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reddvilzz

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Everything posted by reddvilzz

  1. Take your time! Anyway JD I try to add you on my Skype, please accept it :D
  2. It is mostly textures and meshes you can just add it with not much of a hassle. Just pay attention to what it overwrites and choose the one you like to win.
  3. I'm having blackout in my city since morning so I can't do anything for today at all :(
  4. Oh whoops it is not ReLinker. Sorry false alarm :D
  5. LotD page doesn't recommend the usage of ReLinker darth, maybe that's causing it?
  6. Does my modified load order which is based from LotD guide counts if I wanted to upload some screenshots? [emoji14] Snowfall ENB is nice as well. Almost like Vividian ENB in terms of vividness I think. I'm not that good at comparing ENB, most of them looks the same unless it is totally different between Vivid and Realistic/Bleak
  7. Thank you, I'll test it when I'm back home.
  8. Ugh I missed that post. My bad. Just woken up.
  9. You can actually. By adding some line in the executable setting in MO. I think mator's video about Merge Plugin has the command line for it. I remember seeing it once.
  10. I mostly use Loot once after finished installing all the mods and then moved it manually by checking in and creating my own CR in xEdit. Thanks to @paul suggesting about this. And now my load order seems stable. Finally can get past level 3 while before I would get crashes 15 minutes playing.
  11. Yes I'm using Ubuntu Themes. Not a biggie actually, I'll wait for your update. Thanks!
  12. Hi there @DoubleYou, I'm having a bit "cut-off" on the application window here, I think this happens on Detail, View Distance and Foliage tabs.
  13. Well I never do that because of rayhne reason and checking every mods for updates before playing it's just complicating stuffs out for me. Sometimes an update is not just as simple as updating it needs CRing which complicating the existing save game :D, just my opinion. I agree with that. Looking at the long lists of pseudo mods that need updates are just too much for my eyes. Better to check if it is actually have updates on the mod pages.
  14. Well I'll closed this I guess. Thank you for your response tech
  15. Hi @jd since you have both IA and Improved closed faced helmet. Does Legate Rikke use ICH helmet or IA helmet? I've been trying to change her helmet to ICH version because IA helmet don't have those eye holes but no luck. I tried changing her default outfit to use the vanilla version (the no helmet) instead of the IA version.
  16. Welcome back! It's been a while. It works okay so far, I have to change the master for farmhouse chimneys for some of the arthmoor's village mod to the merged version, so does snazzy overhaul. I think that was it. It's not that hard to do the merge. But confirming everything works well is the hard parts because I haven't finished this part. I've merged them alphabetically and I forgot if any of them have conflicts or maybe specific orders for the merge which I think they don't because they're adding new places not overwriting it. Thanks for the updates rayhne, I'm wondering how do you keep track of these updates? You seems very diligent checking them
  17. Okay finally solved it. Looks like the Armor Addons points to the wrong model. Any idea about the armor rating?
  18. No they don't showed up. The recently added Thalmor Boots is BodySlide generated mesh I tested to see if it will fixed it because even without Thalmor Boots mod it still doesn't showed up.
  19. Hi there I'm having issue with this invisible/missing meshes on Thalmor Boots ID 00065BAC. here is the picture of it As you can see there my feet are invisible, and the mfg console shows the mod is from Skyrim.esm. For some reason if I remove it from my inventory it will just float in the air and can't be selected so I can't see which is the last mod that changes it. But when I entered the ID of the boots in xEdit it shows up this The Female World Model is different from the mfg console, and here is my meshes/clother/thalmor from MO data tab. I tried adding the ThalmorBootsGO.nif in there to see if it will fixed it and it doesn't work, I tried changing the Female World Model from xEdit to follow the MO data tab not working either. So I'm completely confused on this. Edit: and also the armor rating while in game it showed up as 0 while in xEdit it showed up as 7 from CCF, while the value and weight are following CCF values. Any idea about this as well? My load order is in my Modwatch it is up to date. Thank you.
  20. So here you go Hishy the problematic scripts from Minty Lighting, again new load order just ran relinker and the game CTD at start, hide the script and no CTD. here is the original version from the mod and here is the relinker version I've hidden it using mohidden so the extension is changed, just to make it easier to differentiate.
  21. Probably missing mesh, try entering the ID 8600B7DE in xEdit and see what it is.
  22. As far as I know Darth, this is not necessary since Skyrim Unique Treasure is way down on MO left pane so the original script from LoTD is overwritten by Skyrim Unique Treasure after all.
  23. Okay I'll try the new version. Well about the errors I think when I opened bashed patch on xEdit I saw the errors and I think I fixed it by just forwarding the correct records to replace the broken one. Or yeah I just don't load that plugin. Thank Zilav.
  24. Thank you, and I see you already applied in on the update news :) Yes you are allowed as long as you don't delete the whole guide though. You'll face darth's wrath [emoji14] I'm assuming the no spawn from the SkyTest integration project is different from Astakos's version? Well from what I've see the errors are pretty much easy to fixed if you have some spare time to do it. I'm assuming when you open that records you'll see what it should have been in there. Or just use the new one provided by @darkside. It is probably caused by clean master option in tes5edit I think. Been through this a lot every time I clean master for my patches.
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