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Everything posted by reddvilzz
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SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
I don't think it have, I haven't played for that long and try everything out from Immersive Jewelry. The furthest I've been in the modded skyrim is just going to high hrothgar. But you can maybe check the mods that are included in Immersive Jewelry, I think some of them add new circlets but not a replacer texture for the vanilla. Sorry for late reply haven't checked the forum that much lately because I kind of give out the oldrim and just waiting for SSE while playing other games. -
SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
I think Immersive Jewelry is better than Left Hand Rings? I never use Left Hand Rings but Immersive Jewelry does have left hand rings feature plus with extra stuff. But it needs some CR though. -
SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
Okay that sorts out my curiosity. Thank you for the responses. I'll try and help what I can. -
SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
With all of this revamp I'm curious what's the plan when SKSE64 gets out. Make the guide finals and move on to SSE or will the oldrim guide still being maintained (add more mods, updates etc)? -
SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
Oh I missed the whole revamp that's going on, sorry for not updating the changelog. -
SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
Any activity on the guide that I need to make the changelog? I'm preparing for Chinese New Year now so I haven't have time to check the guide. Hopefully tomorrow I can update it. -
SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
I'm using that combination. A lot of npcs will use the enchantment and the effects of the enchantments are fun to use. But it won't be compatible if you replaced Wintermyst with Summermyst though. I've updated the changelog as well. -
SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
Well if you change anything in the guide, I'll be sure to add a changelog to it. Waiting for you :) -
SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
Now that I'm finished with my Load Order, CRing everything (took almost 3 months), I can help maintaining the changelog again if you want @Nozzer66. I was focused on my own load order before and since I thought there will be no more updates on the guide while we're waiting for SSE I decided to just focused on getting my load order set up properly and thus abandoned the maintaining duty. -
Okay thank you.
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Just a quick question, will you in the future maybe make modpicker mobile friendly version? I spend most of my time away from my pc sometimes and only have my phone to keep me companies. Also I just noticed when trying to import my mod list into modpicker my phone browser freezes lol I guess its too big for my phone to handle [emoji14]
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SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
Okay been fiddling out with the Dragon Priest Masks for a while now and yet can't seems to find the problem with it. Anyone having this issue as well? The baldness when wearing certain masks. -
SRLE: Legacy of The Dragonborn Reqtified
reddvilzz replied to paul666root's topic in Skyrim Revisited (retired)
Just an FYI this forum have 15 minutes time limit on editing a posts after you posted it. (I think I say it correctly) -
SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
Maybe I can check it in 5 hours when I get back home. I think I know what's causing that. -
SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
I'm not on my pc yet but I'm curious. What did you add into the patch? I'm using both NPC Retextures actually, I combined them and maybe I'll try and add the Royal Armory Patch into mine. -
SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
Oh okay, reverting vw snow then. I think that can be done in xEdit but I'll just wait for the official patch I guess. Thank you berndaroy. -
SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
Try keep it 80 or so, I remember meh saying unused memory is just a waste of memory. I keep mine around 89 - 92% -
SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
Which post? I'm interested because I use Real Shelter as well. What records need to be forwarded? -
SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
Oh I don't know if Nozzer is maintaining the pack :D, not much a chance to poke around since christmas. Thank you for maintaining :). -
SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
I think darth is closing this guide and won't change nor add anything else for now. But maybe he will consider it for SE. But you sure can add it into your load order. -
[WIP] Mator Smash
reddvilzz replied to Mator's question in Mator's Utilities Support (archived, read-only)
Mator had videos about Mator Smash you can check his channel on youtube. -
SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
My followers don't seem to be overpowered. They need at least 2 hits on lvl 1 bandit and they can survive 3 hits from the draugr boss in Bleak Falls Barrow and they need at least 8 hits to kill the boss. -
SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
Okay noted. I was thinking maybe you are our daily update news for all of the mods :P. But looks like not. -
Ah you posted it just when I'm on my 1st hour of holiday. I would like to help if there's still leftover when I get back home (which is on 3rd of January)
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SRLE: Legacy of The Dragonborn Reqtified
reddvilzz replied to paul666root's topic in Skyrim Revisited (retired)
Vanilla start actually a bit random. Here's what I have experienced. 1. Gate entrance won't open and the carriages just casually walking and ramming their head to the gate. 2. My carriage ram into the walking npcs (the one that walks from the mountain) and cause the cart to spin around. 3. My cart driver got attacked by wolves for some reason, and hadvar tried to rescue him although it all ended with me not moving at all after hadvar killed the wolves and the driver dead. 4. If you enabled frostfall at ASLAL Lokir will fall from the cart and your character have a big chance of freezing to death before you can get down from it. 5. Still with frostfall enabled I have 1 more scenario involving Lokir, Lokir fall from cart and which then make the guards scene where they should kill Lokir ended up with them firing unlimited times at where Lokir should be. 6. The cart stop at helgen but after the horse reach the end it will glitch out like crazy and spin the carts into the air. 7. Hadvar went off by himself with his horse at start. When we all arrived hadvar is not there so the get off from cart scene not playing. This all can't be reproduced if you wanted for some reason, and its all random.

