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Everything posted by z929669
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We avoid parallax versions for consistency with everything else lacking parallax, and the Step ENB doesn't use parallax-related effects for the same reason.
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For vanilla SSE plugins, LOOT will tell you which files need to be cleaned. The Step guide elaborates on how to do that.
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Skyrim AE | Visual Noise/Shimmer on Textures
z929669 replied to Fifth1620's topic in General Skyrim SE Discussion & Support
It's impossible for me to see what you are actually referring to in your videos, because you keep bringing up the CS menu and console, so I don't have enough time to notice anything aside from those menus getting in the way. I really can't see any issues besides some of the grass shadows flickering. Stabbing in the dark, I will guess that you are on a true 4K setup. This exposes issues that would otherwise go unnoticed. Use max/highest quality ambient occlusion, anisotropic filtering, and antialiasing. Avoid setting conflicting values in ENB/CS/gameINIs/video drivers. Use only one source, and disable in the others. Prefer CS/ENB sources. Upscaling likely resolves, because you are looking at a lower resolution when you `upscale`. -
ACCEPTED Ambiance - A Vanilla(plus) Ambient Lighting Overhaul (by TheMilesO)
z929669 replied to z929669's topic in Skyrim SE Mods
Well then gamma should probably be 1.0 in your graphics drivers then. Try disabling customization of colors/lighting via drivers. Mess with your monitor gamma instead, and try using a color profile specifically for your monitor.- 60 replies
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ACCEPTED Ambiance - A Vanilla(plus) Ambient Lighting Overhaul (by TheMilesO)
z929669 replied to z929669's topic in Skyrim SE Mods
From Azurite Weathers:- 60 replies
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ACCEPTED Ambiance - A Vanilla(plus) Ambient Lighting Overhaul (by TheMilesO)
z929669 replied to z929669's topic in Skyrim SE Mods
Graphics driver and monitor gamma should be 2.2, but game settings and DynDOLOD gamma should be 1.0. Are you running Relighting Skyrim?- 60 replies
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ACCEPTED Ambiance - A Vanilla(plus) Ambient Lighting Overhaul (by TheMilesO)
z929669 replied to z929669's topic in Skyrim SE Mods
Make sure Windows HDR is either disabled, or that Auto HDR is disabled for SSE. Do this regardless of whether or not your hardware fully supports HDR, because it will need to be tone mapped to SDR, and Skyrim doesn't support HDR. You are more likely to get black crush and white washout if HDR is active. If you do have HDR enabled, then you likely used Windows HDR to create the calibration profile. You will need a SDR profile for your monitor (or create one yourself with a colorimeter) or Windows standard SDR profile to be active when running the game.- 60 replies
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I would take both CS and ENB off the table until you sort out the image space lighting issues. I assume you are using SSE Display Tweaks with essentially the default config from the High Performance INI. Verify you don't have some random settings enabled in your graphics software. Back up your left pane mods config in MO, and disable all mods that are not rudimentary (SKSE, Engine Fixes, USSEP, reputable vanilla fixes, etc.). You should not have the washed out look now. If you do, then the problem is probably not in your mod build, and you need to configure your OS/graphics color management to baselines for your hardware. Disable Windows HDR if it's enabled. Reestablishing a clean game directory and Validating the game files in Steam would be the next step if all that doesn't work. See our SSG for ideas. And happy NY to you as well.
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TESTING RIM - Real Ice reMastered (by RokHel and grVulture)
z929669 posted a topic in Skyrim SE Mods
Discussion topic: RIM - Real Ice reMastered by RokHel and grVulture Wiki Link This appears to be a suitable replacement for Just Ice, since that was removed from Nexus.-
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Given what you have verified, the remaining culprit is likely game INI settings. Try using BethINI Pie High or Ultra preset to get all of you settings in order. With Bethini Presets selected, click [Reset to Default], and wait for the "Preset Default applied." message appears in the application footer. Click the preset, and wait until the "Preset Bethini ... applied." message appears in the application footer. Click [Apply Recommended Tweaks], and wait until the "Preset recommended applied." message appears in the application footer. Set Display Mode to "Borderless Windowed". That will get you to a solid baseline.
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It sounds like your grass cache never generated completely or generated a buggy worldspace that should have been excluded. I recommend deleting the SKSE64/grass folder in MO and rebuilding the cache. Since you are running GOG, I'm not sure that the worldspace omissions are correct. Are you running Root Builder? C:\Games\Skyrim Mods\SKSE Output\Root\ seems wrong, so either GOG or something like Root Builder may have something to do with that. Obviously, our guide doesn't support GOG, and we don't use that version of the game, so there could be specifics for GOG getting in the way or causing confusion. I've never noticed grassprecache.txt, so no idea if that is always generated and deleted after successful cache generation ... or where it is generated. It makes sense that it is temporary and created/read by the GrassPrecacher.py or MO. You can try following our more comprehensive Grass LOD Guide to understand how to exclude worldspaces for GOG and some other things that may come to light.
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ACCEPTED Crash Logger SSE AE VR - PDB support (by alandtse)
z929669 replied to ButchDiavolo's topic in Skyrim SE Mods
I see it now. Yeah, that crash log was truncated for some reason. That's not typical, so you may want to reinstall the mod and/or research your issue on the mod's Nexus pages.- 26 replies
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ACCEPTED Crash Logger SSE AE VR - PDB support (by alandtse)
z929669 replied to ButchDiavolo's topic in Skyrim SE Mods
Apparently, you don't have a crash. You posted the Crashlogger SKSE log it seems.- 26 replies
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I deleted your ridiculously massive posts of your logs that were bottle-necking this entire discussion. ... ^this means READ THE FIRST POST, and UPLOAD your logs. DO NOT POST 30000+ lines of log data. Post logs & bugreport.txt from the installation folder using text sharing services like Paste.ee Each run log is appended to the existing log. Truncate logs to last meaningful full run.
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Discussion topic: Community Shaders by doodlum, Community Shaders Team Wiki Link A potential replacement for ENB. If testing this mod with Step, also install all plug-ins mentioned in the description. We suggest to keep them separate in the left pane and install under 21-Post Processing. Some of the mods in 21-Post Processing may be useful for CS, but some will either be redundant or incompatible with CS. For testing, remove/disable the following: Remove ENB entirely (incompatible with CS) ENB Helper EVLaS
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He's gone AFK for a couple months now.
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When you first install a mod and enable it, MO always enables all corresponding plugins for the mod. If you ever do subsequent actions like merge another install into an enabled mod, or re-enable an 'optional' plugin, it populates plugins in disabled state. That's why in the guide we mention to be sure all plugins are enabled before sorting/playing.
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The Step guide for the game has the BethINI setup/config details. Whatever we don't mention in that is already generally optimized in the BethINI defaults (thanks to DoubleYou).
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Camera orientation reset on exiting inventory menu
z929669 replied to Gothkatiel's topic in Step Skyrim SE Guide
Not sure about this other than some mod you have making changes to the game INIs via it's own INI modifiers. If you are using the strict Step build, there should be no issue like this. Other things I would check: Revisit BethINI config, SSE Display Tweaks, and config of relevant interface mods.

