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reddvilzz

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Everything posted by reddvilzz

  1. If you need any help just let me know darth I will be happy to help. Also I've added you on my skype if I got the correct one.
  2. Almost most of the dynamic patcher have this issue actually. ASIS and DSR.
  3. Merry Christmas and Happy New Year to you too @berndaroy and to all of the members in here as well!
  4. Okay sorry for bothering again. I've managed to fix the Honed Metal Script and now there are no MessageBox showing up every time I started the game. But when I ran ReLinker, there is a hm_mod.pex in the ReLinker Output and with this when I start a new game the MessageBox will started to show up again. I can confirm that by disabling/hide the script the message box won't show up. here is the ReLinker version which I can't decompiled it because it give the "Invalid opcode0" error. and here is the Original version.
  5. Hi @DoubleYou it still clips, I've tested the new update.
  6. By redownloading or reinstalling some texture mods and choose the lower resolution version than you have right now. Or another option is to brute force and use Ordinador to lower your textures.
  7. Huh why mine is naked most of the time. And also having 2 roughspun tunic every time. What's your VRAM usage on SPM? Most likely it is VRAM swapping out. That's why I nuked my load order 2 times for dealing with this.
  8. Hmm this is usually caused by CR for me. All the time.Try and test without CR and see if it start? If it is then the CR have some errors in it that cause this.
  9. Apparently this naked bug will occur every time on a new game for me. There's a rare occasion 2 out of 10 it won't be naked. Even on my CR it will happened as well, I have no idea why. Do you having this problem darth? Or maybe others?
  10. Roger! Thank you
  11. Will it affect anything? I was asking mator about this since it is a merged plugin and he suggested me to ask on ReLinker forum.
  12. I was peeking through papyrus to debug something out and I found interesting stuff. Here I have some snip of the papyrus log showing a script trying to find a plugin that I have merged. In this case Birdsofskyrim.esp. I've merged the skyBirds + Birdsofskyrim all together and ran ReLinker. Is this error means that relinker not fixing this current script I have merged?
  13. Actually you don't need to reran everything just by removing font mods, it doesn't affect anything to the patcher since it doesn't have esp. Maybe try removing any mods that use console.swf and try to find the culprit that way? You can find it in the data tab of MO > Interface and in there you will see which mods alter the console.swf. For the level up menu I'm not sure what .swf is that, but you can try the same way as above to find the culprit.
  14. Okay thank for the clarification. Couldn't agree more, I even still adding more mods into my load order.
  15. Well in the case of number 2 it is located on RiverwoodBridge, you can check it where the area is from the name/EditorID of the cell. But if there isn't any name of it well I don't know how. Also one thing I don't know is the size of the area to check. You can ask anyone who is more experienced in this because I have no idea how to determine the area for checking. Maybe through console.
  16. I don't quite get this. Does this one is being maintained by other authors? Because the uploader is not Tannin.
  17. I was testing that. But I'm quite lazy for migrating to WATER because of the CR and removing patches for RWT :D
  18. Okay here is my version:1. Not matter too much it's just rotation data. 2. This is navigation/NavMesh conflict this cannot be resolved using xEdit and can only be solve by rearranging load order. You can test that place by bringing followers with you and observe if the followers get stuck or something then you need to rearrange load order. But I think you don't need to rearrange anything just let WhiteRiverPriory.esp overwriting USLEEP. 3. This is a deleted record, I think this can cause CTD if other records trying to access this specific record. If I were you I will remove the deleted flag and the put "initially disabled" flag. Which sort of the same function but it is better version CMIIW. 4. Doesn't really matter that much, "don't havok settle" is a function to keep the object not moving/havoking (I think). You can either forward the flag to your CR or just let it be like that. 5. Now this is about "persistent" flag which I'm not really sure what's the function of that, but I'll just forward it. 6. This is ownership conflict. If you don't forward it the basket is not owned by anyone. You can forward it just fine. 7. YouHunger.esp is mostly about disabling foods that are around skyrim so just forward the flag to your CR. Unless you still wanted foods scattered around skyrim (which beats the function of the mod), if that's the case just leave it be. 8. Almost the same as above but about the ownership I don't know about that. 9. This is one I'm not certain what it is about, I need to see the whole record (don't hide the non conflicting), but from a wild guess, this put Snazzy's Furniture while Holidays.esp put the original Furniture. Just forward the record to CR or just rearrange Snazzy to load after Holidays. 10. This is landscape conflict, well you can only check for this in game. If the landscape is messed up on that place then you need to rearrange/forward the correct one. Could be something that alters console.swf? Does the other texts in the game appears smaller as well?
  19. It depends on the records it alter actually, you will see it in xEdit. If for example the records alter something like food and CACO's VMAD is not forwarded correctly the I'll consider that as major conflict because it will revert everything that CACO do. For minor what I can give is like jewelry values for example. I use Immersive Jewelry which alters a lot of Jewelry. Let's say your mod change the value of a ring to 200 while mod B change it into 5000, this I consider a minor conflict. Maybe others can explain it better than me, but that's roughly what it is.
  20. Yea I use Watercolor Mod for RWT2 I like the blueish color actually, but there is a clear version. Vivid Weather ENB for some reason only gave me 20 - 25 fps outside even with performance version while this enb give me 35 - 40. No idea why.
  21. Okay here it is, my first try so go easy on me :). Mostly on Whiterun since I'm currently there and I haven't run DynDOLOD just yet, still testing my Load Order for anything weird.
  22. Okay I've PMed you with the correct contact info I think. New to skype :)
  23. Okay I'll test that. Thank you hishy and ganda
  24. I did say who I am, I'll try and resend it again.
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