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Neovalen

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Everything posted by Neovalen

  1. Did you accidentally use the realistic teeth version?
  2. I tend to agree. I personally set the max to 3.
  3. My vote goes to roadsigns redone. It makes sense to me that Skyrim as a trading hub to have well maintained signs... one could argue that there is a civil war going on, etc. but that doesn't stop the need for trade to feed the war machine. Overall the look and feel is better to me. If included, extended over core due to the style change.
  4. Did just a quick test run (using load order posted above) looking from White River Watch. A and B as noted above... only difference was noise map. Without ENB: A B With ENB (Unreal Cinema latest BETA): A B Just one location, not really representative of an overall result but all I can do tonight - falling asleep. Just a few observations, perhaps you guys can do more: 1. Roads. With DTTL - the road was basically non-existant. It was completely covered by dark spots. With HDET you can still make out the road at least. This is especially apparent in the ENB shots which cut through the fog with sun. 2. Far Distance Grassy Terrain (by mountains far end of the shot): DTTL has simulated grass patches (courtesy of the splotches) as far as the eye can see, whereas with HDET it is mostly just grassy/noisy golden area. Can you really see grass patches that far away or does it fade into the horizon? 3. Mid Distance Grassy Terrain (right side before the road): DTTL just looks messy/splotchy where HDET looks like real tundra grass growing there. For me, the winner is HDET noise map(i.e. position A). I leave you guys to decide.
  5. Vivid Landscapes - Rocking Stones (is the parallax version of AOF - current STEP) and is being debated in another testing thread dedicated to mountains atm. Edit: As for as where DTTL can fit in with my load order it would be either position A or B depending on compare outcome: 1. Skyrim Realistic Overhaul (Basis) 2. Enhanced Distant Terrain 2 ( Distance Color Map Textures ) 3. Quality World Map /w Roads ( Map roads ) Â Â A 4. HD Enhanced Terrain ( Noise Map + Map Snow ) Â Â B 5. High Quality 3D Map ( Map Meshes ) 6. High Quality LODs ( Meshes and Normals ) 7. RWT ( Water, maybe, can't recall if LOD or not ) 8. SkyFalls + SkyMills ( Distance Waterfalls and Mills - using the RWT workaround atm ) 9. SFO + Recolor ( Trees ) 10. Skyrim Distance Overhaul ( Distance buildings / Terrain Details ) 11. Vivid Landscape Series (including Rocking Stones) A keeping the current noise map and gaining the DTTL tree LODs for DLC. Map snow still in use. B replacing the current noise map and gaining the DTTL tree LODs for DLC. Map snow still in use. Therefore the compare between DTTL + EDT2 and HDET + EDT2 still is needed for both STEP and SR I believe to be complete as far as terrain noise mappings go. This thread provided base noise map compares but not when combined with EDT2. I can only really look at these things at night due to a cell phone not being large enough to see the compares but I think it warrants a look.
  6. HD Enhanced Terrain also has detailed map snow and far as I can tell is still a good noise map. Has there been a noise map comparison outside of the EDT thread recently? :) Edit: Just look a look, there is a DTTL and a HDET individually but only a DTTL + EDT2 image. I think some compares with HDET + EDT2 vs DTTL + EDT2 are in order. Edit2: One thing DTTL seems to have that no other mod does is the DLC Tree LOD files.
  7. Blood puddles are scripted.
  8. Here is my SR:LE setup currently for LODs and I'm very very happy with it: 1. Skyrim Realistic Overhaul (Basis) 2. Enhanced Distant Terrain 2 ( Distance Color Map Textures ) 3. Quality World Map /w Roads ( Map roads ) 4. HD Enhanced Terrain ( Noise Map + Map Snow ) 5. High Quality 3D Map ( Map Meshes ) 6. High Quality LODs ( Meshes and Normals ) 7. RWT ( Water, maybe, can't recall if LOD or not ) 8. SkyFalls + SkyMills ( Distance Waterfalls and Mills - using the RWT workaround atm ) 9. SFO + Recolor ( Trees ) 10. Skyrim Distance Overhaul ( Distance buildings / Terrain Details ) 11. Vivid Landscape Series (including Rocking Stones) Question is, where does DTTL come in? (i.e. what does it do / buy me)
  9. Those are added by Vurts. Black usually happens when running out of ram... but in this case maybe your missing one of the texture files...
  10. I read that but be assured your getting the correct files following the guide. :) The compatibility patch is available on both Rocking Stones page and the Cliffs and Creeks page. Also as he states the moss does not actually conflict at all.
  11. For me, I simply set the SKSE version to middle mouse button (push scroll wheel) and works pretty flawlessly with no loss in function.
  12. Sum up the thread: Do it all... lol.
  13. Just went through and killed a few dragons, no absorption problem. It is NOT MO causing your issues, probably your ini maybe?
  14. I have never had an issue with Dragon Souls but I will give it a shot real quick (with the rc1 version) and report back.
  15. Rocking Stones without meshes doesn't use Parallax at all. which is kinda the cornerstone of the mod... (the game still uses parallax even without ENB - hence why he has a non-ENB version).
  16. Still voting SLFH Rough for me. :)
  17. Matching weapons will be on opposite sides. If you equip say, a sword with a mace, they will be on the same side. This is due to the way Bethesda mounts weapons (swords are cross-draw and maces are same side draw).
  18. Glad you like it. I'm taking it slow and steady but as you say it already looks quite good with the limited # of mods in use. :)
  19. Unreal ENB is the only ENB I have consistently been able to use without getting tired of it. :) It gives me the feeling of epic storytelling. It already incorporates ENBoost and the latest ENB developments. Yes, it is a significant departure from vanilla but it has an overall feel that, IMO, is unmatched. Going into that dungeon is foreboding/scary... going into a tavern feels like there is an assassin hiding in the shadows... the plains of whiterun feel endless...to me it really fits the idea of Skyrim being a rough wilderness that has carved the nords. Regardless of my recommendation you can use your own ENB if you like... but I really do suggest you give it an extended run without CoT or other mods on top besides ELFX (no enhancer).
  20. Rocking stones uses a combo of SMIM, vanilla, and author edited vanilla mesh sources...
  21. Rocking Stones is my current SR choice as well and it only gets better with ENB.
  22. Here is a quote from expired in the 2nd page of the comment thread: Basically Interesting NPCs uses it's own follower system and is therefore by default not going to work with follower mods in general. As he states he has a patch that may be viable for BETA 6.
  23. Yes there are non-ENB options, but of course they all look better with the ENB parallax fixes. :)
  24. If going to compare mountains and rocks should also include Vivid Landscapes Rocking Stones and Mountains Parallax in the compares. :)
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