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Everything posted by spaceoden
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FEEDBACK v2.0.0 - Feedback & Bug Reports
spaceoden replied to DoubleYou's topic in Step Skyrim SE Guide
Found a couple minor guide issues during my latest install. The FAR Forgotten Argonian Roots instructions seem to be a bit of a mess. No, I'm not complaining unusual packaging of the mod, I'm pointing out that the STEP instructions tell users to set the specular maps to be installed, then uncheck them, preventing install. If STEP doesn't recommend the specular maps (which I hear are bugged, per the mod thread here), The "No Glow Skin" and "Clean Up" sections of the install instructions should both be removed. Or, if STEP wants to recommend the specular maps, the "Clean Up" section should be removed. As it stands, the instructions appear to be needlessly complex and counterproductive. It looks like the guide has fallen back to the oldrim version of Natural Eyes SSE, which is fine, but the current 2.0.0 guide still refers to it as Natural Eyes SSE and lacks the usual "This is a SkyrimLE mod" warning, which I found a little confusing. -
Should we be using UNP textures? (for FAR Argonians)
spaceoden replied to spaceoden's topic in Step Skyrim SE Guide
Yep, as I suspected, the two are almost identical. The only significant difference appears to be some added areas that I assume cover NSFW areas. So yeah, it looks like for STEP, the vanilla and UNP textures are functionally identical -
Hi all, I just got to the character section of the 0.3.0b guide, and I noticed it recommends installing the "Vanilla" version of the FAR Argonian textures, which I thought was odd because I noticed the guide also recommends the "Vanilla Body with UNP Textures" mod. Would it not make more sense to install the UNP version of the FAR textures? Does it not apply because Vanilla w/ UNP doesn't touch/effect Argonians, or does it not matter because UNP and vanilla are close enough?
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Yeah 1 to 0.05 looks very good. 10 to 0.5 should look just as good, I'll test that next. That's a digit away from the defaults. I think that must have been what beth started with. I guess they either made a math error, or perhaps they, like whoever chose the step values, didn't like how the shadows looked and sped up the transitions.
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I always thought the STEP recommended settings looked terrible. The philosophy of "well it's bound to look bad so let's just get it over with quickly" does not jive with me. Skyrim is such an immersive experience, and the one thing that was consistently killing immersion for me was these ridiculous sun shadow transitions. My philosophy: "let's try to make it look as realistic as possible with the smallest performance sacrifice". I recently tried: SSUTime: 0.25 SSUThreshold: 0.005 (10 times per second) It looked great. The visible transitions were gone, the sun was simply crawling across the sky like real life. The only shimmering I noticed was on the anti-aliased edges of stairs. A small price to pay for 0 immersion breaking transitions. For someone playing at a resolution higher than 1920x1080, that shouldn't be noticeable at all. Now I'm going to try: SSUTime: 1 SSUThreshold: 0.05 (1 second)
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SKYRIMLE Opening Scene Overhaul by elderscrolliangamer aka Publick Gamer
spaceoden replied to Shadriss's topic in Skyrim LE Mods
I'm not wild about this one. There's too much cart dialog. Vanilla has a suitably solemn start, a few moments of silent contemplation while you the player take in the scenery. With this mod your wagon-mates jump right into it the moment the game starts, before the fade in has even begun in the SSE version. They're awfully chatty for POWs on their way to their execution. Tullius and Elenwen are way too loud. They are twenty feet away from you but it sounds like they're yelling in your ear. And while Ralof calling Elenwen a "thalmor *****" is lore-friendly, it's immersion breaking for me. The Hadvar voice acting is top notch, though, gotta give em kudos for that. I don't recall my experience with Helgen Keep, but I think it was less invasive than the cart scene additions. The author basically admitted to squeezing in as much as possible. I think a much more conservative approach to this sort of mod would be more my speed. I think most of what Beth cut didn't add anything, so it was a good idea to cut it. I do really like the Elenwen conversation, but it's much too loud. If it was a quiet easter egg only the most observant players could eavesdrop on, that would be a big improvement. -
0 animations included with FNIS and MO2.
spaceoden replied to Boge's question in Mod Organizer Support
Ah yeah, tried this with the sse version of blocking animation pack. Same problem. 0 anims for 1 mod. -
0 animations included with FNIS and MO2.
spaceoden replied to Boge's question in Mod Organizer Support
Are you using sse anims? The animation format changed in sse. Read this: https://www.afkmods.com/index.php?/topic/4633-skyrim-se-things-to-know-when-converting-standard-mods-to-sse/ -
So I am converting a copy of Inconsequential NPCs to SSE. I have successfully saved the main plugin with CK and now I have to do the same for the Cutting Room Floor patch. My problem is, CK places the CRF patch higher in the LO than the main plugin. The LO CK is using seems to be based on Date modified. So I have managed to work around this by editing the patch in notepad (now it is the most recently modified file). Just figured I'd post this anyway in case this helps anyone.
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Mod Organizer 2 Development Status
spaceoden replied to LePresidente's question in Mod Organizer Support
Good to hear! I tried to use NMM recently and it was not fun. MO really changed the way I mod. -
Bethini + MO2 file directory fixed?
spaceoden replied to mctoomies's question in Mod Organizer Support
I have actually had no problem using bethini because i installed modorganizer into my skyrim special edish folder (the way step tells you to install MO1). Downside to doing this is I can't use MO2 with any other games. I tried setting up portable installs in both the FO4 folder and the SSE folder, but that didn't work. If I tried to launch either it would launch the most recently installed. So now I'm not playing Fallout 4. Not a big loss IMO. -
https://wiki.step-project.com/Farmhouse_Chimneys#Recommendations says to pick CRF in the fomod instructions, but that there's no need to in the recommendations?
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This mod gives Ulfric shouts +1 lore If I'm not mistaken it also gives every draugr a basic shout -1 lore?
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SKYRIMLE Crime Overhaul (by chinagreenelvis)
spaceoden replied to EssArrBee's topic in Skyrim LE Mods
The sheathing feature is excellent. Major lore points for removing townsfolk's capacity for murder. Based on a cursory peek in xEdit I see no conflicts at all. It's a small mod, mostly just dialog and gamesettings edits. -
I like that they're smaller. the books font is quite nice, but the handwritten is a bust imo. This probably isn't lore-friendly. Do the bookbinders of skyrim have access to printing presses?
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ACCEPTED XP32 Maximum Skeleton Extended (by Groovtama)
spaceoden replied to EssArrBee's topic in Skyrim LE Mods
downside of extended: page is sfw -
chopped it up with nell, turns out it's not a bug. The mod names all actors, living or dead. I don't think this is lore friendly or realistic, but thats just like my opinion man.
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thanks, mate. gotta ask wtf is going on in yours?
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caps easy fix? Probably, but the corpses man, unforgivable. I actually had this issue when tried using the recommended "people are strangers" mod with the no text option along with this one, and it didn't even work, everyones name showed from the jump. Edit: I installed people are strangers incorrectly, ignore previous statement
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Using this and it feels fine +1
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Capitalization issues and it names corpses, i think we're done here.
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SKYRIMLE Realistic Female Armor Overhaul by LLX
spaceoden replied to n0mad23's topic in Skyrim LE Mods
Call me old fashioned but I love me some magical armor breast cups. But seriously, I don't have a problem with them. Most the the armor you encounter won't ever be equipped by the player, the issue this addresses is a rare one. It makes sense that there would be female armors tailored to their anatomy, just like real life. For that matter, why can a bosmer or argonian wear armor made for a nord? In reality every armor would be sized, and wearing the wrong size would limit your motion. I think these look worse than the vanilla meshes, and changing every female armor to slightly address the aesthetic change when equipping gear is swatting the fly with a baseball bat. Net loss, not to mention the ridiculous shiny cubemaps. -
Stormcloak Armor Revival - HD and 4K textures (by skyrimaguas)
spaceoden replied to Tobi's topic in Skyrim LE Mods
its about time! that lonely texture needs a mesh, it looks painfully flat. wish someone would give the uniform a real overhaul...

