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Nebulous112

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Everything posted by Nebulous112

  1. He is meaning that we want the vanilla value to win. It is an error in ELE that Neo is giving instructions on how to fix.
  2. Ah, makes sense. I assumed it had to be run from MO. :-P
  3. I'm just assuming, I haven't tried the tool yet. You mention the Papyrus Compiler is needed, and that it only works with MO. The only way the Papyrus Compiler works in MO on x64 systems is with the Papyrus Compiler patch, AFAIK. Due to the fact that MO is 32-bit. https://www.nexusmods.com/skyrim/mods/65578/?
  4. Modwat.ch is what you are looking for. Pretty great tool. https://www.nexusmods.com/skyrim/mods/56640/?
  5. Simply awesome. You guys need to promote this on Reddit. It sounds phenomenal. Edit: You should also mention folks will need DY's Papyrus Compiler patch for MO.
  6. Nice. I assume this was the tool Hishy was mentioning in the SR:LE Extended LotD thread? So for example, you could merge multiple mods that LotD looks for with specific FormIDs, and it would substitute the old FormIDs required in LotD for the new ones based on the merge maps? Am I understanding correctly? If so, this tool sounds amazing.
  7. Thanks for the heads-up, Joat_Mon. I have my OS on an SSD, games on dual SSDs in a RAID 0, other data on my HDD. If the anniversary update is having issues with standard SSD - HDD combos, I imagine I would be screwed.
  8. Nah, no difference at all. ;-) j/k Of course there is a huge difference from vanilla. My opinion is that the textures look fantastic.
  9. No it should be fine to update. Ice added iNeed support to the fountain as well. :-)
  10. What mods? You might have to do some custom conflict resolution in xEdit, but nothing too serious.
  11. AFAIK general assets means everything but the plugin. But I am not 100%, as I have never done it without copying general assets.
  12. Fair enough. When I am done with Enderal I plan to delete the data folder and verify everything the Steam game cache.
  13. @Whiskey: Do you have copy general assets on in Merge Plugins? Check Neo's recommendations for setting up Merge Plugins.
  14. Yeah, when you install Enderal it backs up the Skyrim/Data folder and installs its own files. When you want to play regular modded Skyrim you need to launch the Enderal launcher and restore the backup.
  15. Don't forget to copy the INI files from My Documents to your new MO profile. Contains the archive lists from the Enders BSAs.
  16. Not compatible with Vivid Weathers.
  17. It is not made redundant by the merge. See this instruction for the original No Snow Under The Roof install:
  18. Nope, if you ran LOOT from within MO, all you need to do is click "Sort Plugins" which is one of the buttons in the top right. Then Apply, and close. The PMOP (Potential Mod Order Problem) in MO is specific in what it does. It can safely be ignored, or you can turn it off altogether by doing the below: Go to the Plugins tab and click Basic diagnosis plugin on the left and double-click true next to check_modorder and change it to false.
  19. All the Unofficial Patches were just updated.
  20. Hey Sheson, Since the English version of Enderal is out, I decided to give it a go. In MO, I installed DynDOLOD Resources, only checking the Desync Birds option. I installed the TES5LODGen Vanilla Billboards and the Enderal billboards. I then installed the DynDOLOD Patch for Enderal. MO does not have archive management enabled. The Skyrim BSAs are backdated. [spoiler=Archives List]Skyrim - Misc.bsa Skyrim - Shaders.bsa Skyrim - Textures.bsa Skyrim - Interface.bsa Skyrim - Animations.bsa Skyrim - Meshes.bsa Skyrim - Sounds.bsa EEN - MeshesLOD.bsa EEN - Meshes.bsa EEN - Music.bsa EEN - Scripts.bsa EEN - SoundFX.bsa EEN - SoundVoice.bsa EEN - SoundExtra.bsa EEN - Textures1.bsa EEN - Textures2.bsa EEN - Textures3.bsa Skyrim - Voices.bsa Update.bsa I ran TexGen...no problem after I realized I needed to replace the MO .ini files with the Enderal generated ones in My Documents so that the Enderal BSAs would be added to the ResourceArchiveLists. I removed the DynDOLOD temp folder from MO overwrite. I then ran DynDOLOD (twice, because I forgot to add the TexGen Output to MO the first time :-P). No obvious errors at the end. However, I like to look at the logs to see what they say. I noticed that a few resources weren't found, which seemed a little odd, seeing as the only mods I have added for Enderal are the ones listed above for DynDOLOD. What really struck me as odd though, was DynDOLOD occasionally mentioned "No WRLD record. Need help!". It didn't spit out a big error at the end, but it seemed odd enough that I wanted to ask you about it. See attached. TES5Edit_log.txt
  21. Yep, make a new folder in meshes named "prometheus". Then a new one in that named "architecture". In that one make a folder named "statuessnow". Then copy (NOT cut) the meshes from the original directories and paste them in there. Rename those meshes to the names specified, keeping the .nif extension.
  22. Ah, that makes sense. Yeah, I'm not sure. Instead of downloading the special SR:LE versions of the NPC retextures you will have to download the main versions and install per instructions. I've never used bodyslide, so I am not sure about that. :-/
  23. The NPCs merge is specifically designed for UNPB. All the armors you download in SRLE and Extended are for UNPB. It tells you to choose all the UNPB options... I'm not trying to be a jerk, but I'm honestly not sure how you didn't think that would be an issue.
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