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reddvilzz

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Everything posted by reddvilzz

  1. I'm curious on what will happened if the optimized textures get resolution reduction and then optimized again. What kind of problem will showing up? Maybe I can make a separate mods for the textures I've reduced the resolution and reoptimized again and override the original one. So if there is some issue I can just delete the reoptimized version. I guess that's the easiest way if you want to reduced all of your mods textures and afraid to messed it up. Sent from my Nexus 5 using Tapatalk
  2. When I opened the link apparently it links me to unofficial skyrim patch? Yeah I heard bad things will happened because of optimizing it twice, maybe I'll do what I can perhaps to gather some information about this before reducing textures Edit: since you mentioned optimizing textures while I mention reducing textures resolution I hope we are on the same page here :), don't want any misunderstanding here
  3. Can I use ordenador / optimizer textures perhaps instead of DDSOpt? Since I know ordenator have the options to just reduced the textures without touching the other stuffs. Here is the link for it https://www.nexusmods.com/skyrim/mods/12801/ Sent from my Nexus 5 using Tapatalk
  4. Thank you, well maybe I can push it with everything set to 1k textures and using performance version whenever it is possible can't seems to missed out SR:LE Extended that's my main goal for starting SR:LE But I'll see what I can do to maximize my framerate Thank you for your help :)
  5. You're already answering my question :) About the textures related mods if I follow all the instructions I'm guessing I'm gonna need more than 2GB of VRAM? or 2GB of VRAM is enough?
  6. Ah okay forgot about that. I'll leave SMC be then. Can I use conflict resolution patch based on his guide on SR:LE? Should I add my extra mods after I finish installing the pack or do I just put it right as I'm going with the pack? Thank you for your response Edit: Almost forgot, some of the texture mods in the pack seems to point around 2k textures, I only have 2GB of VRAM can I in the end maybe reduce it using DDSopt or choose the 1K textures options? Idk if my 2GB of VRAM can handle it though. Like falskaar DDSopt instructions were made to make the resolution into 8192x8192, and I just make it into 1024 or 2048.
  7. Hi there, so I just started to install everything from SR:LE since my old Skyrim was permanently broken it seems like the game would never play pass 2 minutes it just crashes all over the place. I'm half way to finish the SR:LE and remembered I used SMC before on my old pack before it is crashing permanently, and I wonder can I use this program perhaps? And I'm guessing I'll point SMC to read my downloaded folders for the SR:LE and begin combining there, but my question is should I make this a standalone mod and replace everything that SR:LE done at the bottom of my modlist or do I put it the in the same place where SR:LE puts their texture related mods? Just the textures and meshes though, I'll disable the esps since it is managed well by the SR:LE and there is no point having duplicate esps with the same function. And another question not related to this topic though, but I feel I don't want to make separate thread for this. Since I am new to SR:LE and I've seen the mod list from both SR:LE and SR:LE Extended, there are some of my mods that aren't included in both packs, if I try to add the missing mods what are the suggestions for the mod list and load order perhaps and also about the conflict resolution? Using mod organizer btw Thank you in advance.
  8. It's a normal thing then, well okay thank you for all of your responses
  9. Oh, but can you maybe guide me through about what's causing the slow down? Because when I disabled the patchus maximus itself the slow down is gone.
  10. What seems causing the unusual size then? I tried patching the new one now to see if it will reduce it.
  11. I'm not sure if it is the correct place to ask this but forgive me if I'm wrong. My patchus maximus is 50mb big and with patchus maximus.esp enabled in my load order (checked that) my skyrim will load longer than with it inactive. When I enabled this the skyrim main menu will load longer, then when I press continue it will show the loading screen also longer. Is it because the size? And maybe someone could give me solution to perkus maximus and it's patches, do I need to put them after patchus maximus? Or do I need to blocklist them? Thank you.
  12. Maybe I'll rewatch it again incase I've missed something. Anyway well the patchus maximus is now generated. Looks like either the immersive jewelry that causing it or because I've blocked ETaC module. And the patch is created with merged plugins and bashed patch included. I guess problem solved than. Thank you for your response and help :) Sent from my Nexus 5 using Tapatalk
  13. Yes I have checked and rechecked it just yesterday to make sure. Before I updated all of my mods it works just fine for the patcher, after updating my mods then I added couple of new mods which makes it a bit overwhelming for the patcher I guess. Last night I tried disabling anything related to immersive jewelry including their patches and after reading some posts about disabling ETaC and their modules could help so I put those in the blocklist surprisingly it run just fine. I'm guessing the culprit is either the immersive jewelry patches since I've merged all mod patches together so I can't just blocklist them all. Well now my question is if it is right immersive jewelry's patches causing this then how can I run the patcher with bashed patch and merged patch then? Since I know it will include immersive jewelry's and the patches inside them which makes tons of records and I assume it will ended up the same? Sent from my Nexus 5 using Tapatalk
  14. Yeah to be honest I am completely loss as well since I have searched everything related and tried their ways even though it is not directly the same issue like I am. I'm guessing the solution for me is either install everything without Mod Organizer and use the 64bit patch on it or there is something wrong in my load order either it is too many or load order issue.
  15. I attached the Get Active Mod List as attachment if that could help. Tried to put it on the post but looks like it is too long Get Active Mod List.txt
  16. CradleOfFire is from Perkus Maximus Mage Perk. When I run only both skyrim and perkus maximus itself it showed up like that as well. But the main difference it have is after that line it said validating something and then done. If I run my full load order it ended up with this line instead of validating. I'm guessing after this line it supposed to end the patching process and then make the Patchus Maximus.esp, that's what happened in the vanilla one.
  17. Is there any way that stackOverFlowError is not memory related perhaps? I tried this step and for some reason it allowed me to put -Xmx2000m in the java arguments inside MO and the patcher is running, but it ended up the same as well StackOverFlowError Every time I checked the asynchronous log with that error it always stops at Sometimes it stop on Unrelenting Force. I just tried and untick all the mods and just running vanilla skyrim with perkus maximus only and the patcher works just fine.
  18. I've set Patchus Maximus to use 32bit Java, and for the -Xmx2048m I've tried to add that value because I've used the 4GB Patcher for the 32bit Java I thought that will work but instead it isn't working. When I opened SUM and set the amount of memory into 2000 or anything I inserted below 4GB Java still use 1024 on Task Manager tops and showing that error when it reached the 1024 limit even though on SUM I already set it to 2000. Yes I have read that assigning -Xmx1024m isn't enough for my load order, I have disabled a couple of big mods like Apocalypse Magic, Thunderchild and Immersive Jewelry into the blocklist but still it always stopped at Creating Staff and Shout or something along those line. I just tried the moreHeapSize for the 64bit and it just imported Skyrim.esm and Update.esm and then NullPointerException error after that, I wonder why
  19. Tried the 32bit version of it and it ended up with stackoverflowError as well So if I want to use the -Xmx2048m I need 32bit? I have both 64bit and 32bit Java installed but MO won't work on 64bit right?
  20. Hi there, I have a question regarding the skyproc patcher and MO, I have followed this https://wiki.step-project.com/Guide:Mod_Organizer#SkyProc_Patchers and using the 4GB Patch to patch my java so that it can have more memory allocated. I patched it but every time I see the amount of memory allocated in java still stuck on 1,024 which end up my Patchus Maximus with stackoverflowerror which I have read and search it is about insufficient memory. I used SUM and put 2,048 into the allocated memory and start the patch. Tried to put -Xmx2048m in the java arguments for both SUM and Patchus Maximus but it won't opened. I'm stuck with Patchus Maximus now since it always ended up with stackoverflowerror, If you need anything from me just let me know I'll try to provide it the best I can.
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