief based character so looking at: Sneak Tools - https://www.nexusmods.com/skyrim/mods/19447/? Sneak Tools Patch - https://www.nexusmods.com/skyrim/mods/39686/? Shenk Thievery Overhaul (still looking for incompatibilities with other mods in guide) - https://www.nexusmods.com/skyrim/mods/10336/? Stealth Skills Rebalanced - COMPLETE FULL version (Debating on this one and looking at incompatibilities) - https://www.nexusmods.com/skyrim/mods/28418/? Armor and Weapons I plan to add: The Black Sacrament Silverlight Armor and Warglaives - https://www.nexusmods.com/skyrim/mods/10251/? + Silverlight Armor for DIMONIZED UNP Body - https://www.nexusmods.com/skyrim/mods/12329/? Thanks again for the help and awesome guide.
Nozzer66 Posted June 2, 2017 Posted June 2, 2017 The armour and weapons it probably doesn't matter much. But we add a mess of armours and weapons in one section. Put them in there. I awould look towards putting all those stealth things in with some of the other Gameplay mods in that section. Towards the end maybe. You'd be looking for conflicts with things like Ordinator.
Tirencia Posted June 2, 2017 Posted June 2, 2017 Ok I figured that with weapons and armor, I will probably even add them to merged section for weapons and armor. I figured Ordinator would cause me some issues, I think I read something about compatibility with stealth skills rebalance that I can try and do.
minos55 Posted June 2, 2017 Posted June 2, 2017 I think the patch for lanterns from vividian and vivid are the same so only 1 is needed
fallenknighte Posted June 3, 2017 Posted June 3, 2017 Ok, having redone the entire Load order, merged the merges, run LOOT, etc, have come once again to Khajiit Ears Show, and still getting that dang error:- MXPF Error: Can't call CopyRecordstoPatch, no records available. I am running the latest MXPF and Khajiit Ears Show script, so what am I doing wrong?
DroP90 Posted June 3, 2017 Posted June 3, 2017 How exactly should I install this tool: [MXPF - Mator's xEdit Patching Framework] It says: Special installation: Download MANUALLY and install into Edit scripts folder in TES5Edit. But what should I put on Edit scripts folder? All files or just the ones inside scripts folder? Also, I need this tool only to install Khajiit Ears Show?
fallenknighte Posted June 3, 2017 Posted June 3, 2017 (edited) Extract the contents of the 7zip/rar file to a temporary location, then copy the Edit Scripts folder. Navigate to where you have placed your TES5Edit, open the folder, then paste the contents there, if a replace files dialogue appears, click the replace files in this destination. Yes, currently I believe that only Khajiit Ears Show requires this, but others may come later Edited June 3, 2017 by fallenknighte
fallenknighte Posted June 3, 2017 Posted June 3, 2017 Ok, having redone the entire Load order, merged the merges, run LOOT, etc, have come once again to Khajiit Ears Show, and still getting that dang error:- MXPF Error: Can't call CopyRecordstoPatch, no records available. I am running the latest MXPF and Khajiit Ears Show script, so what am I doing wrong?Ok finally figured out what was wrong (need an arrow to the head, let alone the knee ). Make sure that you actually use TES5Edit and not the FO4Edit, lol.
DiscipleDarkfriend Posted June 3, 2017 Posted June 3, 2017 Hey guys,I was hoping someone could explain something to me. Over on Imperious compatibility notes it says"Disparity: Compatibility patch available on the downloads page. Warning: Do not change the option "Use Modified Abilities" in Disparity." Yet in the Guide in the MCM settings section we are toldRacial Abilities:Use Modified Abilities - DISABLED Can anyone elaborate ?
fallenknighte Posted June 3, 2017 Posted June 3, 2017 Can't elaborate from the perspective of having played, as still finishing setting up, but seems to me that the default setting in the MCM is set to Disabled, and that is reflected by the author's statement to leave that option alone.
DiscipleDarkfriend Posted June 3, 2017 Posted June 3, 2017 Can't elaborate from the perspective of having played, as still finishing setting up, but seems to me that the default setting in the MCM is set to Disabled, and that is reflected by the author's statement to leave that option alone.The default state is that it is enabled, this is why we are told to disable it.
fallenknighte Posted June 3, 2017 Posted June 3, 2017 The default state is that it is enabled, this is why we are told to disable it.Sorry, my bad. As I said, couldn't speak from experience, as I've yet to finish setting up... speaking of... My mod Ornganiser is stating that the Left Pane needs to be fixed, do I ignore this and leave the left pane as it looks when downloading and installing the mods, or do I click the Fix Button? Lastly, with regards to the corrections required for the incorrectly forwarded onformation in the Bashed Patch, will that be easy to do? Meaning, will the errors be glaring out at me from xEdit, or is there some kind of record to show what needs to be fixed?
DiscipleDarkfriend Posted June 3, 2017 Posted June 3, 2017 (edited) Sorry, my bad. As I said, couldn't speak from experience, as I've yet to finish setting up... speaking of... My mod Ornganiser is stating that the Left Pane needs to be fixed, do I ignore this and leave the left pane as it looks when downloading and installing the mods, or do I click the Fix Button? Lastly, with regards to the corrections required for the incorrectly forwarded onformation in the Bashed Patch, will that be easy to do? Meaning, will the errors be glaring out at me from xEdit, or is there some kind of record to show what needs to be fixed?Np :) did you by chance miss the prerequisites page? Ignore the MO warning and follow the directions found here ---> https://wiki.step-project.com/User:Darth_mathias/SRLE_Extended_Legacy_of_The_Dragonborn_Prerequisites#.5BMod_Organizer.5Dparticularly the configure mod organizer section. Edited June 3, 2017 by DiscipleDarkfriend
fallenknighte Posted June 3, 2017 Posted June 3, 2017 oops, missed that line about setting the checkmodorder to false
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