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Vulgar1

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Everything posted by Vulgar1

  1. SO, I figured it out. It was my my bad for going off script. I was using that Ambient Temperature - Nevada Skies Patch. Once I removed that everything worked great.... so far.
  2. I'm having this problem. What INI tweak are you guys talking about? Please explain as if I'm a 5 year old because I see nothing about it int he guide. PLZ THX.
  3. Do you guys know how to fix the jump bug caused by Last Altar? The mod sets jump height to 1 everytime I load the game. I have to use Nausica's Tweak to adjust the jump height.
  4. So, with a heavily modded Skyrim, 3gb VRAM, 16gb RAM, and a Windows 7 64bit OS, what would be the ideal settings in my skse and enblocal .ini? (skse 1.7.2 and latest enb)
  5. GamerPoets video states that the DynDOLOD and DynDOLOD Output folders should be placed at the top of the left pane window (after Vanilla Billboards). Doing this I have over a thousand files being overwritten which seems to undermine the point of DynDOLOD. Especially considering that this is the last step I take in finishing my setup (after Bash, DSR, FNIS etc.). Also, considering that Skymills + Skyfalls should be above DynDOLOD. Why wouldn't I just leave both folders at the bottom of the left pane window? Also, while running the DynDOLOD script a "Confirm" window pops up and tells me LODGen.exe is already running. Clicking Cancel will stop the lod from generating. Click yes when LODGen.exe has stopped running. I'm paraphrasing. This may be a faulty TES5Edit installation. Am I supposed to install the LODGen from here https://www.nexusmods.com/skyrim/mods/62698/? into my TES5Edit folder or leave TES5Edit as is because LODGen is already included? I was extra confused by this be cause the lastes version of TES5Edit is newer and already does contain a LODGen.exe file in the Edit Scripts folder.
  6. Hmm, that's it. Cool thanks. And what about Moss Rock DB? I know it's from another author but is it being dropped? I merged the .esp's and texture/meshes folders with no problems. Is it redundant?
  7. Can I get a list of STEP options that would be chosen if one were to forego the "STEP Users Option" and instead choose to follow the "Custom Installation" prompts? I'd really appreciate it.
  8. ENB's are nice to look at but are mainly for screen arching. Almost none are good for smooth playability. They are enticing but I wouldn't recommend anything other than ENB Boost. You should try tweaking the enblocal.ini, skyrim.ini, and skyrimprefs.ini. Check out EWI's inis on the Nexus. The inis found on the RealVision files page with the tweaks in the STEP guide work well. I'd also recommend the Weather and Lighting Pack by Smile44 (skip the enb user sections). Throw DYNAVISION inthe mix and you should be happy with the outcome.
  9. I just went ahead and reinstalled ELFX. I ran DynDOLOD and it worked. Took 55 minutes. It looks great but I had major stuttering and then a total freeze which I haven't had since before the memory patch. The good news is Dyndolod worked. The LODs looked good from what I saw. The skse folder showed up in the overwrite folder instead of the output folder. I've got some more tweaking to do. Trying a custom blend of STEP Et., Weather and Lighting, and REGS plus some extras. It's a pretty heavy load. Almost there though. Thanks for the input.
  10. ELFX -Dawnguard ELFX - Dragonborn ELFX - Moonpath ELFX - Nobreezehome I merged those four in that order. I did not merge the main .esp. What I noticed is that formid references a .nif that is not in my ELFX meshes folder. So, I tried deleting it from the merged patch and ran Dyndolod again and was just given the same error with a different formID.
  11. I recieved an error message using 1.17. I searched the form ID in TES5Edit and it is in one of the ELFX patch plugins (I'm not sure whitch patch because I just merged them before hand). Any ideas on what the problem is or how I could fix it? EDIT:Here is the exact message: Load order FormID [1b0cc260] can not be mapped to the file FormID for file "DynDOLOD.esp". It's this file that is having an issue dlc01\architecture\ELFX\dintcapstairs01.nif And now when I run the DynDOLOD script it won't create the skse folder in my designated output folder and there are hardly any textures or meshes.
  12. I found that confusing as well :)
  13. (bump) I was also under the impression that loose files overwrite bsa files no matter where they are in the left pane window in MO. Is that not correct? EDIT: please read previous post on last page.
  14. Just to get this right.. With the STEP Vanilla Optimized Textures the STD, DH, DG, DB, and Hi-Res DLC I manually optimized when following past versions of STEP are no longer necessary and may be removed from my mods list?
  15. @Keith: Yeah it was crazy high I eventually lowered it but I used it for a long time. You've probably seen that ini congurator on a couple of sites where you put in your psecs and it determines you values... well it actually recommended that because I have 6ggb ram and 3 gb vram. I've sence gone down to the old 76800. @TigerWolfe: YAY!
  16. Oh I just want to clarify that I wasn't blaming STEP or those mods. Different systems can only take so much. He only has 2 gb vram for axample and he is running a STEP Extended/REGS hybrid. There is debate on papyrus values but minor tweaks actually work well for some people. Even massive tweaks don't end worlds like some claim. I've been using iMaxAllocatedMemoryBytes=17179869184 which to me seems like crazy talk but it works. That area is definitely a well known problaem causer and taking the small trail and goingall the way up to Embershard mine and along the mountain may work or seem like it's working, you might even make it through the meeting with Alvor or Gerdur but then still crash. It's more than likely his system can't handle the scripts or his textures are to high. I wondered if the memory patch was working right. He has the right settings in SKSE.ini so I recommended -forcesteamloader. There is a STEP CORE AND STEP EXTENDED pack for a reason. Of course everyone wants to run Extended and REGS plus some extra but not all systems can handle that so you have to dial it back a bit.
  17. Take a look at this it may help. https://www.nexusmods.com/skyrim/mods/59810/? If you use them make sure to change the graphics card in skyrimprefs.ini to yours. And test some papyrus settings because it is script related.
  18. Well that's up to you. I personally don't use those three or the or the other ones I listed because they are script heavy and they take space and plug-in slots. There are other mods I'd rather use. Plus the three you've listed so far are constantly running scripts especially Footprints and EBT. Think about it everytime you take a step the game is being given new information thats not even originally part of the game. If you want to keep Wet and Cold and the other ones I listed you should at least get rid of the three you are having problems with now and make those changes. Throw up your specs, enblocal.ini, skyrim.ini, and skyrimprefs.ini and maybe you can get more help. EDIT: Checked out your system, it's decent but you only have 2gb vram. What was Nozzer saying about you integrated card being used instead of nvidia? Also try this real quick in MO click the gears, under SKSE add this to the arguements space: -forcesteamloader *hot damn there were a lot of errors in this post
  19. Don't forget you'll have to run LOOT, Wrye Bash, TES5Edit, Wrye Bash agai, DSR, and FNIS. EDIT: EBT, Drop lit torches, footprints, I'm sensing a pattern. Try making these these change in your skyrim.ini in MO [Papyrus] fUpdateBudgetMS=1.4 fExtraTaskletBudgetMS=1.4 fPostLoadUpdateTimeMS=500.0 iMinMemoryPageSize=128 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=76800 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 bEnableProfiling=0
  20. Yes! And that way is actually a bit quicker with a few less clicks. Just delete the whole DSR Output folder, run DSR, right click Overwite "mod", click create new mod, and name it DSR Output. Then of course you have to place the folder in the right place, after the Bashed Patch and before the FNIS output, and make sure it is ticked.
  21. After he fixes the crash between Riverwood and the Guide Stones he'll have to deal with the Companions fighting the Giant on the way to Whiterun crash.
  22. Yes but it's pretty difficult and requires extensive knowledge of TES5Edit. It would be easier for you to use the STEP Core patch instead of the STEP Extended Patch and then manually download and install any other patches in the extended patch from each of the mods original source pages. There really aren't that many. You can find out which mods need manual patching by looking through the change logs here https://wiki.step-project.com/STEP_Patches#Recommendations Just from a quick glance I can tell you if you remove EBT it will effect the STEP Extended patch because of these two mods Audio Overhaul for Skyrim 2 and Improved Combat Sounds. EDIT: Everything you need to know is in the wiki link above.
  23. No I mean they are completely invisible. The only reason I knew they were there was becuse their name's popped up when my crosshair went over them (and I used detect life). And it's only been the two I listed so far and like I said when I hid the dark and high elf texture folders in MO Dinya Balu appeared when I reloaded. Then when I went out into the Riften Market I noticed Grelka was missing. It may have something to do with armor. I use IA, but they were both visible before I used these textures. So if anything it is a compatibility issue but who knows, there is more testing to be done. The thing about tintmasks is you can use them to make necks slighly darker or lighter and change the way they interact with light and it just seems like a way to deal with seams, but I'm no expert by any means.
  24. If people have issues with Dawn of Whiterun or if the REGS creators just want to try something else I'd highly recommend the Breezehome Fully Upgradable mod with the Beatiful Whiterun patch (found under optional files). It is awesome, it looks great and runs smooth. That is all.
  25. Get rid of enhanced blood textures and just use the brawl bugs patch, i had this problem and that is just one of the things that helped. If you still have problems I'd suggest not using the following: Footsteps Wet and Cold Minty Lightnig Mod Shooting Stars The Choice Is Yours Better Quest Objectives Drop Lit Torches You can keep the textures from Deadly Spell Impacts but get rid of the esp. And I don't know why the same couldn't be said for Enhanced Blood Textures. Trust that your game will run WAAAAAAAAAAAAAAAAAAAAAAY better without those mods. The problem you then run into is the STEP and REGS patches but you might want to look into making some adjustments. It's up to you to save your Skyrim.
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